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Topics - Hexidecima

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1
Competitions & Events / Summer Events 2016
« on: 4 Jul 2016, 20:41:25 »

The first batch of many Summer Events! More will be happening after these!

Greetings all you wild and awesome Noobians and Nooblets. As you may know Summer is upon us and you all know what that means. That's right fun in the sun, and it comes as no exception here on Noobstown that fun will reign supreme. So kicking off this Summer of 2016, there is will be summer events starting Friday July 8. Be here for fun and win prizes. See you soon, and don't forget to bring your smiles and safety googles because the fun won't stop until the last flint drops and the cookie pot is high atop a rocking mountain filled with pork chops and coal blocks dancing on a pressure plate listening to hip hop. can you dig it?  ;)  8|


Please be sure to check your time zone for event listings


2
Competitions & Events / Easter Games
« on: 21 Mar 2016, 15:51:35 »
:P  :3!! Easter Games will commence this week  ;) :D!!

Drop zone

     The first all new Drop Zone event will take place in Silere Hills Wednesday March 23, 2016 and on Friday March 25, 2016 at 9:00 pm GMT (4:00pm CT). This event will be to celebrate Noobstown's 5th birthday and Easter 2016. Don't miss your chance to win prizes and be named the first to win Drop Zone.

When:
Wednesday March 23, 2016 and Friday March 25, 2016
9:00 GMT
4:00 pm CT

Where:
Silere Hills (/warp party)

Fishing Tournament

     The fish are bitting and they want your lures. Do you have what it takes to reel them in? Silere Hills will have a fishing tournament on Friday March 25, 2016  at 10:00 GMT (5:00pm CT). Come join us in the celebration of Easter. There will be prizes!!

When:
Friday March 25, 2016
10:00 GMT
5:00pm CT
Where:
Silere Hills (/t spawn Silere_hills)


3
Hi there my fellow Noobians. Easter is upon us and as you may know, sever games are not to far behind. In light of this joyous occasion I would like to introduce you to the newest game to Noobstown, it is called The Drop Zone.


THE DROP ZONE



     The drop Zone is a free falling, hip-hopping game where a group of people are put into a large room with a near endless descent to the winner circle. Each section is leveled with various way to get to the bottom, but that is where your skill comes into play. One must descend to the winner circle at the very bottom of the room and be the first to do so. 4 players, 8 players, and even 12 players can compete at a time. However, getting to the winner circle is not so easy. 1 slip, 1 miscalculated jump and it could be your last. Fall to far, and you may be out of the match. Be aware! you CAN die in this game

The rules
  • There is no /jump in Drop zone, Do not use /jump
  • you must have your inventory empty
  • It is recommended that you use all your enchanting levels before playing
  • Do not use /back
  • Do not PVP when playing Drop Zone. Make sure your PVP is off
  • If all players die except one, that player must still make it to the winner circle to win
  • You must fallow all server rules
  • You must HAVE FUN!

4
Noobstown General / MOVED: The custom Noobstown /home command
« on: 29 Jun 2015, 19:47:18 »
This topic has been moved to Suggestions & Ideas.
As stated this is a suggestion and has wherefore been moved to the suggestions and Ideas board
https://www.noobscraft.com/index.php?topic=17283.0

5
Other / The Book of Hexidecima Vol. 6
« on: 30 May 2015, 04:49:48 »
RUN


     "RUN!", a young woman, tired from paddling, whose sweat pours down from her flush glowing face screams out run. Without hesitation the two children traveling with her startled by her blood curtailing scream jumped up and out of the boat splashing into the shallow waters of the of gloomy, sandy beach. The boy, 12 years in age who doesn't act like a 12 year old boy rushes to the little girl. He picks her up out of the water and as the young woman instructed, they run. The boy and the little girl stumble into the nearby foggy, wooded area, not knowing where to go or what to do. They obey the single command of the woman that had been watching over them for the last couple of days, and run. The young woman who is tired from paddling, stands up in the wobbly boat. Just as she reaches a full stance the boat shatters into sticks and wooden planks. As she falls into the shallow waters she puts both arms around her waist trying desperately to protect the life she carries inside her precious womb. With her arms protecting her stomach her unguarded face splashes into the water hitting the gravely ground that lays beneath. It was just enough force to tear her cheek open on a jagged rock, but it made no difference to her. She knew her wound was of little importance as she quickly rose to her feet. She would not let her delicate state be her undoing. With that in mind, she musters up all the strength she has and runs. She ran into the woods, not knowing where she was going, but hoping to find the two children that did not belong to her, but that she vowed to care for. They ran hard, forgetting the dangers among them, dodging the obstacles that would impede them. Trailing not far behind was the reason for there spontaneous scurry. Bottles smashing into trees thrown by the indigenous people of the wooded swamp lands; the witches.
     
