Nations Represented  (Read 1252 times)

0 Members and 1 Guest are viewing this topic.

UnlikelyPirate

Nations Represented
« on: 15 Oct 2012, 07:29:03 »
So, as some of you have known, I have been working hard on a massive castle in Torutga. The idea is that half of the main courtyard of this castle will be the castle itself, and the other half will be dedicated to plots.

After getting most of the castle done, I've reviewed how the plots would be laid out over and over. I am certain I could fit 9 plots in there. If I make it so each of those plots has no bordering plots, I can fit 7. I think I have decided on 5 or 6 plots though.

Initially, they were going to be embassy plots that anyone except for Tortuga citizens could own. However, since the plots are limited, and they will have their own outpost spawn, I feel that it would be better if every nation bought a plot to represent itself in one location. The plot structures cannot be built higher than the castle wall, but there is no limit on depth. There will be a few amenities, including access to a double skeleton spawner and cave spider spawner.

Nations are free to advertise their towns, and what makes them special. I feel that all nations are somewhat lacking in solid representation all in one location. Within each plot, the towns can be showcased that belong to each nation.

I hope to have the castle finished in the next two weeks if everything goes smoothly. Money is the biggest issue, as the latest cost of plots has made me work hard to buy the plots. There were over 100 to claim, and I have about 30 left to go. Once the plots are all claimed and laid out, I will personally make the plots available when the representative of each nation is ready. I am looking at a price of 15k to 20k for the plot, with no tax of any kind. The outpost spawn will come once all the nations buy their representative plots.

I really hope to see a conversation follow this idea, discussing the price and other questions or comments. Let me know what you think.

Jayjay36

Re: Nations Represented
« Reply #1 on: 15 Oct 2012, 08:18:25 »
This sounds great, it would be good to see Buckie and the other mayors of our nation come forth and discuss this with others :)

buckieUK09

Re: Nations Represented
« Reply #2 on: 15 Oct 2012, 12:19:01 »
Lol, well that's what I wanted Jay, I wanted to do stuff with them.

Orpheus_only

Re: Nations Represented
« Reply #3 on: 16 Oct 2012, 00:06:08 »
Wasn't it in Tortuga where the nine pirate lords of the fourth Brethren Court... oh wait that was Shipwreck Island. Lol.

Meanwhile in the Land of Iron, the five ninja nations...

Anyways. Enough pop culture references on unity. Each nation's towns being represented will definitely be an opportunity to get creative. What, maybe have a design element from each town's spawn? Or something that represents each town's most prominent feature or business.

Umm, what about those towns that do not belong to nations? Would we need to have them represented too, or just count "being represented" as a perk for joining a nation?

UnlikelyPirate

Re: Nations Represented
« Reply #4 on: 18 Oct 2012, 09:12:18 »
*Bump*

I am really hoping to see more people get involved in this conversation. I appreciate the feedback so far.

UnlikelyPirate

Re: Nations Represented
« Reply #5 on: 1 Nov 2012, 02:46:55 »
Update:

The plots are now ready. I am completing final aesthetic details and the plot spawn area. From the Tortuga spawn, head to -3352,+3080. Its not far and you can take the town roads the whole way. Or look for me to be online and teleport to me.

Soon enough, there will be an outpost spawn there. I am asking 15k for the plot, and only one plot per nation. I will not have the plots for sale until each nation contacts me and lets me know who is allowed to buy one. The nations are allowed to build whatever they want, as long as they do not build higher than the castle walls by 8 blocks or more.
« Last Edit: 1 Nov 2012, 04:42:13 by UnlikelyPirate »