Version 5 map in version 6 idea  (Read 2282 times)

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locodude0001

Version 5 map in version 6 idea
« on: 14 May 2013, 06:54:22 »
Basically my thought is to save the current map in version 5 for when version 6 comes around. Offer the ability to go to this map as a VIP/Veteran/Donator whatever. You already have portals to other specific worlds, like the mining world.

Probably a dumb suggestion, but might as well have posted it instead of nothing.

edixsabourin

Re: Version 5 map in version 6 idea
« Reply #1 on: 14 May 2013, 09:58:40 »
What's gonna happen is there will be a museum type map that everyone can visit to look at things, but that won't be there forever.

locodude0001

Re: Version 5 map in version 6 idea
« Reply #2 on: 14 May 2013, 13:24:51 »
So why not let us just have the map? I get that it's a new version, but why does everyone have to start over? It just doesn't make much sense to me.

It's like what was even the point of V5, literally nothing we did mattered. Skills being reset, buildings gone, items gone. Maybe you made some friendships, but still. Is it going to be this way for V7, too? Why even work towards anything in V6 if it won't matter for the next version?

Just some thoughts. This is basically just my rant thread at this point, I'm pretty disappointed. : P

Honestly, I'll still be playing V6. But it's just this will just stick in the back of my mind.

Prof_Templeton

Re: Version 5 map in version 6 idea
« Reply #3 on: 14 May 2013, 13:40:34 »
I had joined this server a few months ago, but never played on it for more a few minutes. In fact, I never played any multiplayer apart from those few minutes until about a week ago when I decided to immerse myself in it.

I mined, I built an island from nothing, I built some small fields and a melon patch, I built a cottage and storage area. I built docks and a pirate ship (which turned out quite well). I am now building a stone a glass atrium, just because.

All of this will be gone soon? All the dyed wool that makes up my jolly roger and that I worked hard to collect will be no more? I will have to start over again?

How often does this happen? This is rather disheartening, to be honest.

8BitCarpenter

Re: Version 5 map in version 6 idea
« Reply #4 on: 14 May 2013, 19:31:29 »
Goon has already hinted that for a limited period of time there will be a portal to the v5.9 map, so we can show off what we built and be able to recreate those things in v6.

BIRDMAN2121

Re: Version 5 map in version 6 idea
« Reply #5 on: 14 May 2013, 19:37:37 »
Loco! Long time no see.  Quick question, will you be helping with MorningWood or just going to be out on your own?

Miner_man123456

Re: Version 5 map in version 6 idea
« Reply #6 on: 14 May 2013, 20:17:30 »
There is been quite a lot of topics about people not liking the restart.

Go on the top and look at the "V5.9 Map" tab, and you can see 1 of the reasons why it is getting restarted, the map looks horrible, anything that isn't a town is just floating trees, or sandstone deserts, the new version will change this and fix it, and you can read more about the exact changes in more detail here: http://www.noobscraft.com/server-announcements/the-next-generation-of-noobscraft!/

locodude0001

Re: Version 5 map in version 6 idea
« Reply #7 on: 14 May 2013, 20:28:30 »
Goon has already hinted that for a limited period of time there will be a portal to the v5.9 map, so we can show off what we built and be able to recreate those things in v6.

Why does it have to limited? Why not just keep the map up?

Loco! Long time no see.  Quick question, will you be helping with MorningWood or just going to be out on your own?

I'll be helping with MorningWood, can't just abandon you guys.

There is been quite a lot of topics about people not liking the restart.

Go on the top and look at the "V5.9 Map" tab, and you can see 1 of the reasons why it is getting restarted, the map looks horrible, anything that isn't a town is just floating trees, or sandstone deserts, the new version will change this and fix it, and you can read more about the exact changes in more detail here: http://www.noobscraft.com/server-announcements/the-next-generation-of-noobscraft!/

Okay. So the map looking bad because of looting is reason to just reset everything. Every item will be gone, every skill back to 0, Noobz back to whatever the starting amount is. Absolutely nothing to carry over? We can't, at the very least, be able to fill our inventory or nether chests with items we would want to keep for the transfer? At least then maybe we could start rebuilding our things and not have to farm the materials all over again from scratch?

