Implementation of Fair Mcmmo  (Read 5608 times)

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86maxsmart

Implementation of Fair Mcmmo
« on: 30 Dec 2013, 18:48:04 »
As many of you know, I have been playing on another towny server for several months now.  One of the best features of that server is that they do not allow VIP's or Staff to cheat at mcmmo.  Everyone there must compete to get mcmmo at the exact same rate.   No one has an advantage over anyone else.  There is no 2x or 3x, or whatever x mcmmo.  You can't buy your way to cheating at mcmmo.  Also, moderators are not allowed to fly thereby making it just as hard as it is for everyone else to level up.

I would like to see a fair and level mcmmo system implemented here as well.  If not, having mcmmo "ranks" is just pure nonsense.

Max

Nebih

Re: Implementation of Fair Mcmmo
« Reply #1 on: 30 Dec 2013, 22:49:08 »
Upvote this idea as a member who has played as Member, and VIP.

Madhttr

Re: Implementation of Fair Mcmmo
« Reply #2 on: 30 Dec 2013, 23:07:00 »
I like this idea. +1

Techsam

Re: Implementation of Fair Mcmmo
« Reply #3 on: 30 Dec 2013, 23:23:26 »
I like the idea of the equal rates for McMMO, but I would still like the implementation of a 2x rate for Weekend or special events, since everyone has equal opportunities to take advantage of the events.

Jackmwoodall14

Re: Implementation of Fair Mcmmo
« Reply #4 on: 31 Dec 2013, 00:50:52 »
I agree.
 Also, If someone got life time VIP, they would have a boost forever.

ProtocolAlpha

Re: Implementation of Fair Mcmmo
« Reply #5 on: 31 Dec 2013, 03:32:14 »
I also agree, why don't you make a poll about it?

Batuus

Re: Implementation of Fair Mcmmo
« Reply #6 on: 31 Dec 2013, 07:50:32 »
I like the idea of a fair MCMMO system, but moderators not being able to fly? That would be like a ship without a steering wheel, so im not sure about that.

Bexn

Re: Implementation of Fair Mcmmo
« Reply #7 on: 31 Dec 2013, 12:30:41 »
I like the idea of a fair MCMMO system, but moderators not being able to fly? That would be like a ship without a steering wheel, so im not sure about that.

Agreed here, being a former mod myself. Moderators NEED to have flying on Noobscraft for various reasons that I probably shouldn't (nor do I think I'm actually allowed to. xD) go into. The downside is yes, you gain a small unfair advantage with MCMMO skills, but I'll provide a few small tidbits here that might help.

1. Acrobatics training requires a mod to turn their flymode off completely, since Flymode disables ALL falling damage. This is kind of why I never had an extremely high Acrobatics level throughout all of V5, because I didn't discover this until much later. So mods can't just use Flymode to train that.

2. Outside of mining Quartz and Glowstone off the ceiling of the Nether, that's about the biggest advantage you get mining-wise, which, to be honest, is not that great of an advantage given the low price of those two items on the server.

3. Probably the two biggest and the only immediate advantages Mods get as a result of Flymode are easier traveling and easier building. Which, even so, is again not a big advantage.

Realistically I never saw my flymode as giving me THAT big of an advantage over standard members or VIPs. It's still a necessary power for mods to have.


As for a fair MCMMO system, yes, perhaps this is worth talking to Foob about. There's a tad bit of "pay-to-win" with VIP because of the constant 2x MCMMO benefits, a type of policy I've never approved of. Maybe someone can do some research about players who got in the Top 10 for MCMMO in V5 and WEREN'T VIP at all throughout it.

Darkwings

Re: Implementation of Fair Mcmmo
« Reply #8 on: 31 Dec 2013, 13:36:38 »
Having played here without any sort of privilege, boost or help of any sort I can say that no matter how much you could "cheat" with mmoskills, you won't get anything major out of a "I'm in a Top 10".

Basically, bragging rights.

Up to date, I've seen top ranks being rewarded with minor/cosmetic stuff and with more of the same boosts.

So, if you paid to get a 2x boost, chances are you're not getting anything more than another similar boost or an extensions on VIP stuff that you already gained access by paying.

Since the economy has never really been based on mmoskills, I can't see a problem there.

