Dynamic Mobs, Virtual stables and Pets  (Read 9403 times)

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DrewG2001

Re: Dynamic Mobs, Virtual stables and Pets
« Reply #25 on: 20 Sep 2013, 20:55:46 »
so there's no server shop?

theyre replacing the /shop command with the /auction command which opens a mini chest ontop of your inventory and when you put stuff into it it goes into a chest on this website where you can put it up for auction. :)

HarryX11

Re: Dynamic Mobs, Virtual stables and Pets
« Reply #26 on: 21 Sep 2013, 00:19:12 »
I think it's a better system because the prices will be much more reasonable and you have a much larger selection to choose from.

Darkwings

Re: Dynamic Mobs, Virtual stables and Pets
« Reply #27 on: 21 Sep 2013, 00:37:46 »
I think it's a better system because the prices will be much more reasonable and you have a much larger selection to choose from.

About the prices, yes, Fatnoob already said that the prices will be kept under control, preventing going too high or too low depening on what the admins thinks is a fair price. The stock will also be regulated, preventing something to be put for sale if there's too much of that item already, in order to avoid a dropping in price.

About the selection... that depends entirely on what people is willing to sell.
That means a lot less control from the admins.

Reigando

Re: Dynamic Mobs, Virtual stables and Pets
« Reply #28 on: 21 Sep 2013, 10:59:49 »
That's too bad, I liked doing /sell all so I could speed up my mining trips(on other servers I normally just toss my cobble). Auctioning stacks of cobblestone sounds like it'll be more trouble than it's worth and I'll probably go back to tossing.

Wonder with no /shop where the initial noobz will come from.

Darkwings

Re: Dynamic Mobs, Virtual stables and Pets
« Reply #29 on: 21 Sep 2013, 14:45:49 »
That's too bad, I liked doing /sell all so I could speed up my mining trips(on other servers I normally just toss my cobble). Auctioning stacks of cobblestone sounds like it'll be more trouble than it's worth and I'll probably go back to tossing.

Wonder with no /shop where the initial noobz will come from.

That's exactly what they wanted to prevent: having everything at your disposal from the start.

I agree that this way it will be more interesting, I just hope that the whole system will be calibrated enough to avoid bad stuff. Relying on the good will of people is never a completely good idea :|

The intial noobz will come from your _useful_ resources that you are willing to sell.

You'll probably find it easier to specialize in a few things, sell part of them and use the noobz to buy what you lack, keeping an eye on the auctions to see what's the top selling item and what's the least demanded one.

TL;DR: It's just like real life.
« Last Edit: 21 Sep 2013, 20:03:29 by Darkwings »

UnlikelyPirate

Re: Dynamic Mobs, Virtual stables and Pets
« Reply #30 on: 21 Sep 2013, 18:45:52 »
So /auction is going to be like having a backpack that you carry with you to expand your inventory, while able to view on the website and sell to people from. Wonder if it will be a full sized chest.

HarryX11

Re: Dynamic Mobs, Virtual stables and Pets
« Reply #31 on: 21 Sep 2013, 20:13:21 »
Unlikely: I believe its only 9 slots for auction like Mineapoc.

Also Reigando if you're just going to toss the cobble otherwise then I'll take it/buy it at a very low price. It will at least give you some money while letting me expand on my big projects as well as my town without having such a big toll on my money.

EmperorMyrf

Re: Dynamic Mobs, Virtual stables and Pets
« Reply #32 on: 21 Sep 2013, 20:46:55 »
Wonder with no /shop where the initial noobz will come from.

A variety of sources. Killing mobs, participating in events, voting, gambling (lottery/slots), and completing quests will inject the economy with the initial noobz. Then of course the nbz will be bled out from purchasing property/town land to prevent inflation.

Details here

matanatr96

Re: Dynamic Mobs, Virtual stables and Pets
« Reply #33 on: 22 Sep 2013, 04:46:56 »
Wow, really looking forward to all of these updates. Wooo v6

Olah0001

Re: Dynamic Mobs, Virtual stables and Pets
« Reply #34 on: 22 Sep 2013, 19:54:40 »
that chicken is the best lol

HoppytoadBob

Re: Dynamic Mobs, Virtual stables and Pets
« Reply #35 on: 24 Sep 2013, 15:21:55 »
  I like this Dynamic mob design, It will make things always interesting, and challenging.

  I have a question will this include town areas, or just wilderness ?

EnchantCreature

Re: Dynamic Mobs, Virtual stables and Pets
« Reply #36 on: 24 Sep 2013, 23:49:35 »
Hai

SmithB0118

Re: Dynamic Mobs, Virtual stables and Pets
« Reply #37 on: 29 Sep 2013, 02:42:16 »
Excellent  :D
I definitely will be considering buying a bat. I will also enjoy the full white steed. Anyone have any ideas on a good name for him?