And then once the next map looks bad, we'll just reset again and again and again? I just think there has to be a better way to do this than everyone goes back to 0.

EDIT: So yeah, I'm not really opposed to having a map change, it's just that we lose everything again.
« Last Edit: 14 May 2013, 20:34:18 by locodude0001 »

Orpheus_only

Re: Version 5 map in version 6 idea
« Reply #8 on: 14 May 2013, 20:36:44 »
All of us were, to whatever extent, saddened/frustrated/disappointed upon the announcement of V6 two months ago. You can see the whole range of mixed reactions here (except for those who were just quiet and "meh" about it). Many PM's, 10-min timeout kicks, and forum threads were made. Some decided to quit the server, some were indifferent. And some pushed on and played with even more enthusiasm because of the V6 Token Program, which offers decent incentives.

But why the reset, indeed? Why reset the map: This current 8000-by-8000 map has been around for over a year now, and we have ravaged, built on, and rebuilt on it and now some spots are wastelands, as MM mentioned. The V6 map will be three times larger, and have an anti-grief system. Why reset the money: A new buying/selling system will be introduced to make the economy more balanced and in-control. Towns will start off at a lower price. Why reset the skills: Since the skills are tied heavily to economy (double drops and such), it only makes sense. Veterans will have a one-month double XP period at the onset of V6. The items people have are also tied with economy, so they'll be reset for the same reason. People can use V6 Tokens to purchase items or Veteran rank (at a steep price).

Be sure to read the two permalinks in this post, along with other related threads to stay informed.

Late edit: The V6 anti-grief system allows the restoration of a griefed area without resetting the map, so this new map will be around for a long while.
And then once the next map looks bad, we'll just reset again and again and again? I just think there has to be a better way to do this than everyone goes back to 0.

locodude0001

Re: Version 5 map in version 6 idea
« Reply #9 on: 14 May 2013, 21:04:16 »
But why the reset, indeed? Why reset the map: This current 8000-by-8000 map has been around for over a year now, and we have ravaged, built on, and rebuilt on it and now some spots are wastelands, as MM mentioned. The V6 map will be three times larger, and have an anti-grief system.

So the area around the spawn gets ravaged again, we have to reset because of that. Potentially, it doesn't really matter what's 8000 blocks away from the spawn. If the spawn gets wrecked enough, something's gotta change.  I would like to think an anti-grief system could be implemented at any time without need for a total reset.


Why reset the money: A new buying/selling system will be introduced to make the economy more balanced and in-control. Towns will start off at a lower price. Why reset the skills: Since the skills are tied heavily to economy (double drops and such), it only makes sense. Veterans will have a one-month double XP period at the onset of V6. The items people have are also tied with economy, so they'll be reset for the same reason. People can use V6 Tokens to purchase items or Veteran rank (at a steep price).

I can somewhat agree with these, but I'm really iffy about any of them.


Late edit: The V6 anti-grief system allows the restoration of a griefed area without resetting the map, so this new map will be around for a long while.

Going to use that area outside of spawn as an example again. Let's say someone finds diamond under one of those 16x16 chunks. You mine that out, then go back to the top and wreck it. A mod resets the chunk, you go back and get your diamonds, wreck the top, etc. There's no real rule being broken here (as far as I know). It's wilderness land, you're able to destroy it as you please. If they didn't want you destroying the land, they'd lock it.

That's just my thought on it, though. It's a little far fetched, but it could potentially happen.
« Last Edit: 14 May 2013, 21:06:13 by locodude0001 »

Prof_Templeton

Re: Version 5 map in version 6 idea
« Reply #10 on: 14 May 2013, 21:27:15 »
While I'm excited about a new version and everything that comes along with it, I was initially disappointed that my works were not lasting. I'm not nearly as invested as most of the other members and I've only been building here for the past week. I wouldn't have spent as much effort had I understood what the duration would be and my latest project will be put on hold. Without a project to work on I don't really need to collect resources either.