About flying, as long as only the mods (and no VIP, Veteran, etc) can fly I can't see any problem.
As said, they _need_ to fly to do their job.

If any top rank ever received a free town, other land or a full chest of diamonds then I'd agree with the OP but this is not the case.

86maxsmart

Re: Implementation of Fair Mcmmo
« Reply #9 on: 31 Dec 2013, 15:33:37 »
I like the idea of a fair MCMMO system, but moderators not being able to fly? That would be like a ship without a steering wheel, so im not sure about that.

Agreed here, being a former mod myself. Moderators NEED to have flying on Noobscraft for various reasons that I probably shouldn't (nor do I think I'm actually allowed to. xD) go into. The downside is yes, you gain a small unfair advantage with MCMMO skills, but I'll provide a few small tidbits here that might help.

1. Acrobatics training requires a mod to turn their flymode off completely, since Flymode disables ALL falling damage. This is kind of why I never had an extremely high Acrobatics level throughout all of V5, because I didn't discover this until much later. So mods can't just use Flymode to train that.

2. Outside of mining Quartz and Glowstone off the ceiling of the Nether, that's about the biggest advantage you get mining-wise, which, to be honest, is not that great of an advantage given the low price of those two items on the server.

3. Probably the two biggest and the only immediate advantages Mods get as a result of Flymode are easier traveling and easier building. Which, even so, is again not a big advantage.

Realistically I never saw my flymode as giving me THAT big of an advantage over standard members or VIPs. It's still a necessary power for mods to have.


As for a fair MCMMO system, yes, perhaps this is worth talking to Foob about. There's a tad bit of "pay-to-win" with VIP because of the constant 2x MCMMO benefits, a type of policy I've never approved of. Maybe someone can do some research about players who got in the Top 10 for MCMMO in V5 and WEREN'T VIP at all throughout it.

Being able to fly is NOT necessary for moderators to do their job.  This is pure fiction.  The entire moderation team over on the other server I play on are not allowed to fly for the very reason I stated.  They deal with the same issues there that are here in Noobscraft (helping people, repairing griefs, issuing bans, investigating quarrels, etc.).  For the times where they would need to fly (events, etc.), they are given temporary rights.

As far as giving an advantage in mcmmo, I personally witnessed a former moderator flying around killing mobs in V5.  This is a huge advantage.  When I asked him if he was cheating, he said he could because mod's were allowed.  Then he bragged to another player that he would increase his mcmmo and then "let" certain others "catch up".  Ugh, the arrogance of that mod.

Nevertheless, if moderators are to fly, then put them in a separate category in mcmmo ranks.

Max
« Last Edit: 31 Dec 2013, 16:08:55 by 86MaxSmart »

Foob

Re: Implementation of Fair Mcmmo
« Reply #10 on: 31 Dec 2013, 17:36:06 »
I like the idea of a fair MCMMO system, but moderators not being able to fly? That would be like a ship without a steering wheel, so im not sure about that.

Agreed here, being a former mod myself. Moderators NEED to have flying on Noobscraft for various reasons that I probably shouldn't (nor do I think I'm actually allowed to. xD) go into. The downside is yes, you gain a small unfair advantage with MCMMO skills, but I'll provide a few small tidbits here that might help.

1. Acrobatics training requires a mod to turn their flymode off completely, since Flymode disables ALL falling damage. This is kind of why I never had an extremely high Acrobatics level throughout all of V5, because I didn't discover this until much later. So mods can't just use Flymode to train that.

2. Outside of mining Quartz and Glowstone off the ceiling of the Nether, that's about the biggest advantage you get mining-wise, which, to be honest, is not that great of an advantage given the low price of those two items on the server.

3. Probably the two biggest and the only immediate advantages Mods get as a result of Flymode are easier traveling and easier building. Which, even so, is again not a big advantage.

Realistically I never saw my flymode as giving me THAT big of an advantage over standard members or VIPs. It's still a necessary power for mods to have.


As for a fair MCMMO system, yes, perhaps this is worth talking to Foob about. There's a tad bit of "pay-to-win" with VIP because of the constant 2x MCMMO benefits, a type of policy I've never approved of. Maybe someone can do some research about players who got in the Top 10 for MCMMO in V5 and WEREN'T VIP at all throughout it.

