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Messages - tyja

Pages: 1 ... 4 5 [6] 7 8 ... 36
126
Noobstown General / Re: Ignoring Town Rules - ! -
« on: 23 May 2012, 20:04:17 »
"I just want to see what other town mayors think about this, you think residents should read the rules and follow them or do you just don't care ?" nothing about the rules them selves, just how to deal with rule breakers.

127
Noobstown General / Re: Ignoring Town Rules - ! -
« on: 23 May 2012, 19:51:35 »
This isnt about his rules its about people breaking them.  He can keep the plot limit at where he wants, he just doesnt want people to break the rules.

128
Suggestions & Ideas / Re: Higher Plot Limit!
« on: 23 May 2012, 19:47:45 »
Dragon in your 4th reason "4.) Nor will I do what you suggested Jay, because I feel that to be wrong, as none of my residents can, or are allowed to, do that, so neither should I. My feelings on this are exactly as Twist's above."
you say none of your residents are allowed to do that yet you want to increase the plot limit for just you and TAs not residents.  I do not see how it is different.  Either way your doing something they are not.

129
Its a survival server with perks... I mean just because you can buy things doesn't make it less survival.  How did you get the money to buy the things? Its more endgame... Once you get a lot of money you want to have things to buy with it.  Plus by the time you have a lot of money, you already did a ton of the survival stuff like mining and digging.  The shops in the old days were so much better.

130
Suggestions & Ideas / Re: Higher Plot Limit!
« on: 22 May 2012, 19:49:42 »
I dont think you can set it so only TA/mayors can have more plots, and you certainly couldn't say just them because people would just go and claim more if they have the ability to.  Four plots is plenty.

131
Other / Re: Martyn in the littlewood
« on: 22 May 2012, 19:35:28 »
Ya, normally over the internet you call people by there username, for example, InTheLittleWood.

132
Support / Re: Lwc
« on: 21 May 2012, 23:22:49 »
This started happening after the little update today... I am sad.

133
Suggestions & Ideas / Re: More moderators?
« on: 21 May 2012, 21:29:27 »
Also, its coming to the point where many people are getting off from school, so they will be on more.

134
Suggestions & Ideas / Re: More moderators?
« on: 21 May 2012, 20:53:52 »
GMT + 1 is really close to GMT + 0 and there's plenty for there.  Also your saying it needs to be Scandinavian but it can be any person in the GMT + 1 time zone.  I personally don't think there needs to be any more because there's plenty at GMT + 0, and the rest are spread out pretty nicely.  Most of the time im on there's a moderator or admin on.

135
You'd have the potential to lure people in by not wearing armor, then autoequipping it and fighting back once they closed the distance. A very specific unfair advantage, but still one regardless.

See I didnt think of that. Your so smart <3

136
Server Announcements / Re: We'll be back soon
« on: 20 May 2012, 22:41:14 »
ok cool, Diablo 3 anyone? YurkaMaku is my name on it

Ill add you in a couple!

and its gonna be worth the wait because the skills are coming back and no item loss stuff!!

137
Why would you go into PvP without armor on anyways...

138
Server Announcements / Re: Maintenance
« on: 19 May 2012, 18:29:38 »
Does it say u fell out of the world?

139
Suggestions & Ideas / Re: Bring back /lb toolblock
« on: 19 May 2012, 17:11:35 »
Yes, what Twisted said.  Also when /lb toolblock was enabled, we couldnt place the bedrock. That was the point.  The problem of people placing it stems from us not being able to use it.

140
Noobstown General / Re: Repairing Items :)
« on: 18 May 2012, 19:20:02 »
At lvl 50 you can do diamond. From higher levels your more likely to keep enchantments.  Ill also do them for free. My lvl is at 300 so i have a kinda decent chance to keep enchants.  Just message me.

141
Server Announcements / Re: Maintenance
« on: 17 May 2012, 19:26:34 »
I think just falling in the void, because that is a separate death. "Tyja has fallen out of the world."

142
The number 1 person is banned.  Number 2, unicorn, plays  still. Last on yesterday.

143
Server Announcements / Re: Maintenance
« on: 16 May 2012, 21:29:07 »
No item loss death stuff?

144
Towns & Nations / Re: Flintwood - 150 Residents - ! -
« on: 14 May 2012, 20:43:56 »
Sure congrats, but this should be in the Towns section.

145
My self and Dmon were first alternates for it so we would take the place.  Idk if Dmon still wants to do it or if this is even happeneing.

146
Towns & Nations / Re: Forthwind technical problems
« on: 14 May 2012, 03:15:02 »
Aj, I think you are unaware of my many alternate accounts, I will be paying a visit.


You are IP banned. That means you cannot log on from any of your accounts.  Wrap your mind around that concept. Please.

147
Towns & Nations / Re: Forthwind technical problems
« on: 14 May 2012, 03:10:25 »
Killer, you must not know how the internet works. Your IP is banned from this server and globally from all MC bans servers.  That means any accounts you use will not be able to access any servers connected with MC bans, and trust me there is a lot.  You have caused no one but Vinny harm.  In fact, I have gained something from this.  The entertainment from reading these posts and seeing how truly, immature you are.  Also, the "in Africa" thing was not nearly believable.  Do you think myself, or anyone else on this server is mentally unstable? You and grand obviously did not move to Africa together to help fight AIDS. ***** please.

148
Towns & Nations / Re: Forthwind technical problems
« on: 13 May 2012, 21:16:17 »
can you keep an eye on viciousvinny
I swear I've seen him get banned already. I may be wrong though. :/

Ya hes been takin care of. lol

149
Towns & Nations / Re: Forthwind technical problems
« on: 13 May 2012, 16:46:56 »
Okay, there was more problems than just the money being stolen. Money being out of the town bank wouldn't unclaim every single town plot the town owned, nor would it suddenly take away the town spawn like it did. That also does not explain how killerpie kept losing their money, even when TidalMewMew gave her 3k.

Also it was not rolled back. Rolling back would mean that every single block would be set back to how it was before the town had claimed the plot. When a town plot is unclaimed all redstone, torches, doors, signs, etc will pop off. If no one had picked up the items then they would have despawned in four minutes. So that's all how it works.

I have no idea about what else happened to the town however.

The town went bankrupt.  That caused the town to not exist and it unclaimed everything.  Joe made himself mayor and put money into the bank, which recreated the town but everything was still unclaimed.  Also this is a post about Forthwind, so you didn't really need to post here.

150
Support / Re: Resets
« on: 12 May 2012, 15:55:23 »
Classified. Achmed can tell you if he wishes.

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