I'll still stop by, although without something to build or anything to collect I'm not sure what I'll be doing. Maybe I'll work toward those tokens. I haven't figured out how those quite work yet. I'm still a noob.

Eh, undoubtedly I'll be building something anyway. I can't help myself.

Thanks for the helpful links and replies.

I'm going to miss that pirate ship. I really did come out nice and it was my first one.

BIRDMAN2121

Re: Version 5 map in version 6 idea
« Reply #11 on: 14 May 2013, 21:33:53 »
Loco, just let it happen. :P  Nothing you say is going to change anything and we have all said the same things in our heads...  Besides, restarting can be fun... At first... :P  And I have a lot of new ideas for the town.  Don't know if you have seen the new site, but morningwood.forumotion.com is where it is.  Just register and look at the new stuff and read some of the topics about the new plans.  Any ideas you have are welcome as well.  Glad to hear from ya bud, and glad you are sticking with us. :D

Nebih

Re: Version 5 map in version 6 idea
« Reply #12 on: 14 May 2013, 23:33:03 »
Yea it'll be this way for V7 too. It was this way for V2, V3, V4, and V5.. Its the way the world goes 'round. Besides this is the longest a map has ever lasted. For a year and like 3 months or something.. I say it's just fine. :D

Foob

Re: Version 5 map in version 6 idea
« Reply #13 on: 15 May 2013, 01:59:17 »
Hello, I thought I'd just join this discussion to put some points straight regarding the new version and the reasoning behind the change.


Since the announcement to the public I have been working tirelessly to help the community understand the reasoning behind v6. We have lost many members and have lost some staff but to secure the future of Noobstown this decision was necessary.

Why?

Key Points

- The Map, it's a mess. We hold our hands up and say that the anti-griefing systems put into place were too late in the version and the current tools which Staff are using to tackle this are awful. The battle to fight griefing in v5 is a losing battle and it's highly stressful for our current staff. Implementing the Version 6 grief system now would not work. The version 6.0 grief system will A. Record all natural data of  the world, chunk by chunk. B. Players can only build on bought land, this is in both wilderness and the town world (Town plots etc.) C. When a player becomes inactive or is permanently banned the system will grab the original natural data from this first recording and re-generate the land.

- The Economy, situations rose during Version 5.0 which allowed 'cheaters' to manipulate and poison the economy, which lead to a server wide price drop on all rarities which players had worked hard for. What's going to change? From the begging of version 6.0 we will be monitoring the economies growth, each players earnings on a day to day basis which will include graphs and other statistics to aid us in tracking down potential cheaters or dupers. We can then track down trading through the Auction system and slowly back-track every in game transaction made by this player which will heal the section of economy they had corrupted.

- Future, The future of Version 6.0 is key, we want to provide a platform for all survivalists of the Minecraft community to enjoy. Why should you put up with griefing? You shouldn't. Your time and work on the server will be treasured and kept safe, from the very minute you enter and the second you leave. The task of Version 6.0 is highly challenging, we are working non stop each day to try and get this version out as the server is currently at a stand still. The token system was introduced to promote online activity and interest in the version, to allow those who stick by us to be rewarded.

The aim is to keep the server running for years to come. Version 5 is currently our longest ever version which had a life span of around One and a half years. Version 6.0 will be much more towards the range of 4+ Years, provided everything goes to plan. The change after that (v7) may be much smoother which will only include the world no other data.

Extra notes:

- " Let's say someone finds diamond under one of those 16x16 chunks. You mine that out, then go back to the top and wreck it. A mod resets the chunk, you go back and get your diamonds, wreck the top, etc. There's no real rule being broken here (as far as I know). It's wilderness land, you're able to destroy it as you please. If they didn't want you destroying the land, they'd lock it."