Being able to fly is NOT necessary for moderators to do their job.  This is pure fiction.  The entire moderation team over on the other server I play on are not allowed to fly for the very reason I stated.  They deal with the same issues there that are here in Noobscraft (helping people, repairing griefs, issuing bans, investigating quarrels, etc.).  For the times where they would need to fly (events, etc.), they are given temporary rights.

As far as giving an advantage in mcmmo, I personally witnessed a former moderator flying around killing mobs in V5.  This is a huge advantage.  When I asked him if he was cheating, he said he could because mod's were allowed.  Then he bragged to another player that he would increase his mcmmo and then "let" certain others "catch up".  Ugh, the arrogance of that mod.

Nevertheless, if moderators are to fly, then put them in a separate category in mcmmo ranks.

Max

Being able to fly is not necessary for their roles, but it does help them quicken up the pace of the situation they are dealing with. Moderators are players who are helping the server for free, we don't like to see moderators spending their time walking up and down huge buildings to investigate griefs, to check an area or to deal with any situation in general. The idea is they go and do what they need to and return to what they WANT to do, in the quickest time possible. That's only fair. It's like asking why do we need a car? We can still get to the same place by walking, but it's x10 times quicker.

As for competitiveness, the mcmmo has never been intended that way it is simply a 'Skill system' to quicken up your survival experience and to help out your town. The higher mcmmo you have the more useful you may be to your town members, this isn't a pvp based server and it's not a race.

Moderators are to use the flying ability only when needed, and should not be actively used to benefit their survival experience. We trust our moderators to make the right choice, hence why their fly ability is enable all of the time.

And if you continuously return to our forums just to mention how you are having a better experience elsewhere, then why are you wasting your time and effort. Just a thought.

DadJaeger

Re: Implementation of Fair Mcmmo
« Reply #11 on: 31 Dec 2013, 19:13:57 »
I think that this time around, in v6, mcmmo wont be the yardstick of success that it was in v5, but money (like it was in v4). With the economy being revamped and money harder to get (not able to just grind wood for 2 hours and make 100k) and the auctions involving some skill of knowing what to buy and what not to and the upward spiral for the prices for land I think that plots owned/ bank roll is going to be the name of the game. I think that plots owned and bankroll ought to get their own in-game mctop.
Also, yes it was easier for people with 2x to get their scores up, but there were others on the top ten without ever having gotten vip, and never having been a mod.

Silverwolf1985

Re: Implementation of Fair Mcmmo
« Reply #12 on: 31 Dec 2013, 19:56:13 »
woohoo mcmmo fishing skill :P <<< never got mod or vip just my own time and efford in it. And in the time beign fishing having fun with you all players was the best time ever.

86maxsmart

Re: Implementation of Fair Mcmmo
« Reply #13 on: 31 Dec 2013, 20:00:00 »
Being able to fly is not necessary for their roles, but it does help them quicken up the pace of the situation they are dealing with. Moderators are players who are helping the server for free, we don't like to see moderators spending their time walking up and down huge buildings to investigate griefs, to check an area or to deal with any situation in general. The idea is they go and do what they need to and return to what they WANT to do, in the quickest time possible. That's only fair. It's like asking why do we need a car? We can still get to the same place by walking, but it's x10 times quicker.

My forum post was not intended to be a discussion on whether mods should fly or not, but rather, as the topic is clear, implementation of fair mcmmo.  My suggestion is centered around making the mcmmo on this server fair, which in the past hasn't been.

As for competitiveness, the mcmmo has never been intended that way it is simply a 'Skill system' to quicken up your survival experience and to help out your town. The higher mcmmo you have the more useful you may be to your town members, this isn't a pvp based server and it's not a race.

Whether it was meant that way or not, mcmmo leveling/ranking is a competition with many if not most players.  This is a game afterall and competition is part of the experience.  In addition, this server encourages this competitive nature intentionally by posting mcmmo rankings for each skill.  If it was never intended to be that way, then why encouage such activity?

And if you continuously return to our forums just to mention how you are having a better experience elsewhere, then why are you wasting your time and effort. Just a thought.

Obviously, I have hit a nerve.  Very infrequently do I mention other servers in my posts (and never by name).  When I do it is mostly as a point of reference or details of my experiences.  If you believe I continuously return to your forums "just to mention other places", you are sorely mistaken.

