0 Members and 1 Guest are viewing this topic.
Goon has already hinted that for a limited period of time there will be a portal to the v5.9 map, so we can show off what we built and be able to recreate those things in v6.
Loco! Long time no see. Quick question, will you be helping with MorningWood or just going to be out on your own?
There is been quite a lot of topics about people not liking the restart.Go on the top and look at the "V5.9 Map" tab, and you can see 1 of the reasons why it is getting restarted, the map looks horrible, anything that isn't a town is just floating trees, or sandstone deserts, the new version will change this and fix it, and you can read more about the exact changes in more detail here: http://www.noobscraft.com/server-announcements/the-next-generation-of-noobscraft!/
And then once the next map looks bad, we'll just reset again and again and again? I just think there has to be a better way to do this than everyone goes back to 0.
But why the reset, indeed? Why reset the map: This current 8000-by-8000 map has been around for over a year now, and we have ravaged, built on, and rebuilt on it and now some spots are wastelands, as MM mentioned. The V6 map will be three times larger, and have an anti-grief system.
Why reset the money: A new buying/selling system will be introduced to make the economy more balanced and in-control. Towns will start off at a lower price. Why reset the skills: Since the skills are tied heavily to economy (double drops and such), it only makes sense. Veterans will have a one-month double XP period at the onset of V6. The items people have are also tied with economy, so they'll be reset for the same reason. People can use V6 Tokens to purchase items or Veteran rank (at a steep price).
Late edit: The V6 anti-grief system allows the restoration of a griefed area without resetting the map, so this new map will be around for a long while.
- The Map, it's a mess. We hold our hands up and say that the anti-griefing systems put into place were too late in the version and the current tools which Staff are using to tackle this are awful. The battle to fight griefing in v5 is a losing battle and it's highly stressful for our current staff. Implementing the Version 6 grief system now would not work. The version 6.0 grief system will A. Record all natural data of the world, chunk by chunk. B. Players can only build on bought land, this is in both wilderness and the town world (Town plots etc.) C. When a player becomes inactive or is permanently banned the system will grab the original natural data from this first recording and re-generate the land.
Players can only build on bought land, this is in both wilderness
Extra notes:- " Let's say someone finds diamond under one of those 16x16 chunks. You mine that out, then go back to the top and wreck it. A mod resets the chunk, you go back and get your diamonds, wreck the top, etc. There's no real rule being broken here (as far as I know). It's wilderness land, you're able to destroy it as you please. If they didn't want you destroying the land, they'd lock it."We have already thought of the potential cheating which could happen with our Chunk based land system, however the problem you have stated above has been covered. When a plot is first bought (The very first owner) they will have access to every single unique block from Coal to Emeralds, Diamonds and Lapis. It's all yours, once you finally decided to reset the plot or leave it all ores will be replaced by stone.P.S Mods don't reset plots anymore, it's automated. Their time will be spent looking after you all, not the server functions itself.
Maybe it's been explained somewhere before, but I'm a bit lazy to search for it. For people with a veteran status. Will we have to earn our status again, or is it kept forever?