We have already thought of the potential cheating which could happen with our Chunk based land system, however the problem you have stated above has been covered. When a plot is first bought (The very first owner) they will have access to every single unique block from Coal to Emeralds, Diamonds and Lapis. It's all yours, once you finally decided to reset the plot or leave it all ores will be replaced by stone.

P.S Mods don't reset plots anymore, it's automated. Their time will be spent looking after you all, not the server functions itself.

Why not keep the version 5.0 map up as-well?

We can't, simply put. The resources required to run the map would be wasted, it's not very efficient on our end. Unwanted lag is not enjoyable and people don't appreciate that whilst trying to play a server. We took the decision to be fair and offer a Museum world for a period of time so that you can re-visit old builds, copy them block by block or wonder and enjoy the sights (Well, the ones still standing)

I like the sound of the Museum world but I'm worried about losing my house position. How can we travel quickly or find our builds?

- Basic portals will be setup at spawn linking to all towns you can then walk from there or if you lived in a town, simply head towards your place of resident.

- Note down co-ordinates, they'll be the same. Want to re-visit something in v6? Save the co-ordinates!

- Map Mods - We allow certain map mods that allow you to set coordinates and way-points. I suggest downloading one of  those and pin pointing all of the spots you'd like to re-visit.


I tried to answer all the questions which seem to confuse people, if you have any further concerns do not refrain from asking. I'll happily reply to each one if I haven't covered it before ~ Don't want to keep repeating myself.
« Last Edit: 15 May 2013, 02:10:15 by Fatnoob »

locodude0001

Re: Version 5 map in version 6 idea
« Reply #14 on: 15 May 2013, 03:13:16 »

- The Map, it's a mess. We hold our hands up and say that the anti-griefing systems put into place were too late in the version and the current tools which Staff are using to tackle this are awful. The battle to fight griefing in v5 is a losing battle and it's highly stressful for our current staff. Implementing the Version 6 grief system now would not work. The version 6.0 grief system will A. Record all natural data of  the world, chunk by chunk. B. Players can only build on bought land, this is in both wilderness and the town world (Town plots etc.) C. When a player becomes inactive or is permanently banned the system will grab the original natural data from this first recording and re-generate the land.


I'm sorry, what?

Players can only build on bought land, this is in both wilderness

... players can only build on bought land in the wilderness. The wilderness. I mean, I guess this makes use of the mining world and whatnot, assuming that crosses over. I'm going to miss having a personal mine under my house.

I'm going to trust you on this one.

Extra notes:

- " Let's say someone finds diamond under one of those 16x16 chunks. You mine that out, then go back to the top and wreck it. A mod resets the chunk, you go back and get your diamonds, wreck the top, etc. There's no real rule being broken here (as far as I know). It's wilderness land, you're able to destroy it as you please. If they didn't want you destroying the land, they'd lock it."

We have already thought of the potential cheating which could happen with our Chunk based land system, however the problem you have stated above has been covered. When a plot is first bought (The very first owner) they will have access to every single unique block from Coal to Emeralds, Diamonds and Lapis. It's all yours, once you finally decided to reset the plot or leave it all ores will be replaced by stone.

P.S Mods don't reset plots anymore, it's automated. Their time will be spent looking after you all, not the server functions itself.


Now that I know you can only build on bought land now, have you put any thought into a guy or group of guys who would buy out all the land around the spawn and just make it a giant pit? Just thought I'd throw in some more speculation to it.








Maybe it's been explained somewhere before, but I'm a bit lazy to search for it. For people with a veteran status. Will we have to earn our status again, or is it kept forever?

Nebih

Re: Version 5 map in version 6 idea
« Reply #15 on: 15 May 2013, 03:25:57 »
Maybe it's been explained somewhere before, but I'm a bit lazy to search for it. For people with a veteran status. Will we have to earn our status again, or is it kept forever?
Its kept forever. When they announced the veteran being introduced it was said to be forever.