Town Wildy Plots [Grief Protection for Town Farms]  (Read 3703 times)

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EttaDreamfeather

So I was reading about how in towny there's a configuration for the wilds plot types that allow the server owners to designate which blocks/items can be destroyed on any plot that's set to the wilds type.

I was curious if it would be possible for the configuration to be set so that people could only destroy the logs/leaves of all the tree types, and all the types of farming equipment that would be within a town, such as: Cactus, netherwart, vines, cocoa beans, pumpkin/melon [not the stems, therefore people can't remove those], carrots, wheat, and potatoes.

Lily pads could be kept off the destroy list as I know that some towns would prefer to use them in their sugar cane farms as they make movement a lot easier unlike slabs, however people inevitably always end up smacking the lily pads and would require one to keep replanting them as needed.

If this was implemented it would make it extremely easy to keep town farms protected without any need for grief fixing when we get the odd griefer that decides they want to take advantage of a town's kindness.
« Last Edit: 30 Dec 2014, 23:41:37 by TwistedLover »

Darkwings

Re: Town Wild Plots [Grief Protection for Town Farms]
« Reply #1 on: 7 May 2014, 16:16:44 »
I didn't know this was possible and It seems an awesome thing to have.

Other than griefing, misclicks are bound to happen and sometimes repairing isn't a simple a task (think about redstone for example).

It would also open the path for a lot of less obvious damage-control options, not just farms but games, customizable arenas etc :D

EttaDreamfeather

Re: Town Wild Plots [Grief Protection for Town Farms]
« Reply #2 on: 25 Nov 2014, 21:48:50 »
I noticed this never got any response and with the recent issues that we seem to be having with some griefs I was wondering if it could get looked at and maybe have an admin response to see if it could be possible to implement something like this? Pretty please and thank you~

EttaDreamfeather

Re: Town Wildy Plots [Grief Protection for Town Farms]
« Reply #3 on: 26 Nov 2014, 07:13:40 »
Update to this since I did some tests just now with some people, one person was an ally in my nation, another was a resident in my nation, and lastly was a complete outsider.

Now I set two chunks within my sugar farm to wilds plot type and turned on all destroy permissions [resident/ally/outsider]. These three people were all able to successfully destroy the produce that was in those chunks while at the same time being unable to destroy the netherrack/nether brick slab or place anything that was not produce in those chunks.

This is what wilds plot type is supposed to do, so that's all well and good.

Except I tried to then implement this exact system into the other farms that we have and it wouldn't allow anything. I had the chunk set to the wilds type, had all destroy permissions on and they showed up as being turned on every time I checked /plot perm to see them.

However when they tried to destroy produce on the chunk it wouldn't allow them to. It would repeatedly tell them that "doesn't allow resident/ally/outsider" to destroy here. Which makes no sense, because there's absolutely no permission differences between the chunks and yet it's not working now.

So I guess wilds plots somewhat work but also somewhat don't work. So any idea on why it wouldn't be working for some plots but does for others? It seems to be something with the wilds plot type itself, because I have the exact same permission for destroy/build when I turn it into a regular plot type and there's no destroy permission issues.

Update:
All the wilds plots that I've had permissions problems with have been owned once before, but are now not owned by anyone. The ones that I've had success with and work properly have never been owned before. I'm not sure if this is what's causing it but it's at least perhaps a clue towards what's wrong with it.
« Last Edit: 28 Nov 2014, 00:47:45 by TwistedLover »

EttaDreamfeather

Re: Town Wildy Plots [Grief Protection for Town Farms]
« Reply #4 on: 30 Dec 2014, 23:41:06 »
It seems like this was never looked at, or it feels like it since this was never responded to by an admin or staff since it was created in May.

If I sound rather annoyed in this post it's because I am. Since May I have had a suggestion on the forum to allow towns to have a way in order to have town farms that could only have the produce/trees griefed off them. Not blocks. In which case the worst damage someone could do to a town farm would be to destroy all their crops, which if you had stock stored in case of this one could simply replace all the produce/trees.

