Quicker Way To Remove Unowned Plots [STAFF READ]  (Read 1160 times)

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Miner_man123456

Quicker Way To Remove Unowned Plots [STAFF READ]
« on: 19 Nov 2012, 17:37:09 »
Now that I am currently fixing up Flintwood and clearing a lot of inactive peoples houses I figured out why not make this topic about it, as a town owner you have probably cleared a house on someones plot because they were inactive, did not pay tax or something related to that.

When you got to clear about 30 - 40 houses, which is what I am currently doing, you can get a bit tired after a while when you have to do it alone cause the TA's you have are all inactive.

If the admin team could add a quicker way to remove inactive/unowned plots that would be great, cause I am already tired and I got as I said 30 - 40 left :/

Back before around June I think we could just use /plot clear to just make the whole plot restart back to wildy, this removed everything that had been done to the plot before it was claimed by the town, the only bad side is that when it was chests/furnaces/dispensers they just blew up and all the items were on the floor, idk why the town owners can't keep the items of a inactive player anymore and the moderators have to clear it, I feel like it is not needed when if you are a town owner you should not abuse your towny powers anyway and if you do the guy that was affected will most likely report you

EttaDreamfeather

Re: Quicker Way To Remove Unowned Plots [STAFF READ]
« Reply #1 on: 19 Nov 2012, 19:27:49 »
Don't you remember the episode with, I believe the town was called Oakhaven? The entire town was destroyed and because of the plots within the town being rolled back to wilderness the entire server was lagged to the point the admins had to shut it down and let the town rollback on its own or else nobody could do anything.

If we still had that function implemented when Forthwind went down we would have had the incident all over again, the admins having to shut the server down to let the town return to normal. I believe this is the main reason that they admins have kept this function out.

Also, no one can be assured that a town mayor is entirely trustworthy with this. Who's to say that a mayor won't just /plot clear plots of players they don't like, and since you said yourself the items drop out of the chests then they'd have full access to stealing items from player's chests. It's bad enough we've already gotten reports of a mayor or two supposedly kicking people from town to get the materials they used to make their town, thinking that they could also use something to steal from their chests too is just too much.

The reason that moderators do not give out items from chests anymore is because we weren't supposed to from the beginning, we simply didn't know that until the admins pointed it out. The items do not belong to the town, nor do they belong to anyone but the account to which the chest is registered to. Therefore no one has the right to simply take the items that another player has put tons of effort into, it's almost the same as theft, even if the person is still not around.

Miner_man123456

Re: Quicker Way To Remove Unowned Plots [STAFF READ]
« Reply #2 on: 19 Nov 2012, 20:20:44 »
Now that the new ranks are in why not give the permission only to mayors? If someone got their plot cleared without a valid reason you know who to blame as the mayor of that set town is the only permission that had permission to do so, then that mayor would get their punishment.

Btw the stuff that happened in Forthwind and Oakhaven was /town delete/remove or whatever the command was making all the signs being dropped and everything being wilderness, /plot clear after what I have heard was not a part of what happened but /town remove/delete was.


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The reason that moderators do not give out items from chests anymore is because we weren't supposed to from the beginning, we simply didn't know that until the admins pointed it out. The items do not belong to the town, nor do they belong to anyone but the account to which the chest is registered to. Therefore no one has the right to simply take the items that another player has put tons of effort into, it's almost the same as theft, even if the person is still not around.

I know but then why does after a set amount of time (I can confirm this) chests that was owned by someone get unowned, is that some thing with lockette or a bug cause I found a chest earlier that a good while ago I could not open but the owner of the chest has been gone so long that he/she is not a registered member anymore which makes the chest open as it has no owner, I just can't get what the problem is if the mayor of the town really want the items then he/she can just wait in till the person gets cleared from the registered members list and boom all the chests are open.