     This was a perilous time for all mobs in the Overworld. The witches would surely not let common villagers exploit their land, and so they pursued the woman, who bares a bloody scar across her cheek. "Miss Sarah!", the boy calls out, not knowing if she can hear him, but hoping she can. He scans the area with hopes that she will come charging out of the fog. The little girl, whose pig tails are caked in mud from her frequent slips and falls, shivers and clutches the boys hand tightly. Over in the distance the little girl spots a light. This light was different from that of the sun. She glances harder and see something odd. "come on!, this way", she cries and pulls the away from the 12 year old boy, who doesn't act 12.
     
     The witches call for there hounds, the putrid slimes. They spread out hoping to find the woman and her children. The woman tip-toes around the mushrooms that blanket the ground, trying to avoid making any and every sound possible. Her stomach begins to hurt, still she continues to tip-toe as rapidly as she can without making a single sound. She stops to lean upon a large oak tree, trying to catch her breath. Suddenly she hears the sound of a stick breaking. As she turns to look in the direction the sound came from, glass shatters just above her head. " I got her!", a male witch yells out. Her reaction took hold like a bolt of lightning and she burst into a sold sprint. Within seconds the tribe of witches gave chase.
   
     The Boy, full of sweat and now alone, headed back into the woodland area where he and the little girl just recently emerged from. Then suddenly, over in the distance, he saw the woman he knew as Sarah, stumbling, wheezing, and reaching out for him. He ran toward her with haste. Just before he reached her, he saw the danger they had be running from all along. He grabbed her arm and pulled it over him and together they ran.
   
     Sarah and the boy scurried to an open field where a single church laid surrounded by grassland. Bottles of harming exploded near their feet as they rushed to the old, dormant building. Both the boy and Sarah were out of breath and energy. Sarah felt the tension in her legs, and the pain in her stomach intensified. Then she felt it happen; her knees had given way. "go, just go! I cant anymore" she said. " Come on, we are almost there", the boy shouted. In his frustration he caught sight of another figure. The figure was draped in a robe as red as the dreaded Nether. The figure marched toward them and on the other side the witches gathered with their slimes plopping about. They were trapped in between. Even then the boy pulled Sarah's arm, trying to lift her from the ground where she knelt in defeat. The boy could hear the clinking of metal and saw a lantern on the end of a long chain drop from the sleeve of the figure cloaked in red. The Hooded man held the lantern in the air. It glowed a mystic violet light and the rocks on the ground began to shake. The witch horde shielded their eyes and began to draw back. The boy let go of Sarah and stood straight, staring at the witch horde who began to retreat. Never had he ever seen such a thing happen. Before the boy could question what he just witnessed the flash of mystic violet light was over, and the hooded figure put down the lantern. Sarah looked up at the boy. She asked "where is she?" Before the boy could answer the man in the red robe said " the little girl is safe. She's in the church, where you will also be safe". Sarah was grateful for the mysterious man having saved them, but her feelings of trust were not yet established. "bring her to me please" Sarah said. "She's safe in the church" the man repeated. "We'll take our chances" she reluctantly replied. The hooded man looked at her wondering, pondering. "you will all die out here. My home is safe, you can stay at least until morning." Sarah's apprehension was clear. She was not prepared to seek shelter from a stranger, even if he did save her life. Suddenly the doors to the old church flew open and out came the pretty little girl with the mud soaked pig tails and the wet dress with pretty pink bows. The little girl saw miss Sarah, the boy, and the hooded man standing in the field and rushed over to join them. Despite all the anomalies that led her to this point, she seemed quite upbeat. "why did the witches stop?" the boy asked. " I told you, this is a safe place" the man replied. As the little girl finally reunited with her party the man in the dark red cloak began to make his way toward the church. Sarah saw the look on the little girls face. It was filled with content, which is just what she needed to make a decision. "where are we? what is this place?" she yelled to the hooded man. The man in the red hood stopped and looked toward the sky. He shut his eyes and inhaled the wet, cool air and said " this is Windermere".

6
Towns & Nations / Windermere Celebrates Its Residents
« on: 21 Apr 2015, 07:57:07 »
   
Windermere would like to cordially thank its residents for there active participation in being a part of our lovely town.

