The signs lag so much  (Read 667 times)

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mrfloris

The signs lag so much
« on: 6 Nov 2016, 09:19:04 »
Having a shop in town is great, having an auto sorter is great.
And since I wouldn't mind turning my 512 items auto sorter into a public shop for everybody to use with /visit mrfloris,
I wouldn't mind putting signs on the chests of the items people ask about and over time update the rest too.

But 512 shop signs and the lag will increase to a point where it's not fun anymore.

Anything noobstown could perhaps do to replace or add another type of shop to the server that could be like ChestShop but without the signs?

Kinda wish we could use LWC and set the type of chest to ShopChest for example,
that way when anybody but the owner opens the chest (or anybody on the cmodify list) it would show a market value of that item, clicking it twice would buy that item(s).

I really do not want to place 512 signs and find out i get 5fps.

ItsLawrence

Re: The signs lag so much
« Reply #1 on: 7 Nov 2016, 20:39:01 »
...
Anything noobstown could perhaps do to replace or add another type of shop to the server that could be like ChestShop but without the signs?

Kinda wish we could use LWC and set the type of chest to ShopChest for example,
that way when anybody but the owner opens the chest (or anybody on the cmodify list) it would show a market value of that item, clicking it twice would buy that item(s).
..
I think I can understand what you mean, however if it's not possible to find out from just looking at the chests, how are people likely to know whether a chest is a "shop chest" or just a random storage chest? The current system makes it clear when you can buy from/sell to a chest, but with your idea it sounds like someone would have to go up and try to actually open each individual chest before they even know if it's a shop or not?

mrfloris

Re: The signs lag so much
« Reply #2 on: 8 Nov 2016, 15:12:56 »
If you create a build that's a shop, it's likely they are shop chests, but i understand what you mean.
Just wish the signs wouldn't lag this much and that there's an alternative to it.