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I wonder how many people really have close neighbours - and how many of those really would be bothered by the effects. The wilderness world is big, this probably only affects the 'temporary' players that don't walk for more than 30 seconds away from wild's spawn. Now with the /wild go command I am sure even more are spread out and therefor less are that close to eachother. The 'regulars' that actually make up for the online activity of the server usually do not live near (especially not with a reach of max 50 of the center of a beacon) to have any effect to others nearby. I always find it a shame that those who are regular and are active, can't enjoy the little things because of some newbie who plays for 3 hours and then never again. Maybe that's just how I see it. But with a combination of 50 plots average per regular/active player (from what I can tell talking to in-game players) I really do not think it's actually a problem.I am going to call your bluff and just ask to turn them on and have a better experience for those who are active. And curious to see if we will notice any complaints at all. My (and many others) their neighbours are the ones on /wild friends list, why would they complain in the first place.My 2 cents.
but the beacons already can be controlled by their range...Pyramid size Effect range1 level 202 levels 303 levels 404 levels 50So if everyone would pay attention to this everything will be fine...I have 6x6 wild chunks. So if I put a beacon in the middle I will not bother anyone.Maybe we can have a topic for the beacon activation so only admin could activate the beacons.