Trans-town Underground Waterway  (Read 2227 times)

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Orpheus_only

Trans-town Underground Waterway
« on: 16 Oct 2012, 05:07:58 »
(A crazy, off-the-wall project idea)

So, about a month ago, there was the idea of constructing a train station that would connect different towns. The consensus seemed to be that it was ridiculously expensive (due to powered rails needing gold, and regular rails needing iron).

I present an idea for another mode of transportation that would cross towns: An underground/underwater waterway.

http://www.youtube.com/watch?v=qkbgzkid4b8#ws

Some pro's to this project:
  • It would create jobs for new players (clearing out underground space or patching up old mines). I've noticed a lot of new players/town residents are asking for jobs to do. Money might be an issue though.
  • A lot of ores will be mined besides the mundane stone, gravel and dirt. Whoever decides to help out will get to raise their Mining/Excav skill.
  • It will serve as a monument for good relationship between towns, and is just a neat thing to have! (Hint: have it connected to the town subway)

Drawbacks:
  • It only goes one way, so two waterway lanes are needed, bringing it up to an 11- or 13-wide tunnel instead of 5 or 6. (It will also be about 3- or 4-high, and of course, hundreds of blocks long)
  • It takes a lot of time, and (very likely) money too.
  • Some towns are too far apart. The closest towns are around 700 to 1000 blocks apart, but that's going by town spawns and not counting outposts and borders

I've made this waterway myself on SSP. It was only about 300 blocks long though.

So... post your opinions and criticisms! ...before I start building one myself that connects Tortuga to the Empire border, or Oceanview to Summer :D

Jayjay36

Re: Trans-town Underground Waterway
« Reply #1 on: 16 Oct 2012, 05:31:45 »
If this was to happen it would decrease what's left (Or at least the nice areas.), of the wild that players/guests will/do live in, having large tunnels underground would be to much, but that's just me..

Debo37

Re: Trans-town Underground Waterway
« Reply #2 on: 19 Oct 2012, 10:04:23 »
I love the idea of a giant underground waterway between towns, and I think we should definitely go ahead with it in some regards. It would be an epic-sized project for the server, and it would really give us a chance as a community to show what kind of cool stuff we're capable of.

However, I think the design shown is a bit complicated in terms of building, and pretty easily griefable. If we were to actually carry out the building of this sort of tunnel, it would have to be easy for everyone on the server to contribute, and explaining how to build the automated design would ultimately prove infeasible.

That being said, we could certainly come up with an easy-to-build design for this tunnel that could be replicated and extended all across the map. If we used one-block thick still water and maybe a width of five blocks for the canal, boats could be easily guided by players and the two-way issue would be resolved (barring crashes of course!).

HappyLeverpostej

Re: Trans-town Underground Waterway
« Reply #3 on: 19 Oct 2012, 11:57:23 »
It Could be greate whit that system at BlackThorn Because ther is 2-4 Towns Near my Town (BlackThorn), i would like to help you build it.

DKMaxi

Orpheus_only

Re: Trans-town Underground Waterway
« Reply #4 on: 19 Oct 2012, 15:55:06 »
...the design shown is a bit complicated in terms of building... we could certainly come up with an easy-to-build design for this tunnel that could be replicated and extended all across the map. If we used one-block thick still water...

Duly acknowledged :) This got me into thinking of a one-wide waterway that still uses one-way current. I think water-stopping blocks (signs, ladders, sugarcane?) are necessary. (Design still forthcoming) EDIT: What if there was a way to build a two-way waterway assembly that uses just one water block for each section? Like, make the water flow north on the left side, but flow south on the other side? I shall experiment with this...

As for showing everyone how to construct it, I could build a step-by-step demonstration area where it shows a build of each step of a design, and instructions on what to do next.

About the griefing issue... I ask myself, "Is there a best y-level to build on, that will minimize griefing?" I mean, even for those who mine in the mainworld, they'd go for 20 and below for the diamonds. Meanwhile, a higher y that's closer to the surface is also bad because we might hit wildy home basements. Would a y of 30-ish do?

It Could be greate whit that system at BlackThorn Because ther is 2-4 Towns Near my Town (BlackThorn), i would like to help you build it.

The home blocks for Blackthorn, Nova, Cliffside, Oakvale, and Kingdom are all within a 500-by-1600 block area. I haven't checked the other town clusters though.

Thanks for the input :) Looks like the next step is to come up with a more convenient design.

EDIT: Design Idea Tested





A one-wide waterway. It turns out to be unusable because the boat won't fit properly. (Please notify me if this can be disproved). I'll change the design to a two-wide one-way, with signs on either side. This will make the tunnel at least five blocks wide.