     
On behalf of the town staff here at Windermere, we would like to take this time to honor our Residents for being active and helping our town be the best town it can possibly be. As a token of our appreciation we have provided a special gift for helping us make Windermere a nicer, brighter town. To claim you gift you simply need to check your mailbox at Grengott's Post office in Windermere. Furthermore, we look forward to spending a great and glorious future with you by our side.

     In addition, for those of you who are not yet a part of Windermere and are interested in joining our wonderful town. You can contact me, Hexidecima, or any of our staff. We'd love for you to come and join us. Have a great day and a happy spring.

Graciously,
Your Windermere Staff

7

   
  Hello there Noobstown Staff, my IGN is Hexidecima and I had an idea that may help towny work a little more efficiently. Of course I will completely understand if this idea is rejected for any reason, and no explanation is needed. After all, it is you who runs the server not I. Furthermore I will do my best to explain this idea and use examples to my best ability. Please Bare with me, I am not coding savy at all.

     I live in the beautiful town of Windermere. We have a hard-working staff and often times we help each other out on various builds in town. However things become quite difficult when one of us place a chest or a hopper(a lock type item) and later another staff member from town has to move/remove it. These types of items have locks and owners. Now access to these items can be shared by using the /cmodify [IGN] command. In addition these items can also be modified by those who do not own the item; the owner must input the command /cmodify @[IGN] to enable another player to modify that item. However, any player added to that item with the /cmodify [IGN] or /cmodify @[IGN] cannot destroy the item itself. So, if my fellow staff place a sign, I or other staff must wait until that staff member who placed it logs back on to move it. I understand that this is put into effect for anti-grief purposes. However, I believe anyone who has the knowledge and will to do a /cmodify @[IGN] surely understands what they are doing. after all it is not a command that one would serendipitously stumble upon; it is quite specific. I was wondering if perhaps the /cmodify @[IGN] could include the destruction/removal or the item itself. Once again I understand this is a grief protection, but anyone who is using the /cmodify @[IGN] one any item despite its rarity and value is clearly not worried about those they give  access to.

     In conclusion I am asking if the /cmodify @[IGN] will give an added admin the right to destroy/remove the placed item, even if it is placed by another player. If for any reason this is not possible, I would hope that at least a new command can be put it that would allow a similar effect. This is for the purpose of making it easier for staff in a town to work together at different times if possible. Thank you for your consideration.

8
Other / The Book of Hexidecima Vol. 5
« on: 31 Dec 2014, 02:01:48 »
Something to Remember


The Wither king returned to the Nether in his weaken state, trying to avoid the sight of his creations. He returned to his fortress keep with gusto holding a glowing red orb. He put great effort into concealing his pain as well as the item he held in his hand. He marched swiftly passed his personal guards but caught the attention of the blaze once known as Eeyendar. As her eyes fallowed the dark king she couldn't help but feel a sense of resentment and rage. However it was curiosity that took hold of her. She fallowed the wither king down the corridor leaving ample distance between the two of them. The wither king suddenly stopped. He tilted his head slightly so that the corner of his hallow eyes lined with the hall's center. It had been just enough time for Eeyendar to hoover outside a nearby window and escape the king's site. For her, the risk of being caught was exciting and yet unsavory. So instead she flew up to the gothic windows of his domain.

     When she got there she seen something peculiar. The wither king enclosed himself inside his room and rushed to a mysterious box. It appeared to have a green enchantment and bore an eye on the lip of its lid. The king held out the glowing red orb and said

" The blazing heart of Hexidecima. You shall be the instrument of my salvation".
It was an eerie thing to see among eerie things to see. As she began to slowly ease back the wither king noticed her presence and, was not pleased.

" you dare impeade my chambers ?"
The shrill of his voice was menacing even to her now. It was almost as if she had been frighten by it before. She searched herself for a suitable excuse to his question and suddenly realized that one did so exist.

"the waters of the Nether sire, they are gone".
She was proud and at the same time mortified by her quick witted response.

" what is this you speak of, these missing waters ?"
his voice softened.
" it appears as if the waters have dried up and what's worst, there is a new mob flying about the Nether ",
she replied.

 The wither king placed the orb in the mysterious chest. He nearly caught Eeyendar's curious eyes as he glanced back at her. " show me this invader', said the wither king.

     Eeyendar and the wither king traveled to the shores of the Nether where flowing waters were replaced with vicious magma.

