Redstone Contraptions  (Read 3316 times)

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dartflames

Redstone Contraptions
« on: 15 Dec 2012, 00:11:39 »
I've been building redstone contraptions in creative and getting ready for the big 1.5 release. Right now I'm working on vending machine which is an idea which I got from meepdoodles although his was far more simplistic than mine. So far I've completed the wiring of the 6 dispensers which shoot out different consumables. Right now I'm working on the coin mechanism. So far I've got it to work only if it has detected a coin(minecart) and once u press a button u get an item and then u need to spend another coin as it locks as soon as it dispenses an item. Now the only problem with my design is that it still feels pretty bulky not to mention it can only detect 1 coin at a time meaning if u put 2 or more coin in and select, u only get one coins worth. I was thinking of building a counter in it or something. Anyways, feel free to look at my progress so far in the attachments below. Also, if u have any ideas for redstone contraptions for me to build, reply on this post below.

AlbatrosV5

Re: Redstone Contraptions
« Reply #1 on: 15 Dec 2012, 00:39:02 »
As itemframes are not protected (lockable) by any plugin atm they had to be disabled. Everyone could break them and steal the item.

dartflames

Re: Redstone Contraptions
« Reply #2 on: 15 Dec 2012, 17:51:21 »
I don't need to use item frames for the interior of vending machine, I just felt like it since there will one day be a plugin for item frames. Until then, I could use signs.

HarryX11

Re: Redstone Contraptions
« Reply #3 on: 15 Dec 2012, 21:02:06 »
If pistons and lava were enabled, I would have a nice self-powering infinite cobblestone generator.

wkas

Re: Redstone Contraptions
« Reply #4 on: 17 Dec 2012, 05:56:39 »
I feel that minecarts aren't good coins, maybe we should take some advice from the traders (villagers) and use emeralds

dartflames

Re: Redstone Contraptions
« Reply #5 on: 19 Dec 2012, 22:14:04 »
Harry, cobblestone generators have nothing to do with this redstone contraption and honestly I find cobblestone generators are ok in my opinion its just the dangers of lava and the exploits of pistons and thats why they aren't allowed and wkas, minecarts are the only thing I can use without worrying about people exploiting my redstone contraption for personal gain. I can't rely on the honor system since we get alot of new players and as you know you can never truly trust someone you met online. Minecarts are a secure method I find since they won't be able to cheat the vending machine. If there was a redstone device that detected block ID's, then I would probably implement something like that, but there isn't so I am forced to resort to minecarts. Anyways, as of now I'm working on the vending machine trying to make a counter that counts up and down so in case people accidentally put in a coin they can get a refund however this is gonna take time as I need to make sure my contraption can't be exploited.

dartflames

Re: Redstone Contraptions
« Reply #6 on: 22 Dec 2012, 00:02:09 »
Heres the redstone behind the Vending Machine. I wasn't able to attach it because it was slightly to big so I started up a photo bucket account and uploaded it. Heres the link: http://s1296.beta.photobucket.com/user/dartflames/media/2012-12-14_095433_zps8a0307e2.png.html?sort=3&o=0

Also, I am still working on redstone contraption so if u got any ideas, throw em this way.  :D

EmperorMyrf

Re: Redstone Contraptions
« Reply #7 on: 22 Dec 2012, 05:29:28 »
How about instead of having to build a full adder circuit for counting your minecarts, just simply have the carts line up on a series of detector tracks. If the player inputs two minecarts, then two detector tracks will go high, and then you can use a simple decoder to translate from detectors to dispensers to make them count off two items.

Refunds could be given from a bank of minecarts, instead of directly giving back the minecart they entered. This would prevent having minecarts possibly going two directions on any piece of track, and would allow declines to hold minecarts in place while being counted (since they wouldn't need to go back uphill).

Just some thoughts

dartflames

Re: Redstone Contraptions
« Reply #8 on: 23 Dec 2012, 05:49:30 »
The problem with that is it would make the vending machine take up more space. A counter that is able to count up and down can be fairly compact and that is my goal. However your idea is simpler which I like but sometimes simpler isn't the way to do it. I appreciate the thoughts though. Feel free to give me some more. :)

EmperorMyrf

Re: Redstone Contraptions
« Reply #9 on: 23 Dec 2012, 15:52:31 »
Full adders are fairly large, especially for several bits, that's why I suggested the detector rails for multiple carts. If you're only doing up to 3 carts then a full adder would probably be fine, but going higher would likely be slimmer with the detectors.

I guess it depends how you handle purchasing, if you make your purchases all with one selection or you make several individual purchases. The latter would definitely require the ability to count up and down and the detector series would not work (well, anyways).

dartflames

Re: Redstone Contraptions
« Reply #10 on: 24 Dec 2012, 23:32:22 »
Well The counter I'm making is fairly compact actually. The design is ingenious yet it is not my own as I went on a redstone server and got some redstone pros to help me. Now I just gotta get it to count down.