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I feel that this only would make towns even more underutilized then they already are at the moment.
Agreed, if you have a huge house there are bound to be places that are look like they are lighted but are not and mobs spawn, its infuriating.
I like mobs spawn, because it's a survival world, the wild chunks, towny world already has no mobs in towns.
Care to elaborate? I like constructive criticism but I don't quite see what you mean.
Since wild chunks were added (previous versions of noobstown didn't have them) the amount of people actively using towns went down. Which makes sense, since living in a town doesn't have many advantages anymore over living in the wild. One of the few advantages left is having no mobs in towns. The server has many nice, but rather empty towns, which in my opinion is a bummer. If we just take all advantages of town plots and add them to wild chunks then pretty soon we might as well get rid of towns.
Sorry for the lack of response previously I've been waiting to hear what others had to say about this.It is something we considered introducing when we first brought out the wilderness system over a year ago, and have again reconsidered several times over almost the last two years.As a team however we've decided (as some have suggested already) that it won't be introduced currently for some of the following reasons:(As some have suggested already) The likely knock-on effect of using towns it's one of the major perks for actually being part of a town. By making it a feature that is only available in towns we're encouraging the use of towns if that's a feature you want.The fact that the danger is so minimal if you light up the area or build a wall. (And with the free wilderness land now you can easily expand around to ensure that you're lighting up past the area you actually want to build in too.)The fact that mobs can already be disabled in the town world is limiting our survival Minecraft role slightly anyway and if this were to be expanded to the wilderness there would hardly ever be any danger, even slight (which is one of the features of the game).The fact it's much easier in wilderness land you own to build a structure which can keep you safe than it is in the towns (even that you are part of) where hopefully most structures are protected from normal residents.I do want to thank you for actually putting forward the idea publicly though and all of the comments that were received, it has been noted that a number of people wanted this. We did discuss it as a staff group recently and decided against the idea at this time though, for the reasons above. It is something we might consider again the future but it would have to be an expensive perk if ever introduced to still ensure that the benefit to towns existed.