I also have an idea on how to implement turns-- for now, I'm thinking, a 5-by-5, 2-deep still-water crossroads.

That's it, for now. Oh, and Debo, on my charts, Dirt is the closest town to Seaside, and it's 1300 blocks away.
« Last Edit: 20 Oct 2012, 05:00:49 by ummfredfelizco »

San57x100

Re: Trans-town Underground Waterway
« Reply #5 on: 23 Oct 2012, 08:23:24 »
Seems interesting and awesome! Also, after watching the video its not really seem complicated just will take a good while.
Well whatever happens, let me know. I'm down to help out for this project!

Craftixen

Re: Trans-town Underground Waterway
« Reply #6 on: 23 Oct 2012, 11:09:15 »
This is a great idea!

And like San57 said, not so complicated either. Once you have replicated the design 2-3 times, it will stick. And we can have managers that can inspect the design as it develops, making sure it is built correctly. Two-lane system will be necessary (for both directions). And a design for crossroads, which I think will be necessary as the project become bigger.

I support this!

Jayjay36

Re: Trans-town Underground Waterway
« Reply #7 on: 23 Oct 2012, 16:05:17 »
What good would this do except from looks? It's simple enough to /t spawn townname. Yeah, it may take like a little sum of nbz, but it also takes only 2 seconds max, having to travel long distances in water isn't fun?

NinjaAssassiN140

Re: Trans-town Underground Waterway
« Reply #8 on: 23 Oct 2012, 18:23:38 »
im not sure if this has been said but i watch a youtuber called etho and he has made something like this but it only 3 wide but the same idea

this is a link with him making it. watch from 18:00
http://www.youtube.com/watch?v=LokPA3JwAg0#ws

Orpheus_only

Re: Trans-town Underground Waterway
« Reply #9 on: 23 Oct 2012, 19:14:33 »
im not sure if this has been said but i watch a youtuber called etho and he has made something like this but it only 3 wide but the same idea

this is a link with him making it. watch from 18:00
http://www.youtube.com/watch?v=LokPA3JwAg0#ws
Oh my goodness! This design has never been mentioned before. Thanks soooo much! It's because of the fences that the boat is able to move around. Although, glass may have an effect too, since fluids flow differently on glass. But I'm gonna check on that.

The need for the side fences will put the tunnels still at 5-wide though.

I'm poised to make a cost breakdown per segment on these three alternative designs next... Oh, the engineer in me!
:3

What good would this do except from looks? It's simple enough to /t spawn townname. Yeah, it may take like a little sum of nbz, but it also takes only 2 seconds max, having to travel long distances in water isn't fun?
This is true; it is for looks. This is why we're trying to simplify the design to make it worth it. And another reason is to just have something to do.

I was also thinking of how monotonous it would be to be on a boat over hundreds of blocks, and underground to top it all off. I was thinking of placing random easter eggs here and there throughout the ride.

Seems interesting and awesome! Also, after watching the video its not really seem complicated just will take a good while.
Well whatever happens, let me know. I'm down to help out for this project!
San, SwagCity branches right off of the Nova-MapleForge line ;) We'll hit a few towns too if we made a waterway to that direction.

This is a great idea!

And like San57 said, not so complicated either. Once you have replicated the design 2-3 times, it will stick. And we can have managers that can inspect the design as it develops, making sure it is built correctly. Two-lane system will be necessary (for both directions). And a design for crossroads, which I think will be necessary as the project become bigger.

I support this!
Craft, that's a good point :) (builders having a "learning curve"). The main issue would be if we bump into outposts or towns. In which case, we'll ask a town staffer or work around it. Umm. Seaside is kinda isolated, but it would be pretty cool to make it connected :)

EDIT: I should start making a list of important people. The rate at which this discussion is going...
Alright. Here we go--
The Nova-MapleForge Line covers Nova, BlackThorn, Oakvale, Kingdom, and Cliffside, and even Gardell if we extend it. Maxi of BT has shown interest, and hm... I know some people from Nova who I can talk to... *ahem* Meep *ahem* Then, Oakvale... (*sniff* Fish, you've been gone for too long buddy! :/ )
The branch leading to SwagCity will hit DragonFire and a little town called ThunderStorm. San, you have connections, don't you? ;)
On the other side of the map, Craft and Debo are agreeable, so we'll connect Seaside somewhere. Well, I was going by the assumption that if you said you agree, then you'd want your town to be part of the waterway. (Do correct me if this is not the case).
The other big network I see is one going form Fairfax to Empire, but we'll see if anyone from {Fairfax, Morningwood, Glasgow, Khaos, Townsville, Empire} is interested.
« Last Edit: 23 Oct 2012, 21:56:54 by ummfredfelizco »