Shelters: Wilderness  (Read 2292 times)

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meepdoodles

Shelters: Wilderness
« on: 26 Sep 2012, 22:18:32 »
Hey guys, here are some directions of how to build a small easy shelter on your
first night in theWilderness.

Safety Hole:
A 3 deep,one wide hole with a block atop it.

Optional:
*Stairs
*Torch
*Mine
*Workbench

Hut:

A 3-long, 3 wide building made of cobblestone

Optional:
*2nd Floor
* Fire Place
*Windows
*Furniture

That's basically it because you dont want a large castle, or else your house is a target for griefers!

craftymatt13

Re: Shelters: Wilderness
« Reply #1 on: 31 Oct 2012, 00:56:24 »
I've got a question about houses, where to build and griefing. You can build a house in a town and be safe from griefers. A griefer can't destroy your house in town. If you build a house in the wilderness it can be griefed BUT this is a no griefing server and the griefer will be banned. If my wilderness house is griefed, will the griefer be banned and my house fixed? What are the advantages to living in town vs. the wilderness? Just like real life, the amenities in town are great, but sometimes you got to go to your cabin in the woods and fish a little!

Thanks, Craftymatt13

"Crafting today for a craftier tomorrow."

Orpheus_only

Re: Shelters: Wilderness
« Reply #2 on: 31 Oct 2012, 04:38:52 »
The in-game [Tip] says you'll get protected in a town. But to break it down, no one except you and select town staffers will be able to build and destroy on your plot in town. And as you've said, the amenities are great--a lot of towns have farms and animal ranches. A third advantage would be the friends you make, who can help you or mine with you, share ideas on how to build a project you had in mind, etc (although, many people have friends who live in other towns).

One advantage of a wildy home is you won't have to deal with plot taxes. (Some towns don't impose taxes though). Another, perhaps bigger, advantage is that you have a lot more space to build on, albeit at the risk of being griefed. But without the 16x16 plot constraint, your builds become much more creative. Our trusted mods will do all they can to restore griefed wildy houses, as I've seen them do (well, heard them, on Gen Chat).

(Some personal thoughts)
If I'm building a wildy home, I'd find a jungle area and make an underground base. Being underground makes it secluded, and the dense vegetation serves as a deterrent.

AlbatrosV5

Re: Shelters: Wilderness
« Reply #3 on: 1 Nov 2012, 11:28:00 »
... I'd find a jungle area ...
That might be a little problem, the current map is older than the patch that addad jungle; so jungles might only exist in the miningworld.

meepdoodles

Re: Shelters: Wilderness
« Reply #4 on: 1 Nov 2012, 21:09:26 »
Btw, I know how to make camoufloge structures, but I won't tell you how to make one, It is a secret

-Meep :P

skaiss

Re: Shelters: Wilderness
« Reply #5 on: 3 Nov 2012, 17:29:37 »
So would wilderness be best bet.