New stat idea  (Read 2838 times)

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MagicMan27

New stat idea
« on: 23 Nov 2013, 23:40:31 »
I would like to see some sort of statistic that could determine the best survival player. It could be determined by death counts compared with time in-game to figure out the best.
Your thoughts?

DreamCatcher898

Re: New stat idea
« Reply #1 on: 23 Nov 2013, 23:49:53 »
Thats actually a good idea just i dont want people seeing how much i fail XD lol

MagicMan27

Re: New stat idea
« Reply #2 on: 23 Nov 2013, 23:58:30 »
It would also give a player something to try for vs. not caring and dying senselessly.

Darkwings

Re: New stat idea
« Reply #3 on: 24 Nov 2013, 13:30:17 »
I think it wouldn't make much sense, people staying inside a town and farming/building all the time will have a perfect score (unless they fall from a roof...).

You won't be able to see any difference between someone who constantly wander in the wilderness slaying hordes of monsters and a pacific farmer.

Best thing to do would be keeping track of arena-like fights for people interested in such activities.
Be it PVP or PVE (against monsters waves), that is the only real measure of fighting skills.

Jayjay36

Re: New stat idea
« Reply #4 on: 24 Nov 2013, 16:14:20 »
What about the people who wanna have some fun in pvp and they both just run at each other over and over again? I find myself doing this quite a bit whenever I'm taking a break from something else, I'll go to the pvp with nothing, that shouldn't really determine whether you're good or not at surviving, you'd need to stay on your toes :P.

HarryX11

Re: New stat idea
« Reply #5 on: 24 Nov 2013, 16:43:05 »
I don't think that this would be a good idea, because like the above people stated, you wouldn't be able to tell the difference between a farmer and a fighter, and a lot of times I will go into an arena with someone and we kill each other over and over again to get our unarmed, swords, axes, and bow skills up.

Jackmwoodall14

Re: New stat idea
« Reply #6 on: 24 Nov 2013, 17:13:38 »
Maybe a command to hide your self from statistics?

Darkwings

Re: New stat idea
« Reply #7 on: 24 Nov 2013, 17:25:55 »
Maybe a command to hide your self from statistics?

It's not really a matter of what is not shown, but of what is shown.

I.E.:
I could brag about my zero deaths, claiming to have killed over 9000 monster while in truth I was fishing for the whole time.

On the other hand, a guy could have died 30 times in PVP while still having won 100 encounters.
He would still have a good 3to1 win ratio but no one can know.

A better stat to track would be the player kill count, but that is stricty PVP and not generic "survival".

Even if MC could keep track of generic entities killed (it can't afaik, at least not without plugins that I don't know of) it wouldn't make sense because a player could just farm monster safely and, again, no know would know.

HarryX11

Re: New stat idea
« Reply #8 on: 24 Nov 2013, 17:29:39 »
Maybe a command to hide your self from statistics?

It's not really a matter of what is not shown, but of what is shown.

I.E.:
I could brag about my zero deaths, claiming to have killed over 9000 monster while in truth I was fishing for the whole time.

On the other hand, a guy could have died 30 times in PVP while still having won 100 encounters.
He would still have a good 3to1 win ratio but no one can know.

A better stat to track would be the player kill count, but that is stricty PVP and not generic "survival".

Even if MC could keep track of generic entities killed (it can't afaik, at least not without plugins that I don't know of) it wouldn't make sense because a player could just farm monster safely and, again, no know would know.

Yeah, I like that better. I would like it if there was a Kill VS Death ratio for PVP events such as Capture the Flag. Then people couldn't falsely brag about how good they are at PVP.

Darkwings

Re: New stat idea
« Reply #9 on: 24 Nov 2013, 17:34:52 »
It is possible to show the kills.

If I can remember correctly, any of the player-specific stat can be stored in a server-side variable using operator commands and can be shown next to each player name (when you press TAB to see who's online).
The player kill counter is already part of the game like many other things, it's not much different from how achievements work.

Nebih

Re: New stat idea
« Reply #10 on: 24 Nov 2013, 17:51:49 »
What about something like a K/D ratio? (Kill/Death ratio) Cause I want to know what my noobstown is vs. my black ops 2 KD is.. lol :P (My BOII is .58 btw .-.)