EttaDreamfeather

Re: Quicker Way To Remove Unowned Plots [STAFF READ]
« Reply #3 on: 19 Nov 2012, 20:34:09 »
The problem with /plot clear would still remain. A town mayor could still go around and /plot clear all their plots, and the lag would hit the server as each plot struggles to return itself block by block to what it was before the town claimed it. And from what I remember, /plot clear has only been used to unlock signs and doors. I believe it had been /town unclaim, which returned a plot to what it had been before, which would mean that that command would have to be restricted to mayor only, limiting what those below the mayor can do period.

I believe that's something to do with Lockette. I've heard Foob mention it before, but I don't know if it's something he controls or just something that happens that he can't mess with because it's just in the plugin. I have, though, come across chests that hadn't been accessed for nearly 150 days that were still locked, so it doesn't always remove the lock on its own it seems like.

Waterworth

Re: Quicker Way To Remove Unowned Plots [STAFF READ]
« Reply #4 on: 19 Nov 2012, 20:48:48 »
But even if you had the permission and did plot clear, you would be griefing that persons plot, also as you mentioned all the items from the chests would fall out, then you are taking other players items without their permission, that is stealing.

It would be unfair if town owners could steal peoples items and not be punished for it, because Mayors are still the same as members, everyone is equal on this server. It would also cause a lot of commotion for new players that may not understand the town rules - such as an inactivity rule, the person would then be confused to why their house was removed, then that's another issue for the staff to deal with.

Jayjay36

Re: Quicker Way To Remove Unowned Plots [STAFF READ]
« Reply #5 on: 19 Nov 2012, 21:53:58 »
But even if you had the permission and did plot clear, you would be griefing that persons plot, also as you mentioned all the items from the chests would fall out, then you are taking other players items without their permission, that is stealing.
In Glasgow, we kick the innactive members and then remove there houses with tools and then place those items used to build their house in to a "Lost and found" type of storage that Buckie set up, is this an alright thing to do? :S. If not then what's the best way to clear innactive plots?

Miner_man123456

Re: Quicker Way To Remove Unowned Plots [STAFF READ]
« Reply #6 on: 20 Nov 2012, 00:46:41 »
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But even if you had the permission and did plot clear, you would be griefing that persons plot, also as you mentioned all the items from the chests would fall out, then you are taking other players items without their permission, that is stealing.

It would be unfair if town owners could steal peoples items and not be punished for it, because Mayors are still the same as members, everyone is equal on this server. It would also cause a lot of commotion for new players that may not understand the town rules - such as an inactivity rule, the person would then be confused to why their house was removed, then that's another issue for the staff to deal with.

If a person has been gone for like 3months which is the highest number of days I found a guy been inactive in Flintwood then off course I would clear it and reset the plot, I don't want several of old broken dirt houses in my town from a member that stayed for 1 day and never came back, I do see the problem with the chests tho, what about making the staff be able to do it then? then they got control over the items that come out of the chests and nothing can be stolen as the staff will just throw it in the void and all placed blocks will disappear.

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In Glasgow, we kick the innactive members and then remove there houses with tools and then place those items used to build their house in to a "Lost and found" type of storage that Buckie set up, is this an alright thing to do? :S. If not then what's the best way to clear innactive plots?

If Glasgow got a sign in their rule section saying that after a set amount of time a plot that is owned by a inactive person will get cleared then I don't see the problem as you have warned them and if they become inactive without saying to either Buckie or any TA's that they will be gone for a while then it is their own fault.

In Flintwood when I clear a house I keep the items for later construction I do in the town, having a lost and found chest will probably make people that do not own the items take items from the chests, that is just my opinion tho.

Miner_man123456

Re: Quicker Way To Remove Unowned Plots [STAFF READ]
« Reply #7 on: 21 Nov 2012, 04:15:13 »
Well at 1 point I had a mod roleback a plot without knowing that it wasn't allowed to ask them and I was told it wasn't allowed and that the staff didn't have the time to do every persons plot that was inactive.

So I think you may get told the same thing.

It is a moderator's job to clear chests and stuff that are locked as a player that is not owner of it can't do it, clearing a plot is not a moderators job so asking them to roll it back for you is lazy, I am asking for a way to do it easier myself instead of spending hours removing the house.