Top Players of the Month  (Read 1971 times)

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ItsLawrence

Top Players of the Month
« on: 30 Jun 2018, 22:39:18 »

Starting from tomorrow (1st July) we're introducing a new contest every month for the top players in a range of different things on Noobstown for what they've done in the previous month. Only your actions during the month will count towards the top lists, so anything you've done previously will start again in the new contest each month! On the 1st of each month we'll reward the top players of the month in each of the following categories (with additional fun bonus categories sometimes too!):

As can be seen in the list above we're merging the Top Voters of the Month into this new system; there are now loads of different ways to win prizes! With this change, voting returns and you'll still earn yourself 2,500Nbz per vote, but the monthly top prizes are changing (voting will be working properly after the auto-restart tomorrow morning)!

What you'll be able to earn as a reward will be announced early July!

You can view your current positions and all of the Top 10 players in all of the categories at: https://www.noobscraft.com/top/ and using /top in-game! With it beginning properly tomorrow (1st July). (The stats update roughly hourly.)

The first month of winners for July will be announced on the 1st of August!

I hope you enjoy the range of new monthly contests! If you've got any questions or feedback just reply to this topic.
« Last Edit: 1 Jul 2018, 00:29:53 by ItsLawrence »

mrfloris

Re: Top Players of the Month
« Reply #1 on: 1 Jul 2018, 08:30:03 »
The top pages look nice Larry, nice job.

Diamondpuppy808

Re: Top Players of the Month
« Reply #2 on: 1 Jul 2018, 18:08:47 »
Awesome addition!

Hyperspacechewy

Re: Top Players of the Month
« Reply #3 on: 1 Jul 2018, 18:14:14 »
By blocks used is that like noteblocks and jukeboxes? Or is it blocks blased?

ItsLawrence

Re: Top Players of the Month
« Reply #4 on: 2 Jul 2018, 18:18:03 »
By blocks used is that like noteblocks and jukeboxes? Or is it blocks blased?
A short description is available for all of the different categories above each listing and in-game by hovering over the icon to the left of the top 10 list. They're supposed to be a brief description of the category, but I can elaborate further if needed or it's confusing.

In terms of block uses, it's what Minecraft considers to be a block use. This is normally blocks being placed, but also includes those being used in certain crafting recipes. It's not interactions with blocks.


Katholly

Re: Top Players of the Month
« Reply #5 on: 6 Jul 2018, 20:21:28 »
question:  i am listed at # 20 with 157 lvls gained for almost everything i looked at, and i find 157 lvls gained for each skill hard to believe.  very hard.  it looks like these are not real statistics, but something guessed at? made up?   can you explain a little better how you arrived at these numbers, please?

thank you!
« Last Edit: 6 Jul 2018, 20:25:45 by Katholly »

Diamondpuppy808

Re: Top Players of the Month
« Reply #6 on: 7 Jul 2018, 01:27:41 »
question:  i am listed at # 20 with 157 lvls gained for almost everything i looked at, and i find 157 lvls gained for each skill hard to believe.  very hard.  it looks like these are not real statistics, but something guessed at? made up?   can you explain a little better how you arrived at these numbers, please?

thank you!
If your looking at Power level, then that's 157 Level over all. Not the average of your skills. :)

ItsLawrence

Re: Top Players of the Month
« Reply #7 on: 7 Jul 2018, 20:47:09 »
question:  i am listed at # 20 with 157 lvls gained for almost everything i looked at, and i find 157 lvls gained for each skill hard to believe.  very hard.  it looks like these are not real statistics, but something guessed at? made up?   can you explain a little better how you arrived at these numbers, please?
...
The Power Levels gained list is determined by adding together all of your mcMMO Levels gained in all of the other main skills. So for example if you gained 10 levels in mining, 5 in excavation and 2 in unarmed, your total power levels gained would be 17.

As part of these contests the list resets at the start of each month, so the 157 you've gained will have been since the 1st of July.

Katholly

Re: Top Players of the Month
« Reply #8 on: 9 Jul 2018, 10:13:44 »
thank you!  i understand it better now  :)

Diamondpuppy808

Re: Top Players of the Month
« Reply #9 on: 9 Jul 2018, 20:54:23 »
Just a few suggestions:

Could the Mcmmo skill be top 10 xp gained instead of top 10 levels so the higher level people have a better chance of getting top 10?

And could top money made from /shop changed to to top money made in general so VIPs don't have the advantage?