My town farms have been block-griefed several times in the last few months, other places have been griefed that I've heard of as well and the main response I've heard people say the staff team had was "Well you set the perms that way, it's your own fault."

And when it comes to town farms I have to say that's ridiculous. Because, again, since May I have had this suggestion up on the forum that if it was properly implemented would remove this problem.

I had to test repeatedly to see how wilds plots work and right now the only problem that I've run into that keeps me from fully implementing this in my town is that wilds plots are currently bugged so that if the plot was ever owned at any point in time it's impossible to use it as a wilds plot because it will tell you you don't have permission to destroy/build there even if the perms are set for this.

Once more I'm going to repeat this, because I'm extremely annoyed now, for eight months I've had this suggestion up. Not once did I get a single reply from staff on this, whether it was simply acknowledging that the suggestion existed or telling me that it was being looked into to be implemented.

All I'm asking for is to simply look into why this last single bug exists for wilds plots. And fix it if it's at all possible, or somehow allow towns to unclaim/reclaim the plots that they want to use for their farms [if this would be the only fix for the bug] so they can properly protect their town farms.

Tidala

Re: Town Wildy Plots [Grief Protection for Town Farms]
« Reply #5 on: 3 Jan 2015, 23:06:43 »
Update:
All the wilds plots that I've had permissions problems with have been owned once before, but are now not owned by anyone. The ones that I've had success with and work properly have never been owned before. I'm not sure if this is what's causing it but it's at least perhaps a clue towards what's wrong with it.

Pretty much if the plot was ever owned by a person, you can't toy with the perms. Even residents won't be able to have perms, only town staff because they override it.

Foob

Re: Town Wildy Plots [Grief Protection for Town Farms]
« Reply #6 on: 3 Jan 2015, 23:17:16 »
The way in which towny is being maintained and operated on the server is quite difficult at the moment and we are unsure if this is possible as we use a custom version. Sorry for the late reply, we will look into the possibility of this.

Chompertons

Re: Town Wildy Plots [Grief Protection for Town Farms]
« Reply #7 on: 4 Jan 2015, 06:27:16 »
This would make public resource buildings so much easier to accomplish.  Would extend beyond just farms and would make town staff life a lot easier.  I'm definitely hoping this is possible, as running a town even partially is already a huge handful.  Thanks to the staff for looking into it!

EttaDreamfeather

Re: Town Wildy Plots [Grief Protection for Town Farms]
« Reply #8 on: 19 Jan 2015, 17:06:05 »
It looks like this is now working, so thanks staff team and the towny devs!

However there's one major problem right now: Items need to be added to the ID data list of the wilds plots to let people break them. Right now it looks like people are only able to break sugar cane.

The IDs that need to be added are:
6 Oak Sapling
6:1 Spruce Sapling
6:2 Birch Sapling
6:3 Jungle Sapling
6:4 Acacia Sapling
6:5 Dark Oak Sapling
17 Oak Wood
17:1 Spruce Wood
17:2 Birch Wood
17:3 Jungle Wood
18 Oak Leaves
18:1 Spruce Leaves
18:2 Birch Leaves
18:3 Jungle Leaves
59 Wheat Crops
81 Cactus
86 Pumpkin
103 Melon Block
106 Vines
115 Nether Stalk
127 Cocoa
141 Carrots
142 Potatoes
161 Acacia Leaves
161:1 Dark Oak Leaves
162 Acacia Wood
162:1 Dark Oak Wood
295 Wheat Seeds
361 Pumpkin Seeds
362 Melon Seeds
372 Nether Wart
391 Carrot
392 Potato

mrfloris

Re: Town Wildy Plots [Grief Protection for Town Farms]
« Reply #9 on: 27 Feb 2015, 13:03:26 »
So basically it's still useless to have a town farm?

Just sugar cane? .. really?