Waterworth

Re: Implementation of Fair Mcmmo
« Reply #14 on: 31 Dec 2013, 20:45:01 »
Obviously, I have hit a nerve.  Very infrequently do I mention other servers in my posts (and never by name).  When I do it is mostly as a point of reference or details of my experiences.  If you believe I continuously return to your forums "just to mention other places", you are sorely mistaken.

My apologies for being fastidious, but from the log of your posts; you have mentioned this other server in the last five posts and even though you have made 301 posts at this time, it seems like there is a systematic pattern in mentioning other servers. Personally, I don't think we need a comparison to another server, firstly because we have custom, unique plugins, thus Noobscraft is going to be inevitably different to any other server, even though we may use some common plugins.

Quote from: Fatnoob
Being able to fly is not necessary for their roles, but it does help them quicken up the pace of the situation they are dealing with. Moderators are players who are helping the server for free, we don't like to see moderators spending their time walking up and down huge buildings to investigate griefs, to check an area or to deal with any situation in general. The idea is they go and do what they need to and return to what they WANT to do, in the quickest time possible. That's only fair. It's like asking why do we need a car? We can still get to the same place by walking, but it's x10 times quicker.
Also, as Fatnoob rightly mentioned, flying isn't necessary for the role of Moderator, but it makes it profoundly easier, I can tell you personally, it would be a very laborious process to fix a large scale grief without flying.  Again, as Foob mentioned, Moderators don't get any form of payment whether its real currency or items, it is all voluntary; therefore would should be a little lenient with our greatly appreciated Moderators.

In spite of the above, I would like to thank you for making a discussion about mcmmo, because it's nice to hear people's opinions on the system and whether they like it or not etc. I think it is an important thing to hear player opinions, because we can make the server a much better experience.

-Waterworth

86maxsmart

Re: Implementation of Fair Mcmmo
« Reply #15 on: 31 Dec 2013, 21:03:48 »
I don't think we need a comparison to another server

If your only basis for judging success or failure is to only compare yourself to yourself, you will never be the best.

it seems like there is a systematic pattern in mentioning other servers

If you only see my posts as a systematic effort to mention other servers, then this will be my last post.
« Last Edit: 31 Dec 2013, 21:15:33 by 86MaxSmart »

Waterworth

Re: Implementation of Fair Mcmmo
« Reply #16 on: 31 Dec 2013, 21:29:55 »
If your only basis for judging success or failure is to only compare yourself to yourself, you will never be the best.
Maybe I worded that incorrectly, I think it would be futile to compare ourselves to another server because we are different to other servers, it would be like comparing Noobscraft to MinecraftApocalypse, it serves no purpose. Whilst I understand your point, I must say, we haven't ever planned to be the number one server, we just strive to create a great survival experience that players can enjoy, that's all we ever wanted when we decided to make a server/community.

If you only see my posts as a systematic effort to mention other servers, then this will be my last post.
I think what I said was misconstrued, I said it 'seems' that there is a systematic pattern, anyone could have deduced that from looking at your 'Posts'; I'm not suggesting in anyway, or hope that I have not implied that you are here to advertise a server, because I'm sure you probably aren't.

Foob

Re: Implementation of Fair Mcmmo
« Reply #17 on: 1 Jan 2014, 06:15:22 »
Being able to fly is not necessary for their roles, but it does help them quicken up the pace of the situation they are dealing with. Moderators are players who are helping the server for free, we don't like to see moderators spending their time walking up and down huge buildings to investigate griefs, to check an area or to deal with any situation in general. The idea is they go and do what they need to and return to what they WANT to do, in the quickest time possible. That's only fair. It's like asking why do we need a car? We can still get to the same place by walking, but it's x10 times quicker.

My forum post was not intended to be a discussion on whether mods should fly or not, but rather, as the topic is clear, implementation of fair mcmmo.  My suggestion is centered around making the mcmmo on this server fair, which in the past hasn't been.

As for competitiveness, the mcmmo has never been intended that way it is simply a 'Skill system' to quicken up your survival experience and to help out your town. The higher mcmmo you have the more useful you may be to your town members, this isn't a pvp based server and it's not a race.

Whether it was meant that way or not, mcmmo leveling/ranking is a competition with many if not most players.  This is a game afterall and competition is part of the experience.  In addition, this server encourages this competitive nature intentionally by posting mcmmo rankings for each skill.  If it was never intended to be that way, then why encouage such activity?