" there!"
Eeyendar cried as she pointed out the beast in the sky. The king stood fast watching the interloper progress. It let out a daunting cry, like the tired scream of a trapped ocelot. The dark king grined and snickered with approval.
" sire?"
Eeyendar asked.

" the Nether gives life to all. It is the womb of the obsidian will "
the king proclaimed with majesty. Eeyendar had successfully evaded the wrath of the king for her rude actions. She was no longer concerned about distracting him; his attention had shifted to more pressing matters.

" these sands filled with the souls of the Overworld has fused with the waters of the Nether to create these... ghastly creatures".
Eeyedar rolled her eyes and sarcasticaly said
" whatever shall we do with them my lord?".
" nothing. Send word to all that, these... Ghasts are to remain forever unharmed by order of thy king".
As the wither king rambled on a spark of light flashed in Eeyendar, as if to force a memory of a blaze without a past. There was a sound of a broken bottle and an evil voice repeating blazing, blazing, and finally a name familiar to her. A name she had heard before. The name Eeyendar.

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Other / Crafty Birthday celebration
« on: 15 Nov 2014, 11:59:54 »
     Hello all my fellow Noobs, It is I, Hexi and I wanted to tell you about the newest addition of the Crafty's to this wonderful server of ours.  No one knows her name tag yet, but she is having a birthday soon.  So, if you would like to give a little something to get her started, come on down to the beautiful town of Windermere and stop by my place, the "Sanctum of Hexidecima". It is located on Big Bear road between Maple street and Grand Oak road ( cord. x4967, z -5918 ), south west of Windermere spawn. Also while you are there, check out the town if you'd like, pop in one of our shops, and if you like what you see? you are always welcome to put an application in to join the awe inspiring city of Windermere. Well Thank you.



10
Other / The Book of Hexidecima Vol. 4
« on: 11 Jul 2014, 23:47:13 »
The number 6
[/b]

     Several weeks past without word or return from the witch messenger, Eeyendar.  The changes in the Overworld were hidden to no one.  Every mob on land and sea knew that dark times would come to pass.  Witches were now fighting the spiders for control of the mines, but some spiders became accustom to there poison potions.  The hordes of zombies that would attack the villages got bigger.  It was just like before, when the giants once roamed the Overworld.  Talk of the Wither king traveled for villages, to swamps, to towns.  It seemed there was nowhere safe, even if a portal was far away.

     While all this was happening in the Overworld, the Nether was becoming greatly populated with mobs of its own kind.  Skeletons taken from the Overworld were made into soldiers for the Wither king's army.  Witch children were made into blazes and began the construction of large fortresses.  Slimes that fallowed fell into lava and emerged as magma cubes.  All these, in addition to the villagers that would loose there lives in the Nether and thus become soul sand.  The Nether was growing, and everything in it affected the Nether itself.  The Wither king was not excluded from this notion.

     For a third time the Wither king would travel through the portal that would lead him back to the place of his reincarnation, the fields of Windermere.  Yet he would vow to return this final time.  As the Wither king entered the Overworld he fell a surge of energy loss.  He fell off his steed and onto the ground riffled amongst the bones of witches he once slew.  He staggered to his knees huffing as if he had breath to breathe out.  He clinched his bone skeletal frame where his heart would be.  The Wither king gathered a few bones from the ground and placed them in a ditch where he drew a circle.  He called forth his steed and removed 6 pieces of Netherack and a skull from the satchel upon his Wither.  Then he stood up, and with all his might he summoned chains from the Nether through the portal and wrapped them around the bones in the ditch.  In his dark chilling voice he said " now... rise for you grave".  All at once the fragments in the ditch began to rise and glow a bright red.  The fragments formed a body, but the spell was not yet complete and the Wither king was exhausted.  The drained Wither king ripped off his cloak and threw it onto the floating body.  Suddenly a bolt of lighting struck the floating body and with a flash of light, the Wither king and his steed flew back.  The chains broke and there stood a man on one knee blanketed by the Wither king's cowl.  The spell was complete.  The Wither king got up and stood in front of the summoned man.  " You will serve me here in the Overworld, where the Nether is not", said the Wither king.  " You will resurrect me from the depths of the void, should I fall.  That is your purpose.  Now rise and become the 6 edges of darkness."  As the Wither king mounted his wither the man asked, " what shall I be called my king? "  The Wither king pointed his sword  torwards the man and said " you shall be my Hexidecima "

to be continued...

