Salvaging Question  (Read 2142 times)

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Othyem

Salvaging Question
« on: 29 Sep 2015, 18:19:58 »
I remember a long time ago for people that had high enough salvage they could get a chance at multiple pieces of material from a single piece of armor.  Has then been disabled and if it has is there any plans to re-enable it in the future?

Othyem

Re: Salvaging Question
« Reply #1 on: 6 Nov 2015, 20:27:19 »
Anyone have an update on this one?

Olah0001

Re: Salvaging Question
« Reply #2 on: 6 Nov 2015, 22:13:14 »
Im pretty sure the admin disabled that feature

ItsLawrence

Re: Salvaging Question
« Reply #3 on: 6 Nov 2015, 23:25:23 »
Sorry I completely missed this post.

Salvage now has its own level, (An average of fishing and repair) as this level goes up you'll gain more and more items from the total possible amount.

Othyem

Re: Salvaging Question
« Reply #4 on: 7 Nov 2015, 13:34:29 »
I was told that it was broken a long time ago and that no matter how high your salvage is you only get one piece.  I have talked to several people with even higher salvage then mine and they have only ever gotten 1 piece of anything (leather armor, gold armor, etc).  I was just wondering if maybe it was still glitched/turned off?

ItsLawrence

Re: Salvaging Question
« Reply #5 on: 7 Nov 2015, 13:48:00 »
I was told that it was broken a long time ago and that no matter how high your salvage is you only get one piece.  I have talked to several people with even higher salvage then mine and they have only ever gotten 1 piece of anything (leather armor, gold armor, etc).  I was just wondering if maybe it was still glitched/turned off?
It's definitely not turned off, because of our high maximum possible levels for mcMMO skills everything is spaced out much further than you'd imagine, so for you to actually notice that getting more than one can occur you'll have to be an extremely high level. I've checked and it isn't turned off in our settings unless it's broken in the version of mcMMO we're using but I doubt that.

The number of items it might drop increases (as a percentage of the total possible that you could earn (the amount of items you put in during crafting)) as you get closer to the maximum possible level. It is quite complicated to work out how many items you might get because of a number of variables. For example salvaging a chestplate made up of 8 pieces is more likely you'll earn more than 1 item back because it's got more in it in the first place, so the level you have to get at to get multiple back is lower. Whereas with a sword for example which contains only 2 of the material, you'll have to be much closer to max-level to get 2 items back from it.

daniel_blackwood

Re: Salvaging Question
« Reply #6 on: 8 Nov 2015, 08:25:02 »
What is the max level?

Actually is there any way we could have access to the details of what comes at what level with the MCMMO skills, and what exactly the settings are regarding the stuff each server can tune and tweak?

Just the information, the raw data. It would be satisfying to some of us to be able to calculate certain things like "brew this many potions to get to level 5000 alchemy" or "maximum farmer's diet rank comes at level XXXX of herbalism"

There are some things we can calculate on our own, like how much certain probabilities go up with each level, but it would be nice if all variables for all skills and abilities were set out in a table somewhere so we can just go and look.

ItsLawrence

Re: Salvaging Question
« Reply #7 on: 8 Nov 2015, 22:08:40 »
We've now adjusted several settings in relation to Salvage. https://www.noobscraft.com/server/archaeology-adventure-month/msg85593/#msg85593 Sorry about the issues before. We'd love some feedback on the change so if you've got some please let us know.