Darkwings

Re: New stat idea
« Reply #11 on: 24 Nov 2013, 19:34:43 »
MC can't count how many times other players killed you, only how many times you killed other players (afaik).

Simply put, there is no built-in PVP-only K/D ratio.

Reigando

Re: New stat idea
« Reply #12 on: 5 Dec 2013, 04:08:47 »
I commit so much suicide doing acrobatics training.

Jackmwoodall14

Re: New stat idea
« Reply #13 on: 5 Dec 2013, 08:33:57 »
Maybe a command to hide your self from statistics?

It's not really a matter of what is not shown, but of what is shown.

I.E.:
I could brag about my zero deaths, claiming to have killed over 9000 monster while in truth I was fishing for the whole time.

On the other hand, a guy could have died 30 times in PVP while still having won 100 encounters.
He would still have a good 3to1 win ratio but no one can know.

A better stat to track would be the player kill count, but that is stricty PVP and not generic "survival".

Even if MC could keep track of generic entities killed (it can't afaik, at least not without plugins that I don't know of) it wouldn't make sense because a player could just farm monster safely and, again, no know would know.
I think it's possible to make it so when you farm monsters (from spawners) it won't let you get the kill.
Mcmmo has somehow done that as you cannot get your swords up if the monster is from the spawner, so I think it's possible somehow.

Darkwings

Re: New stat idea
« Reply #14 on: 5 Dec 2013, 13:27:15 »
Just for the sake of discussion, that last part is about MCMMO skills. Not vanilla MC.

I was talking about what MC can do without plugins and of course a proper plugin could be able to pull off a selective kill counter when handling spawner blocks.

The problem is still the same: with "spawner" I didn't mean an actual spawner block but simply a dark room with a controlled output (aka: a door) that lets you farm mobs from a safe position.
MC (plugins or not ) can't differentiate in any way between a "harmless" mob coming your way through a corridor and a "wild" mob encountered during a caving session.

There are already combat skills etc but they don't measure how good a player is at fighting/survival, just how much time was spent on striking stuff.
Same thing with knowing how many mobs a player killed.

craftymatt13

Re: New stat idea
« Reply #15 on: 5 Dec 2013, 17:49:42 »
This would be a cool stat to have.   8)

To help make the numbers meaningful, or useful, and more fun, the plugin could track kill/deaths/time ratio according to the world the player is in. This way, if I'm a great survivor but terrible Pvp my stats might look like:
Ctaftymatt13 survival stats:
Survival world:time in game: 25 days; deaths: 2; mob kills 200
Town world:Time in game: 5 days; 0 deaths
Nether:Time in Game: 10.25 days; 90 deaths; mob kills 1
PvP Matches 90; Players killed 90: Times killed 90:

Once the data is gathered in a data base, there is a crazy number of ways to display stats. These stats could be posted on the web page, and there could be an in game command to display the stats for any player or group of players, such as
/stats Darkwings  would give Darkwings stats
/stats mine would give the player's own stat
/stats all would list all online players
/stats local would list players in the local chat area
/stats whatever would show whatever

Minecraft already tracks a lot for the Achievements and stats, so some of the data may already be gathered making it easier to write this plugin. (Makes me want to learn Java programming  :D)

The stats could have two sets for each ratio. One set from the start of V6, and one for the past 30,60 whatever number of days.

There have been several posts expressing concern about the validity of these sort of stats and how players could manipulate there activities to boost their scores. I took a statistics class in college and only remember one lesson, one that wasn't formally taught- Statistics lie! 4 out of 5 statisticians agreed, and 2 out of 10 showed me statistics that proved me wrong. 

Darkwings

Re: New stat idea
« Reply #16 on: 6 Dec 2013, 15:15:45 »
All the above was already said in one or another :P

To avoid having the same set of stats representing different situations (thus being useless) you'd need to know:
-when a player death was caused by another player
-when a player killed mobs that were not the result of farming (impossible outside of an event, no matter what)
-when a player was in a dangerous situation and didn't die (generalization of the previous point and, again, impossible outside of an event)

PVE in particular is impossible to be tracked in a free world due to mob grinders.

The only sensible thing to do imo is setting up an arena (like the old one) where you do know that players are not safe and if/when they die.

If you start counting stats for people that are outside of those bounds you'll end up counting the non-deaths of people planting trees 24/7, those "killing the feet" of mobs from a dark room, etc.