Hyperspacechewy

Re: Top Players of the Month
« Reply #10 on: 9 Jul 2018, 23:06:20 »
Just a few suggestions:

Could the Mcmmo skill be top 10 xp gained instead of top 10 levels so the higher level people have a better chance of getting top 10?

And could top money made from /shop changed to to top money made in general so VIPs don't have the advantage?

I gotta disagree with both of these lol. VIP payed real money for an advantage, so give them this advantage, or just pay money and get VIP. And for the mcmmo, just do a different skill. The higher skill you go the better xp you get, as the skill boosts what happens to level up that skill, which is then, an advantage to higher lvl players. I think it's good that everyone has a chance, and people who do other things still have a chance at top levels and such.

Diamondpuppy808

Re: Top Players of the Month
« Reply #11 on: 9 Jul 2018, 23:48:58 »
VIP payed real money for an advantage, so give them this advantage, or just pay money and get VIP.
If we removed their advantage here their still getting what they payed for.

And for the mcmmo, just do a different skill. The higher skill you go the better xp you get, as the skill boosts what happens to level up that skill, which is then, an advantage to higher lvl players. I think it's good that everyone has a chance, and people who do other things still have a chance at top levels and such.
Grind a different skill? What about people like floris? He's high level in everything, the only reason he is on top 10 is his activity he's working twice as hard as other people JUST to get the same place they are. :P

Hyperspacechewy

Re: Top Players of the Month
« Reply #12 on: 9 Jul 2018, 23:56:13 »
Not really. They bought VIP, and with it, special privileges. It would not be a fair purchase, to not count money made with their special purpose. And if people like floris have a problem with it, they can then bring it up. I've been checking and floris is at least top 10 in almost every skill anyways.
Edit: maybe make it for players with 20k+ skill level can request to change it to xp for them?
Second edit: Think of it, as of you bought a life membership to an amusement park, but that amusement park didnt allow you to go on new rides, since you bought it before hand, or bought an advantage to go for life.
« Last Edit: 10 Jul 2018, 00:06:08 by Hyperspacechewy »

Diamondpuppy808

Re: Top Players of the Month
« Reply #13 on: 10 Jul 2018, 00:33:13 »
Not really. They bought VIP, and with it, special privileges. It would not be a fair purchase, to not count money made with their special purpose.
Second edit: Think of it, as of you bought a life membership to an amusement park, but that amusement park didnt allow you to go on new rides, since you bought it before hand, or bought an advantage to go for life.
When they bought VIP they bought it to both support the server and for the rewards that come with it. Now they payed for THOSE rewards they didn't pay to win top 10 did they?

Oh yes about the amusement park thing, you didn't pay for those new rides did you? So I guess it seems fair to me. (I might be a cruel person, not sure :P)

And if people like floris have a problem with it, they can then bring it up.
One of the reasons I mentioned it is because my acro is so high.
I've been checking and floris is at least top 10 in almost every skill anyways
Like I said in the before the only reason that is, is because of his activity.

Imagine that there was a running competition and there were two teams: team A and team B.

You were on team A but your really good at running (apparently this is hypothetical) so because of that they attached barbells to your feet so you couldn't run as fast. Does that seem fair?? It doesn't does it?

(Sorry if this post seems to have an angerly tone to it)
« Last Edit: 17 Jul 2018, 08:43:15 by Diamondpuppy808 »

Hyperspacechewy

Re: Top Players of the Month
« Reply #14 on: 10 Jul 2018, 04:26:14 »
You kind of did pay for that ride, as without you, they couldn't build that ride. And when you mentioned that your acro eas so high, just dont do acro for top ten. It's really that simple. There like 16 skills, do another one lol.
Edit: and for money made, most people use /shop so VIP always have advantage. Idk if theres another way even lol.
« Last Edit: 10 Jul 2018, 04:28:22 by Hyperspacechewy »

mrfloris

Re: Top Players of the Month
« Reply #15 on: 10 Jul 2018, 09:07:24 »
I was not going to participate in this discussion, but since it is my name that keeps being used as an example, I would like to clarify one thing.

UseNewGuy joins the server, goes combat grinding and gets a level every hit. They only have 1000 to 1500 maybe, in exp points per level.  During 7x this goes up significantly. Gaining 250 levels in 7 minutes if they play their cards right.

 In the meantime I’m grinding the same skills and level maybe five or six because I have a requirement of about 50,000 to 75,000 per level for a skill. During 7 xp it is mega concentration to get 25 levels per 7 minutes.

