Noobscraft v6 suggestion (Updated 29/03/2013)  (Read 2336 times)

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Jackmwoodall14

Noobscraft v6 suggestion (Updated 29/03/2013)
« on: 23 Mar 2013, 12:07:27 »
When were in V6 could you make it so lagg plugin doesn't wipe out our wolfs, pigs,sheep etc.And just wipe the mobs which hurt us ?
If this happens, We could have sheep to have wool all the time, so we don't need spawners, and we could color our wolfs collar and never let it go away.And have a great farm without worrying our sheep and stuff will go away after mob removal

And maybe have some boats we could have, Like a plugin which moves are built boats, Then we could sail across everywhere, in our boats we made, Little boats (minecraft ones) Suck big time, I dislike them.
If you could make Boats that we could make, I would love it!

And Cars, if we could have cars, to drive to places, it would be awesome too, be could build our own cars, and make car parks etc.and a boot, (to put stuff from a big mine or shopping, and if the boat is on a town or something that isn't there land, they should have rights to distroy it, so they don't grief or nothing with the cars.


I hope you can do this, Comment below if you agree/disagree and why :D
« Last Edit: 4 May 2013, 16:30:40 by Jackmwoodall14 »

Esp1222

Re: Noobscraft v6 suggestion
« Reply #1 on: 23 Mar 2013, 12:38:47 »
Clag removes passive mobs because people will breed continuously to get a huge amount of sheep or some other passive mob. These huge amounts would cause lag for the server. It's the main reason we got clag added in.

8BitCarpenter

Re: Noobscraft v6 suggestion
« Reply #2 on: 23 Mar 2013, 14:31:30 »
That would be a terrible idea, Go into single player, spawn about 100 pigs and see for yourself.

Nebih

Re: Noobscraft v6 suggestion
« Reply #3 on: 27 Mar 2013, 01:37:50 »
Maybe only have dogs and cats not be wiped?

Citebafla

Re: Noobscraft v6 suggestion
« Reply #4 on: 27 Mar 2013, 18:32:39 »
Still, nebih... We have 2-3000 active players on the server according to the admins. Imagine if all of those have 1 dog or cat on average... and that would pile up to be more and more, some people owning packs of 10-20 wolves... Eventually this would still cause lag.

Orpheus_only

Re: Noobscraft v6 suggestion
« Reply #5 on: 27 Mar 2013, 20:31:06 »
In theory, if you move far enough from the mobs, they won't disappear. Whenever I'm shearing sheep and the warning comes on, I do /t spawn (nova/oakvale/some really far town) and wait for it to happen. Then just go back and find them all still there. (Or if you have a /home in Mine World, that also works. Or just /spawn).

But the problem is if there are people around you who don't like to leave (or don't get the idea that you need to leave in order for the mobs to stay).

I also tried logging off right before CLAG happens, but I'm not sure if that works.

Jackmwoodall14

Re: Noobscraft v6 suggestion (Updated 29/03/2013)
« Reply #6 on: 29 Mar 2013, 15:31:11 »
Suggestion List Updated. 29/03/2013

sombrerodude

Re: Noobscraft v6 suggestion (Updated 29/03/2013)
« Reply #7 on: 29 Mar 2013, 16:12:42 »
I love the car idea although it probably won't work sadly

edixsabourin

Re: Noobscraft v6 suggestion (Updated 29/03/2013)
« Reply #8 on: 31 Mar 2013, 03:54:05 »
Boat Idea: Won't Work Car Idea: Possible, But Dosen't Fit.

Those Ideas Just Take Away The Real Feel Of Minecraft. If you Would Like, Use the car Mod In Single player To Use Cars. And Most People Probably Agree With Me.

doethe_

Re: Noobscraft v6 suggestion (Updated 30/03/2013)
« Reply #9 on: 31 Mar 2013, 04:11:27 »
It wouldn't hurt to add the Damage Indicator plugin. It be fun to see how much damage we're doing on the server.

MagicMan27

Re: Noobscraft v6 suggestion (Updated 29/03/2013)
« Reply #10 on: 31 Mar 2013, 06:07:17 »
Well CLAG only removes mobs on loaded chunks, which means you have to be near the mobs.Cars would require a client side mod and the admins wouldn't do that

hawkp

Re: Noobscraft v6 suggestion (Updated 29/03/2013)
« Reply #11 on: 7 Apr 2013, 16:22:29 »
U should make it where mobs don't get wiped. I agree though there would be SO much lag! 

Jackmwoodall14

Re: Noobscraft v6 suggestion (Updated 29/03/2013)
« Reply #12 on: 25 Aug 2013, 12:57:24 »
Good news: Foob said yesterday that he is removing mob removal, but when we are not near them, they go invisible to stop lag so we will be able to have animal farms. When we are near them again the mob will become not invisible

HarryX11

Re: Noobscraft v6 suggestion (Updated 29/03/2013)
« Reply #13 on: 25 Aug 2013, 19:56:08 »
Sweet now we don't have to lose our dog and cats and horses :D

DrewG2001

Re: Noobscraft v6 suggestion (Updated 29/03/2013)
« Reply #14 on: 26 Aug 2013, 02:47:40 »
I really like the wool idea, because im a really big wool builder but i dont do much except in createve mode mecause of that. :)