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... if Fatnoob finds some way for me to make like a safe haven where I wont get demolished by arrows and axes then Fine. I have Great faith in Fatnoob, he's also a really fantastic guy, this is why I've voted 'Whatever Fatnoob thinks is best'.
i think that the rules are too strick on the pvp server. if your going to make a pvp server, you should do it right. yes i think that there should be safe areas for those who care to build, but i think that you should be able to steal and attack enemys at will.
Quote from: thealbinohippo on 5 Jun 2011, 12:43:54i think that the rules are too strick on the pvp server. if your going to make a pvp server, you should do it right. yes i think that there should be safe areas for those who care to build, but i think that you should be able to steal and attack enemys at will.Here's an Idea, don't make a PVP server at all?
It seems as though those who have gone vocal about their opinions regarding a PvP server have their concerns. In a population that is quite divided on pvp, the safest bet is to go for PvP arenas within the server. Going off the notion, "it's better to be safe than sorry", it is beneficial to have the majority of the world safe from the likes of the inventory hungry PvP'ers by confining them to the walls of an arena. Then compacting the whole population into squares on the map. Generic safe zones across the map might deter the expansion and vision of the players. We have survived mostly on this. Making a PvP based world will further complex the definition of greifing as well as ethics.