NewGuy will gain in this random example gain up to 350,000 exp points.
I will gain over a million exp points.  NewGuy is rewarded for leveling up the most levels, even though they are at the bottom of the list of 40,000 registered players.

Explain to me again why i should bother leveling up, or put all the extra time in, to try and make it to top player when i can just play on one of my alts that has 0 levels and get all the top player prizes?


But do not worry, there is less and less reason for me to win anything as i have capped out a few skills, and maxed out the ranks in 60%, and everything is so high per level, that i literally am wasting my time and hardly get any serious levels for it.

Realistically i should leave the /party, to avoid helping others level up 100 plus, to have a chance of being in the top myself.

The top money list is useless, there are ppl with shops, poor people who cannot afford good toys, and rich ppl who arent in it for the money anymore.  If you are a builder you wont be mining cobble with auto sell either. So i am not commenting on having vip advantage or not
« Last Edit: 10 Jul 2018, 09:18:27 by mrfloris »

Hyperspacechewy

Re: Top Players of the Month
« Reply #16 on: 10 Jul 2018, 16:01:21 »
Wow. I just realized how unthoughtful I was being. Yeah I think to change it to xp now. Ignore all my previous posts. Sorry everyone!

mrfloris

Re: Top Players of the Month
« Reply #17 on: 10 Jul 2018, 18:24:05 »
Here's an example, ranked #1 in fishing right now with 2,900 levels. Not 4000 yet as you can see.
at 2900 levels I need 59,500 exp to level up.



Here's my /fishing scoreboard before catching a single normal fish: (21,062 exp remaining)


And here's one after catching a single normal fish: (19,596)


That's 1,466 exp per fish.

59,500 / 1,466 = 40 fish, .. before I level up.

A new person with 0 levels requires 1050 exp points to level up, they get 1466 per level basically.

Just to put things in perspective, /woodcutting shows me I needed 81,000+ exp points to get 1 level, to go to 4000. Same for /repair. Btw, that's 32 to 48 diamonds PER 10 levels in repair that I've spent so far - someone in /party right next to me would say " wow, you just gave me 200 levels " .. and they show in /top with the prizes to follow.

The harder you work, the more it's nerfed, the further you get, the less you get in return for it.

I vote for exp points, unless I completely misunderstand the math behind it (then my apologies).

And someone pointed out 'because floris puts the work in', and yes, I do.. I am ranked 3rd top online player since 2014. Others (since I am obviously not the only one with high rankings) will know the 7 minutes for one person is 7 hours for someone else. I play for 6+ hours to get 50+ levels a day, and during 7xp someone comes online who wasn't on all day and goes 'whoo i just got 100 levels tnx', but when I say: I finally made it to top5! they go 'what a brag'.

I haven't found motivation a lot lately to play, .. my grind of 7xp started with 100+ levels just to try and keep up with everybody. But with the ridiculous diminished return feature being the reward of working hard, and the negative pushback i've received in public and private from some 'people', I've dropped to 25+ levels now, I am online because I have the time right now, not because I am having loads of fun doing mcMMO anymore.

That said, this is just in regards to the exp vs level discussion. I have no real issue with how it operates - just responding to what I read and again, since my name was mentioned a few times, i'll jump in and give my experience and/or point of view.

Anyway, on topic more.. I think the /top command is pretty awesome, it's very nicely done. And the pages look great. Larry's done some fantastic work - I kinda expected to actually have some feedback on it to improve it, but beyond levels vs exp points, i can't really think of anything that i've noticed yet. It's a pretty awesome feature to have.

ItsLawrence

Re: Top Players of the Month
« Reply #18 on: 10 Jul 2018, 18:25:28 »
...
Could the Mcmmo skill be top 10 xp gained instead of top 10 levels so the higher level people have a better chance of getting top 10?
...
Before the Top Players of the Month was released myself and the rest of the staff team had a discussion regarding this, and the outcome was that basing the top of each skill on Levels gained (rather than XP) was generally a fairer way overall; it gives those with lower levels a chance to actually hit the top 10 lists, rather than be swamped out simply because others have been around longer and have already passed that point. Also by the point that you're much higher in the levels you should be set up in such a way that gaining XP is actually easier than at lower levels (both because you get longer boosts, plus will have infrastructure set up such that you'll be able to gain them faster). Either way one group or another would be impacted and it was determined that allowing those with lower levels to have a chance was best; this also encourages diversification of skills levelled.