11
Greetings Noobscrafters

     As you may or may not yet know, I hexidecima, am the creator of "the Book of Hexidecima", which is an elaborate tale about the world of minecraft, and how it came to be.  This fictional tale will be posted weekly by volume in the others section of the Noobscraft website.  We are currently on volume 3.  If you have missed it and are interested to read, simple go to the others section and look for "The book of Hexidecima".  So far these stories are exclusive to Noobscraft, so this is for you all to enjoy.

   However I would really like to expand my story and  include anyone who would like to be involved.  So, if you are interested in being put into the story please send me a message via the Noobscraft website. Also please include the fallowing:

your IGN( and an alias for your character in the story if you don't want your IGN used)
your age
the town you live in (in-game town, if you have one)

If you have any questions, ideas, or concerns feel free to contact me via message.  Upon approval you will be sent a message discussing your involvement. I hope everyone is enjoying the server and please stay tuned for an all new volume of "The book of Hexidecima" next week.

laters

12
Other / The Book of Hexidecima Vol. 3
« on: 30 Jun 2014, 22:28:18 »
Fate of the Witch


     It had only been a few weeks since the appearance of the first portal, and since then dozens more appeared.  Every time the Wither king moved from the Overworld to the Nether, from the Nether to the Overworld, it created two more portals.  This made the witches of the murky swamps very nervous.  So it was decided that the witches would call forth The Gathering of the Alchemists.

     The Gathering of the Alchemists was a meeting held by witches all across the Overworld.  It was only called forth when there existence was threatened.  To the witches, the Wither king's presence  threatened everyone's existence.  The first order of business was to unleash the viscus lifeforms that protected the swamp lands; witch hounds called slimes.  They would help fortify witch huts and mineshafts.  Next on the order's agenda was they  order of marshal law that no witch may practice unauthorized brewing.  Many witches believed that it was dangerous brewing that brought about the conflict, and so this law was put into affect.  The final order of business was to arrange a meeting with the dreaded Wither king in attempts to form a peace treaty.  The idea was to give the witches time to assemble an army in preparation for a possible assault by the Wither king on the Overworld.  While many witches proclaimed this to be the best solution, no witch would volunteer to be the messenger.  Over the next three days a collection of names among the various witch tribes were taken.It was decided that a young witch named E'yendar (ee-yen-dar) would deliver the message.  Her family was outraged, but the order's decision was final.  The fallowing morning E'yendar and a small group of battle witches went to the windy fields where the first portal was opened.  They set up camp with the intentions of going through the portal the next day, but little did they know that the Wither king had plans of his own. In that moment the Wither king called forth his steed and flew into the portal that would bring him back to the place of his resurrection; the windy fields of Windermere.

     As the Overworld shifted from day to night, the battle witches started a cauldron for insta-health potions.  The air was clear, the stars were out, the moon high, and the portal grew a dark empty purple.  The young E'yendar stood frozen, gazing at the portal.  The bottle in her right hand slipped from her fingers and smashed into the course dirt.  The sound of the bottle shattering caught the attention of the battles witches. The vacant stare of E'yendar then caught their eyes, and finally they saw what she was staring at.  Before them stood a darkness with the head of a crowned skull and a three-headed monstrosity.  One battle witch drew a poison potion from the left side of his tunic.  E'yendar yelped "stop!" but then the rumbling of a voice arose in the atmosphere.  "I know why you are here. There will be no treaty.  There will be no peace, and your lives will not be spared."  The battle witch ****ed his arm back and before he could toss the poison potion the Wither king vanished off his steed in a black cloud. The Wither king reappeared with his sword through the belly of the battle witch.  The other battles witches met a similar fate all within a matter of 6 ticks (0.48 seconds).  The Wither king then stood in front of the still frozen E'yendar.  She looked into his hallow eyes and said " you will never rule anything by yourself ."  The Wither king brought himself face to face with the young E'yendar.  He said " you posses such fire in your eyes.  Your words are true.  I cannot rule this world without the likes of you.  Perhaps you will join me."  Then suddenly he plunged the tip of his blade into the heart of the young witch.  Fire burst out from the sword and engulfed E'yendar.  She fell to the ground, but the flames grew higher. She tried to cry out, but all that came out was " bwe, bwe, bweoo".  The Wither king snickered and said " yes, your eyes burn with fire. Now they are...Blazing."

To be continued...

