A couple questions  (Read 6139 times)

0 Members and 1 Guest are viewing this topic.

FlammableCow800

A couple questions
« on: 19 Jan 2014, 15:51:39 »
1. So Im pretty sure i heard Foob say villagers wont despawn therefor we can make iron generators right?(just clarifying  if im right). And for anyone who doesn't know in 1.8 iron golems have to be killed manually to get the drops.

2. If Foob sees this could you maybe tell us the progress on updating the plugins and also maybe give us an update on the token shop?

MagicMan27

Re: A couple questions
« Reply #1 on: 19 Jan 2014, 19:09:49 »
Iron Golhm Generators are not allowed and are seen as exploitation.( I already Asked)

Nebih

Re: A couple questions
« Reply #2 on: 19 Jan 2014, 22:47:13 »
Okay. Well what if I made a special area and had villagers living there. Enough for iron golems to spawn. Could I then manually chase down the golems to kill them then wait for another to spawn? .-.

Duelcon

Re: A couple questions
« Reply #3 on: 19 Jan 2014, 23:08:16 »
There are a few possible outcomes of this I can imagine:

The drop table of the Iron Golems will be removed.
The iron Golems themselves will not be able to spawn.
Golems will have to be killed with a weapon or by a player in order for their items to drop so they will spawn

Not sure if a deffinate answer can be given at this time but once the version is kicked off, try asking one of the admins there before you try and build something to that effect.

As for the progress of V6, just keep a watch on the server announcements forum page.  They've already released previews for the world which means it's finally loaded and ready to go.  It won't be long now.  Official word posted:

https://www.youtube.com/watch?v=HQ75joHhFyg
at the end of the preview video -
Quote
Soon, Prepare yourself!  Seriously this time!  (no joke)

FlammableCow800

Re: A couple questions
« Reply #4 on: 20 Jan 2014, 01:25:45 »
Iron Golhm Generators are not allowed and are seen as exploitation.( I already Asked)
I dont really see whats wrong with iron golem generator, its like saying we cant have a cow farm but the drops are different, and does this mean we cant have gold farms?

FlammableCow800

Re: A couple questions
« Reply #5 on: 20 Jan 2014, 02:21:12 »
Iron Golhm Generators are not allowed and are seen as exploitation.( I already Asked)
I dont really see whats wrong with iron golem generator, its like saying we cant have a cow farm but the drops are different, and does this mean we cant have gold farms?

Any type of exploitative farms that will alter the economy or give you an unfair advantage over other players aren't allowed... Waterworth is the person to ask if you have questions on any specifics
I dont really get how its an advantage over other players they can make one too.

MagicMan27

Re: A couple questions
« Reply #6 on: 20 Jan 2014, 02:31:15 »
Iron Golhm Generators are not allowed and are seen as exploitation.( I already Asked)
I dont really see whats wrong with iron golem generator, its like saying we cant have a cow farm but the drops are different, and does this mean we cant have gold farms?

Any type of exploitative farms that will alter the economy or give you an unfair advantage over other players aren't allowed... Waterworth is the person to ask if you have questions on any specifics
I dont really get how its an advantage over other players they can make one too.

But you do understand how drastically it will change the economy, right?
I am not sure he does, the price of iron and everything based of iron would be dramatically altered and the economy would be flooded with odd prices.

FlammableCow800

Re: A couple questions
« Reply #7 on: 20 Jan 2014, 02:36:48 »

[/quote]I dont really see whats wrong with iron golem generator, its like saying we cant have a cow farm but
[/quote]

But you do understand how drastically it will change the economy, right?
[/quote]Yes, but an iron golem generator is part of minecraft its become very popular, so what if iron costs less, iron farms are just another way to get iron besides mining it. and another question wont villagers not have trades now?
« Last Edit: 20 Jan 2014, 02:39:04 by FlammableCow800 »

HarryX11

Re: A couple questions
« Reply #8 on: 20 Jan 2014, 05:30:56 »
First off, you can make Iron Golem generators?!

Second off, what's a gold farm and how is it made?

HarryX11

Re: A couple questions
« Reply #9 on: 20 Jan 2014, 07:19:46 »
And how would an iron golem generator work? Putting 15 villagers close together?

Batuus

Re: A couple questions
« Reply #10 on: 20 Jan 2014, 11:50:25 »
I rather see it as cleverly using the games spawning mechanics, if mojang thinks its an exploit, then it probably wouldn't have been ingame at all.

AlbatrosV5

Re: A couple questions
« Reply #11 on: 20 Jan 2014, 11:58:23 »
Iron Golhm Generators are not allowed and are seen as exploitation.( I already Asked)
I dont really see whats wrong with iron golem generator, its like saying we cant have a cow farm but the drops are different, and does this mean we cant have gold farms?

Any type of exploitative farms that will alter the economy or give you an unfair advantage over other players aren't allowed... Waterworth is the person to ask if you have questions on any specifics
I dont really get how its an advantage over other players they can make one too.

But you do understand how drastically it will change the economy, right?

Adrian is right, an ironfarm will affect the market much more than a cowfarm (see attachment). So it is for the common good if some types of autofarms are not allowed.


There is also another aspect:
Cowfarms were intended/accepted by Mojang and this server. Irongolemfarms were not, that's why mojang even announced somewhere that they plan to remove that in a future patch. So it is an exploit of something unplanned by Mojang and those things are always considered "unwanted" on the server.

