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In order to install a fully functioning subway with stations I need 15 blocks of space between plots. I have a picture for an example.(red wool represents distance from road to plot)You can do whatever you want with that space but I'm just telling you what I need.
My design doesn't use a lot of redstone, in fact it uses hardly any at all. It is a dual railed system(two rails going opposite directions so no conflicts on track), is automatic (don't have to leave the minecart when you enter a station just press a button to travel to the next station) and highly efficient (like I said no conflicts and can have as many stations as you want united in a circle). Now I was hoping on having a central station where the main subway rail stops once then can travel to the next station. Also in that station would be expressway rails that lead directly to a special area and back (ex. spawn) with maybe a few stops in between.
Quote from: didonato007 on 16 Jan 2014, 21:35:45My design doesn't use a lot of redstone, in fact it uses hardly any at all. It is a dual railed system(two rails going opposite directions so no conflicts on track), is automatic (don't have to leave the minecart when you enter a station just press a button to travel to the next station) and highly efficient (like I said no conflicts and can have as many stations as you want united in a circle). Now I was hoping on having a central station where the main subway rail stops once then can travel to the next station. Also in that station would be expressway rails that lead directly to a special area and back (ex. spawn) with maybe a few stops in between.That was EXACTLY what I was thinking
put detector rails with Redstone dust leading to dispensers leading upwards, put fireworks in them, so any time someone rides the subway, the people above will get fireworks