13
Other / The Book of Hexidecima Vol. 2
« on: 24 Jun 2014, 04:05:16 »
When Pigs Cry

     "Bacon, Bacon where are you buddy?"  These are the cries of an unfortunate villager whose lost his beloved pet pig, Bacon.  He searches the village high and low, from sun up to sun down.  Still he cannot find his beloved pig.  As he walks to his tiny hut he hears a feint cry in the distance. The sounds of squealing fills him with emotion.  Suddenly he bolts to his hut, grabs a sword, and runs toward the squealing in the nearby fields. His fears have now become his reality as he witnesses his beloved pig surrounded by mouth foaming zombies.  One by one he hacks and slashes the mindless zombies among them.  Suddenly he notices a purple glow reflecting like a beam of light off his sword.  He turns to see the purple light is a cloud of some sort.  It is alluring, and yet something doesn't feel right about it.  The villager turns his attention to his beloved Bacon, who is barreling towards the purple glow, trying to elude the zombie that fallows.  Then, unexpectedly as the zombie and Bacon reach the purple glow, they both instantly vanish.  The villager hesitates, but only for a second.  He then charges toward the purple glow, unaware of the dangers ahead.
     Instantly he is surrounded by darkness.  Shorty after, his vision begins to unravel, revealing the dreaded pits of this dark abyss.  A blood curtling squeal ripples through the magical fabric of the nether air.  The villager scans the area and finds his beloved Bacon and part of the zombie in the lava splashing about.  He runs toward them with all his might. If there was ever a chance that Bacon would live he'd have to be saved now.  The intense heat blurred his vision, but the villager could still see Bacon and the zombie trying desperately to escape the lava. To his surprise, both the zombie and Bacon crawled onto the spongy red rocks that infested the realm they lie in.  The villager became over come with joy and confusion as he nearly approaches them.  If his beloved pig had survived the burning lava then surely he was meant to live.  Now the only thing left to do was to slay the very zombie whom had been the cause of this mess.  Just as the villager stood in front of them both, he plunged his sword into the cursed zombie.  To the villagers dismay the zombie let out a whaling squeal.  " zombies don't squeal", he thought to himself.  Had he stabbed his beloved pig?  The villager pulled his sword out of the zombie, and as it rolled over, his sight became clear.  His beloved pig Bacon, had melted and fused with the retched zombie.  The villager stood paralyzed, questioning if what he had saw was actually true.  It was no longer his beloved pig and a zombie, but rather some sort of zombie-pig-man.  As the villager laid in shock, the zombie pig stood up, face to face with him.  It let out another high pitch squeal, grabbed the sword from the villager, and drove it though his chest.  As the villager plummeted to his knees he saw a multitude of pigs with zombies trailing behind, coming from the purple glow that brought him here.  In that moment the villager finally understood all of what was happening and began to envision all of what was to come.  As his life force begins to fade and his body turn to sand, he sees the rider on a three-headed beast create another spectacle of purple light, and disappears through it.

to be continued...

14
Other / The Book of Hexidecima Vol. 1
« on: 21 Jun 2014, 03:35:14 »
The Wither King

     Long ago, in a time where the Overworld was ruled by the creatures of the land, 3 aspiring witches sought to reach another dimension.  They searched every text of the witches art they could find that would tell them the secrets to opening a portal to another dimension.  They only found stories with minor information, but nothing ever substantial.  Despite the failed efforts of their ancestors they would try to recreate the brew that would send them into the void so that they may arrive in paradise.  The 3 witches gathered a list of items to fulfill the magic. One of the witches thought that perhaps the murky swamp air was to dense to complete the deed, so they traveled the Overworld. When they finally reach a flat open field they decided to begin their brew.
     It was on this dark and clear night that they would bring about a fate they could have not possibly forseen.  With 1 fermented spider eye, 2 iron ingots, a skeleton skull, and an old broken wand; they brewed a ghastly brew. A great smoke rose up from the cauldron like a geyser from the ground and out came the skeletal beast that only tales spoke of.  His body glistened almost invisible.  His face was a skull with a crown a top his head and he wielded a large iron sword.  The witches were amazed but also very frightened. They tried to flee, but to no avail. The great skeletal beast hissed at them and turned them into an unusual sand. He then took the sand and crafted a 3 headed beast.  He planted a saddle on it's back and said to it in a cold dark voice " you are now my noble steed. I am the Wither King and you are my Wither".  Then he summoned a portal to a dark and grueling place.  He mounted his steed and entered the portal to the place he called the Nether.

to be continued...

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