I don't however think it necessarily makes too much of a difference overall though (unless you've obviously capped out :P), if someone puts the effort into it. If I look at those who would have been top in June for Power Levels Gained it would have been: mrfloris, Entangled, Xylira, Tomb_Vine, PhantaFox, Capitilism, WearierBowl04, doc_engie, sonofbones3i, cruisinkiy; the majority of these are long-term players who have already gained huge numbers in their Power Level and yet they were still the top level earners last month.

As a team we'd predicted that there might be some backlash about this, but either way we were going to have one side less happy, so I feel like we've selected the fairer, more generally fun solution overall. We could have simply not included either in the contest just because it might not have been averaged for all, but then we'd miss out on the potential fun contest between players using mcMMO.


...
could top money made from /shop changed to to top money made in general so VIPs don't have the advantage?
I agree this is a little unfair, it's not particularly something I'd considered; but now you've pointed it out I don't particularly like it. I'm not keen on the idea that you could have previously paid and yet have a massive advantage here, that doesn't seem very fair; I don't want it to be a clear pay-to-win. I understand that it's a perk in that you gain more money, but I don't think that should impact the competition, it should be a level challenge for everyone (paying or not). I'll look into potentially levelling it out so it takes the base price only (even for VIP+'s), or to make it based on the sales numbers themselves.


mrfloris

Re: Top Players of the Month
« Reply #19 on: 10 Jul 2018, 19:00:48 »
Quote
was generally a fairer way overall; it gives those with lower levels a chance to actually hit the top 10 lists, rather than be swamped out simply because others have been around longer and have already passed that point

Just giving others access to the top list because they play, doesn't mean that it is any fairer, it is a top list, not a participation ribbon list. The argument of 'simply because others have been around longer', no - it's a monthly top 10.

Sorry, but I disagree with this argument. Of course your staff thinks pushing players like me out of the top ten, it means they and their friends can make it (easier) to the top ten by doing less work and putting less hours in for the most gain.

Expected backlash? Of course.. Because why would I even bother playing if there's no reward for the effort, and someone who joined yesterday who just stands there leeching levels gets 100+ levels while we grind our butts off for 10? The backlash is only from that small % of players who make it to the top 10, but not from the players who love doing way less hours and way less work and get way topped for it.

Looking for some compelling arguments as to why I should bother playing when it comes to mcMMO when the reward is 'you get to play longer, and you get no fair listing for it, you get to enjoy diminishing return, and heck, once you cap it - we will probably raise it to 5000 or something at some point' ??

Okay, now it's a complaint. Not just feedback to what I read.

ItsLawrence

Re: Top Players of the Month
« Reply #20 on: 10 Jul 2018, 19:37:59 »
Just giving others access to the top list because they play, doesn't mean that it is any fairer, it is a top list, not a participation ribbon list. The argument of 'simply because others have been around longer', no - it's a monthly top 10.

Sorry, but I disagree with this argument. Of course your staff thinks pushing players like me out of the top ten, it means they and their friends can make it (easier) to the top ten by doing less work and putting less hours in for the most gain.

Expected backlash? Of course.. Because why would I even bother playing if there's no reward for the effort, and someone who joined yesterday who just stands there leeching levels gets 100+ levels while we grind our butts off for 10? The backlash is only from that small % of players who make it to the top 10, but not from the players who love doing way less hours and way less work and get way topped for it.

Looking for some compelling arguments as to why I should bother playing when it comes to mcMMO when the reward is 'you get to play longer, and you get no fair listing for it, you get to enjoy diminishing return, and heck, once you cap it - we will probably raise it to 5000 or something at some point' ??

Okay, now it's a complaint. Not just feedback to what I read.
I realise that you're in the group of those potentially negatively impacted, having got so many levels already. The staff and myself were deciding in the best interests of the majority of players and the server as a whole, not everything is decided just to impact you. As I said in my previous reply we were never going to please both sides, it was decided that for the benefits I previously listed that we'd be better basing it off mcMMO Levels rather than XP.

Gains of mcMMO Levels are a diminishing return; I acknowledge that, which as I said in my previously reply is where you could focus on diversification of your skills, or you could use the extended perks (such as longer tree-feller, etc.) to your advantage to gain XP (and therefore levels) faster.

If you individually don't want to take part in the Top 10s (or don't want to use any of the other features we've got to offer) that's completely your choice, you can simply give away or destroy any rewards that might be provided to you, that's up to you.