And if you continuously return to our forums just to mention how you are having a better experience elsewhere, then why are you wasting your time and effort. Just a thought.

Obviously, I have hit a nerve.  Very infrequently do I mention other servers in my posts (and never by name).  When I do it is mostly as a point of reference or details of my experiences.  If you believe I continuously return to your forums "just to mention other places", you are sorely mistaken.

Mcmmo was not created by us and when installed comes packaged with what the developers had intended to include, of which includes the scoreboards and ranking. Installing this back in 2011 was not to the intention of competitive game-play, but for the intention for the player to better their survival experience, whether this be killing mobs, gaining better drops from mining as you further progress through the game or to gain fun perks like 'Rolling' to avoid fall damage. These 'skills' are used as a motive to continue the survival experience and to continue develop your character, it is not for the purpose of racing to the finish line or 'beating' other players. However, we do understand that 'some' players enjoy that activity and do see the plugin as a competition but that is not the angle we develop our server from, whether you like it or not.

Besides, such features as scoreboards in the original Mcmmo back in 2011 were not present, but, each time we are required to update the plugin so that it runs on the latest Minecraft the developers like to add new features, some of which we don't have control over and some of which we do. The Scoreboard was kept because some players enjoy it, but again as I said - Not something to base your experience on.

You haven't hit a nerve, not that easily anyway. Max, I find that lately all you have been able to write threads about is the experience of the other servers you play on and how we need to be like them or what we have done wrong. We have always ran the server the way we intended to, the foundations that the server was created on was the experience of 'Towns' and 'Community'. In an ideal world, I'd love for Mcmmo to be completely fair for all users but what we have offered and advertised as exclusives to VIP players in the past, will not change in v6. As DadJaeger has pointed out, during the period of v5 non-moderators/VIP did land themselves in the leader boards, it is completely possible. If the server was heavily focused around the Mcmmo experience, to an extent of which the end goal was to raise the highest mcmmo score and become rank 1 to brag infront of the entire server we would be driven to make a fair system so each player had the same starting point in the race.

The server is not a race, it is not a competition it is a community survival based server in which we share the enjoyment of Minecraft.

As Waterworth mentioned, we do love user feedback but telling us to change things based on another server will not go down well here. We don't follow other servers, we try and stay some what unique and to our roots. We do package 'common' plugins, but again there are slight differences. Our main focus in v6 has been creating custom plugins which will act as the framework for massive aspects of our server such as the economy and wilderness living.
« Last Edit: 1 Jan 2014, 13:21:58 by Waterworth »

TekStyle4x20

Re: Implementation of Fair Mcmmo
« Reply #18 on: 1 Jan 2014, 07:44:20 »
I didn't even realize MCMMO had a scoreboard until I heard there was the veteran reward, and by then I had lost my VIP.dw

86maxsmart

Re: Implementation of Fair Mcmmo
« Reply #19 on: 1 Jan 2014, 17:14:40 »
As Waterworth mentioned, we do love user feedback but telling us to change things based on another server will not go down well here.

I didn't tell you anything, it was a suggestion.  A suggestion that many agreed with, if you have read the responses.  Nevertheless, based upon your response, I won't be making any more suggestions or commenting on what other good features other servers have implemented to show respect for and enhance their dedicated players experience.

HarryX11

Re: Implementation of Fair Mcmmo
« Reply #20 on: 1 Jan 2014, 18:08:05 »
I agree with the idea.

Also, when Max said that you "can't compare yourself to yourself or you will never be the best" he was perfectly right. I don't see what Foob or Water was saying when they said "you can't compare Noobscraft to other servers because that would be like comparing Noobscraft to MineApoc". That is actually quite far off in my opinion because MineApoc and Noobscraft are two completely different types of servers. Max is comparing this server with another towny+ MCmmo server.

That's just my two cents on the matter.

Waterworth

Re: Implementation of Fair Mcmmo
« Reply #21 on: 1 Jan 2014, 19:03:24 »
I agree with the idea.

Also, when Max said that you "can't compare yourself to yourself or you will never be the best" he was perfectly right. I don't see what Foob or Water was saying when they said "you can't compare Noobscraft to other servers because that would be like comparing Noobscraft to MineApoc". That is actually quite far off in my opinion because MineApoc and Noobscraft are two completely different types of servers. Max is comparing this server with another towny+ MCmmo server.