Maybe we will get a comment on this "stating if any"/"which types of" autofarms are actually allowed.

However it might be a good idea to not explain how to build them openly on the forum to not confuse anyone into thinking that they are allowed because they are explained here (unfortunately some people don't really read all off the thread).

Darkwings

Re: A couple questions
« Reply #12 on: 20 Jan 2014, 13:22:25 »
As Duelcon said, such farms would make a dent into the economy and cause the material used to become pretty much worthless due to inflation (infinite amounts of iron being injected into the economy).

As far as I could understand (and if anyone from the staff can give more info, please do) having cattle/sheep farm could already be tricky compared to vanilla due to the dynamic spawn thingy.

If every single animal can despawn, there would be no easy way to mantain a farm.
Same goes for XP farms.

I've already asked about dark room spawners and animal farms a couple of times and all that was said can be summarized in "no permanent entities".
I hope I'm not the only one to consider a chore chasing cows at each login ._.


Removing the Iron Golem drop table seems the smart thing to do because Mojang already changed their drops requiring a player to kill them, but everyone knows how that can be achieved with as little as 1-2 clicks.
Same thing with Zombie Pigmen and Witches that were recently changed in the same way.

On the other hand, setting up a mob farm with Zombies, Skeletons and Creepers (drops varying from 1 iron ingot, 1 bone, 1 arrow, a broken bow, etc) isn't anywhere near gamebreaking territory and offers a half-decent alternative to the less mining oriented players while remaining inferior to MMOSkills farming.


Basically, my point of view is a complete yes/no switch:

If Iron Golem farms (or other types of farms) are prohibited and considered cheating, then make them impossible to make. Iron Golems coul be fun to have around, so just remove the drops.

If something is allowed instead, don't make it harder than it should be due to exploit prevention.
Making as much as 2 permanent sheeps/cows per town would make mantaining a farm less of a chore.
It will be the mayor's responsibility to keep them safe and feed them to increse the numbers.
Animal requires a bit to grow up so the system will be balancing itself (even over-balancing, considering it's a community-wide waiting line).

In the worst case scenario someone would be _willingly_ trying to overload the server by keeping tons of cows around without killing them for the drops so that particular case should be really easy to spot.

That way unless someone is really trying to exploit the system there would be as few limitations as possible.
(i.e.: building a village with villagers and doors without the constant fear of breaking the rules)

Apologies for the long post (and for what happened in that other recent thread).
« Last Edit: 20 Jan 2014, 13:27:21 by Darkwings »

Duelcon

Re: A couple questions
« Reply #13 on: 20 Jan 2014, 15:08:56 »
We're still not sure or have heard any information on how mobs will spawn or be allowed to spawn in v6.  I'll see if I can get some official information to post for you guys so we have a better idea.  In my previous post, I can see the golems being allowed to spawn, but their loot table being removed or greatly reduced all together.  In the final days of noobstown, zombies would drop armor pieces as well as iron ingots, but the rarity of that drop was so sufficient it didn't make much sense to farm zombies for iron. 

Just remember there are still so many unknowns about the world, and there will be adjustments made as we get into v6 and find out what happens in practice and not just in theory.  Chin up!  Whatever way mobs will be allowed to be used, I'm sure it will be as good if not better than v5 was.
« Last Edit: 20 Jan 2014, 15:14:34 by Duelcon »

HarryX11

Re: A couple questions
« Reply #14 on: 20 Jan 2014, 18:35:47 »
Iron Golhm Generators are not allowed and are seen as exploitation.( I already Asked)
I dont really see whats wrong with iron golem generator, its like saying we cant have a cow farm but the drops are different, and does this mean we cant have gold farms?
Any type of exploitative farms that will alter the economy or give you an unfair advantage over other players aren't allowed... Waterworth is the person to ask if you have questions on any specifics
I dont really get how its an advantage over other players they can make one too.

But you do understand how drastically it will change the economy, right?

Adrian is right, an ironfarm will affect the market much more than a cowfarm (see attachment). So it is for the common good if some types of autofarms are not allowed.


There is also another aspect:
Cowfarms were intended/accepted by Mojang and this server. Irongolemfarms were not, that's why mojang even announced somewhere that they plan to remove that in a future patch. So it is an exploit of something unplanned by Mojang and those things are always considered "unwanted" on the server.

Maybe we will get a comment on this "stating if any"/"which types of" autofarms are actually allowed.

However it might be a good idea to not explain how to build them openly on the forum to not confuse anyone into thinking that they are allowed because they are explained here (unfortunately some people don't really read all off the thread).

That's a good point, and after reading the attachment, I realize it would especially affect people who rely on their shops to make them money.

cjk005

Re: A couple questions
« Reply #15 on: 21 Jan 2014, 04:00:20 »
Basically, Iron Golem Generator would take Iron (and roses) off the economy. Whether the admins want to accept this or not is what it will boil down to.

AlbatrosV5

Re: A couple questions
« Reply #16 on: 21 Jan 2014, 15:13:34 »
And of course it would violate Golemrights! Wait, this is not Guildwars and I'm not an Asura - here.

FlammableCow800

Re: A couple questions
« Reply #17 on: 21 Jan 2014, 21:33:59 »
And another question wont villagers not have trades? just to clarify.

MagicMan27

Re: A couple questions
« Reply #18 on: 22 Jan 2014, 01:35:43 »
The only trades they have will be set by the admins, like the ones at spawn in V5. Villagers in actual villages will have none.