Fatnoob, can we *please* get an update, we've been waiting for months to have an anti-grief system for town farms, because "public" plots just does NOT cut it, especially if you guys dont' roll back griefs, nor take action against the offenders.

if it really is just an ID list, it could be done before the next update, and we don't have to wait for 1.8.

*bumping, because we have people not joining towns, and leaving towns, because there's no crops or tree farms, etc.

EttaDreamfeather

Re: Town Wildy Plots [Grief Protection for Town Farms]
« Reply #10 on: 7 Mar 2015, 08:21:34 »
So today I've found out that glowstone is on the list of things that people can break on a wilds plot... uh... that's a bit of a bad thing. In addition to the ID list that needs to be added it should also make sure that nothing but farmable things, crops and trees, should be on the list.

Glowstone, ID of 89, needs removed from the list.

List of items that needs to be added:
6 Oak Sapling
6:1 Spruce Sapling
6:2 Birch Sapling
6:3 Jungle Sapling
6:4 Acacia Sapling
6:5 Dark Oak Sapling
17 Oak Wood
17:1 Spruce Wood
17:2 Birch Wood
17:3 Jungle Wood
18 Oak Leaves
18:1 Spruce Leaves
18:2 Birch Leaves
18:3 Jungle Leaves
59 Wheat Crops
81 Cactus
86 Pumpkin
103 Melon Block
106 Vines
115 Nether Stalk
127 Cocoa
141 Carrots
142 Potatoes
161 Acacia Leaves
161:1 Dark Oak Leaves
162 Acacia Wood
162:1 Dark Oak Wood
295 Wheat Seeds
372 Nether Wart
391 Carrot
392 Potato


Soooo for Noobstown 4th birthday we can have fixed ID list and wilds farms and nongriefable farms?
« Last Edit: 8 Mar 2015, 00:59:53 by TwistedLover »

mrfloris

Re: Town Wildy Plots [Grief Protection for Town Farms]
« Reply #11 on: 7 Mar 2015, 12:40:58 »
About pumpkin and melons, don't we as town staff want to plant the seed, but only let them break the grown block (not the grown stem)? Not sure what's best here.
Yes, glowstone *needs* to be removed.

Carrot / Carrots ; listed twice?

Aren't saplings a dropped item they can just pick up btw?
Twisted beat me to it to bump this post, last we've heard was foob saying in january he'd look into it.
Isn't it a matter of just adding the id list? O_o

ppl are not joining the town, and some are considering leaving, because the big town farms are limited to town staff.

Duelcon

Re: Town Wildy Plots [Grief Protection for Town Farms]
« Reply #12 on: 8 Mar 2015, 00:31:44 »
carrot and carrots are two different things.  One is the actual planted seed, the other is the item.

I agree with the pumpkin and melon seed being removed from the list.

EttaDreamfeather

Re: Town Wildy Plots [Grief Protection for Town Farms]
« Reply #13 on: 8 Mar 2015, 01:01:02 »
I wasn't sure which item actually considers itself as 'planted' when it comes to planting them down. Since it may be different. Netherwart is actually Nether Stalk when it comes to the chest shops, so it may be different when it comes to this ID list. Figured it was better safe than sorry when it came to carrots. :P

I've taken Pumpkin and Melon seeds out of the list then. People shouldn't be able to itemuse anyway to wash them off the ground.

eboniics

Re: Town Wildy Plots [Grief Protection for Town Farms]
« Reply #14 on: 8 Mar 2015, 16:47:49 »
Will there be a post when the wild plots are working and ready?

Duelcon

Re: Town Wildy Plots [Grief Protection for Town Farms]
« Reply #15 on: 8 Mar 2015, 20:04:48 »
If the Admins decide to change anything, it will likely be posted up in a change log like many of the  previous updates have been.

mrfloris

Re: Town Wildy Plots [Grief Protection for Town Farms]
« Reply #16 on: 4 Apr 2015, 15:12:38 »
EASTER BUMP!

bump bump bump like a rabbit going jump jump jump

Can't wait to set 100 plots to wild type, so we can have town farms without the grief ..