That's just my two cents on the matter.

I thank you for conveying your opinion, and as I mentioned your opinions are certainly valued and taken into account, but if I may just pick up on a point you mentioned about comparing servers; what I meant by the quote 'You can't compare Noobscraft to other servers...' I didn't mean it is impossible to compare servers, it is certainly not impossible, just unfeasible; you could make the comparison that economies on other servers are different to Noobscraft's, but like I've mentioned before, we use custom plugins, namely the Auction in this case; which gives players more flexibility to chose prices rather than a linear price for everyone.

Although, I agree with the comment that Noobscraft and Apoc are both completely different types of servers, and maybe it was a poor example, but I was speaking metaphorically, or rather typing metaphorically :)

Essentially, what I'm trying to say is that the Noobstown experience is somewhat unique, therefore any comparison wouldn't really be beneficial to us, I hope this reply provides at least a bit of clarity :D

-Waterworth
« Last Edit: 1 Jan 2014, 19:11:38 by Waterworth »

HarryX11

Re: Implementation of Fair Mcmmo
« Reply #22 on: 3 Jan 2014, 03:30:54 »
I agree with the idea.

Also, when Max said that you "can't compare yourself to yourself or you will never be the best" he was perfectly right. I don't see what Foob or Water was saying when they said "you can't compare Noobscraft to other servers because that would be like comparing Noobscraft to MineApoc". That is actually quite far off in my opinion because MineApoc and Noobscraft are two completely different types of servers. Max is comparing this server with another towny+ MCmmo server.

That's just my two cents on the matter.

I thank you for conveying your opinion, and as I mentioned your opinions are certainly valued and taken into account, but if I may just pick up on a point you mentioned about comparing servers; what I meant by the quote 'You can't compare Noobscraft to other servers...' I didn't mean it is impossible to compare servers, it is certainly not impossible, just unfeasible; you could make the comparison that economies on other servers are different to Noobscraft's, but like I've mentioned before, we use custom plugins, namely the Auction in this case; which gives players more flexibility to chose prices rather than a linear price for everyone.

Although, I agree with the comment that Noobscraft and Apoc are both completely different types of servers, and maybe it was a poor example, but I was speaking metaphorically, or rather typing metaphorically :)

Essentially, what I'm trying to say is that the Noobstown experience is somewhat unique, therefore any comparison wouldn't really be beneficial to us, I hope this reply provides at least a bit of clarity :D

-Waterworth

Alright I can see that... but getting back to the original point, I think VIPs already have quite a few good perks without the extra speed on gaining MCmmo levels... to name a few cool perks:

3 houses
Magic Compass (basically an infinite stack of Enderpearls)
/workbench (allowing you to craft anywhere)
/enderchest (extra storage that takes up no space! :D)

So when you think about it, adding yet another advantage for VIPs seems like... well, overkill.

DrewG2001

Re: Implementation of Fair Mcmmo
« Reply #23 on: 3 Jan 2014, 03:52:06 »
I agree with max there are lots of other good servers out there, lots of those servers use some of the same pluggins and are slightly simaler to noobstown in that aspect.  But other than that, noobscraft is different. Different people, different custom pluggins, and so on. So while the admin team isnt trying to create the Best server they're trying to create a server that sits with the best and will create a great family experience for all who join.

Am i right?



-Drew

86maxsmart

Re: Implementation of Fair Mcmmo
« Reply #24 on: 3 Jan 2014, 15:31:02 »
I agree with max there are lots of other good servers out there, lots of those servers use some of the same pluggins and are slightly simaler to noobstown in that aspect.  But other than that, noobscraft is different. Different people, different custom pluggins, and so on. So while the admin team isnt trying to create the Best server they're trying to create a server that sits with the best and will create a great family experience for all who join.

Am i right?



-Drew

This topic was intended to be a suggestion on implementing a fair mcmmo system on this server.  Not that I want to stifle going off-topic, but the owners have weighed in and there is no point discussing this further.  Bottom line, mcmmo player rankings are meaningless when rates are not equal for all players.  I, for one, will not honor, or respect, anyone claiming to be #1 or in the top 10 in any skill.