If you (or anyone else) have got a suggestion to make this fairer so we don't impact either side (Levels or XP) then I'm definitely open to looking into that, but for now I feel that the Levels side is better for the majority of players.

mrfloris

Re: Top Players of the Month
« Reply #21 on: 10 Jul 2018, 19:53:43 »
I realise that you're in the group of those potentially negatively impacted, having got so many levels already. The staff and myself were deciding in the best interests of the majority of players and the server as a whole, not everything is decided just to impact you. As I said in my previous reply we were never going to please both sides, it was decided that for the benefits I previously listed that we'd be better basing it off mcMMO Levels rather than XP.

Gains of mcMMO Levels are a diminishing return; I acknowledge that, which as I said in my previously reply is where you could focus on diversification of your skills, or you could use the extended perks (such as longer tree-feller, etc.) to your advantage to gain XP (and therefore levels) faster.

If you individually don't want to take part in the Top 10s (or don't want to use any of the other features we've got to offer) that's completely your choice, you can simply give away or destroy any rewards that might be provided to you, that's up to you.

If you (or anyone else) have got a suggestion to make this fairer so we don't impact either side (Levels or XP) then I'm definitely open to looking into that, but for now I feel that the Levels side is better for the majority of players.

Shame to hear, but thanks for explaining more about it. I will weight that in.

It's not a top list if it's not actually 'this person did better than that person' list, with levels over exp, it's unbalanced, not just for top players that ranked up 5 or better in all skills.

Hyperspacechewy

Re: Top Players of the Month
« Reply #22 on: 10 Jul 2018, 22:09:20 »
Maybe so it by whatever done? What I mean is, instead of levels or xp, it's based off of tasks to get xp. So like for herbalism it's by plants broken. For acro its blocks fallen, repair would be pieces restored, etc. This way, it's completely fair to anyone on how to do this.

Diamondpuppy808

Re: Top Players of the Month
« Reply #23 on: 10 Jul 2018, 22:40:07 »
I agree this is a little unfair, it's not particularly something I'd considered; but now you've pointed it out I don't particularly like it. I'm not keen on the idea that you could have previously paid and yet have a massive advantage here, that doesn't seem very fair; I don't want it to be a clear pay-to-win. I understand that it's a perk in that you gain more money, but I don't think that should impact the competition, it should be a level challenge for everyone (paying or not). I'll look into potentially levelling it out so it takes the base price only (even for VIP+'s), or to make it based on the sales numbers themselves.
Great! I'm also wondering could there also be a second one for money: Top 10 money gained overall? I found it quite strange for it to be JUST /shop especially considering that my main source of income is /ah :P




Before the Top Players of the Month was released myself and the rest of the staff team had a discussion regarding this, and the outcome was that basing the top of each skill on Levels gained (rather than XP) was generally a fairer way overall; it gives those with lower levels a chance to actually hit the top 10 lists, rather than be swamped out simply because others have been around longer and have already passed that point. Also by the point that you're much higher in the levels you should be set up in such a way that gaining XP is actually easier than at lower levels (both because you get longer boosts, plus will have infrastructure set up such that you'll be able to gain them faster). Either way one group or another would be impacted and it was determined that allowing those with lower levels to have a chance was best; this also encourages diversification of skills levelled.
Could it then be changed to what hyper suggested?? I like that idea :P :
Maybe so it by whatever done? What I mean is, instead of levels or xp, it's based off of tasks to get xp. So like for herbalism it's by plants broken. For acro its blocks fallen, repair would be pieces restored, etc. This way, it's completely fair to anyone on how to do this.

I was not going to participate in this discussion, but since it is my name that keeps being used as an example, I would like to clarify one thing.
Sorry for getting you involved :P your just the first high level person I could think of :P


One of the reasons I brought up the Mcmmo is because I feel like it KILLS being able to grind with other people like why would I want to acro grind with others if I'm just giving them my spot at top 10?
« Last Edit: 10 Jul 2018, 22:54:50 by Diamondpuppy808 »

mrfloris

Re: Top Players of the Month
« Reply #24 on: 1 Aug 2018, 08:49:12 »
August 1st! :) Let's do this!

"What you'll be able to earn as a reward will be announced early July!"
"The first month of winners for July will be announced on the 1st of August!"
« Last Edit: 1 Aug 2018, 08:51:15 by mrfloris »