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Messages - AlbatrosV5

Pages: [1] 2 3 ... 10
1
Guides / Re: Supply boxes
« on: 11 Feb 2014, 13:30:08 »
Combat:
1 Set of leatherarmor (undyed)
1 Ironsword
1 Bow
32 Arrows

2
Guides / Re: Supply boxes
« on: 10 Feb 2014, 14:18:09 »
Redstone:
32 Redstone
8 RS-torches
4 RS-repeaters
1 Lever
4 buttons (stone)
1 Door (wooden)
1 Dispenser
1 Piston

3
Guides / Re: V6: Wilderness Guide
« on: 7 Feb 2014, 15:42:39 »
When you sell land will it reset back into it's original state (i.e. will a hill you flattened reappear)?
If yes, may I assume that chests on a chunk will disappear or become inaccessible when you sell that land?

4
Noobstown General / Re: 2 DAYS LEFT
« on: 6 Feb 2014, 09:01:22 »
Playing Minecraft, playing Harvest Moon, talking to Twist, attempting not to explode while waiting for the release.
Uhoh, Tidal exploding because of the anticipation? DO NOT feed Tidal chocolate in this stage, it will only increase the energyoutput of the potenial Tidalsplosion - no need to take the other solarsystems with us if she goes boom.

Hm, 36 hours to go. Might just be enough time to finish this EU4 playthrough and take a quick look at the new GW2 content.

5
Server Announcements / Re: Auction Preview
« on: 22 Jan 2014, 09:25:52 »
Hm, there might also be another benefit (although not everyone might see it that way). If there is no central Noobsttownmarketdistrict but people still use chestshops, most of these shops will be in the towns. This gives towns the opportunity to create their own markets. It also means that pricesensitive shoppers would look arounf the markets of different towns, increasing the number of people who actually visit other towns (giving the townworld a more "connected" touch. In V5 you rarely had a reason to actually visit towns on the other end of the map.
I just hope that teleporting to another towns spawn will be cheaper or even free to further increase this intertown-travel.

6
Noobstown General / Re: A couple questions
« on: 21 Jan 2014, 15:13:34 »
And of course it would violate Golemrights! Wait, this is not Guildwars and I'm not an Asura - here.

7
I probably would "like" it if I had a facebook account. So I'm afraid I'm stuck with having to like things without a clicking a button.

8
Server Announcements / Re: Auction Preview
« on: 21 Jan 2014, 15:08:40 »
Second part, it will take longer to buy stuff with an online auction system and, with the fluctuating prices that come with an auction system, also more expensive for people if they buy stuff in bulk, which as a result leads to fewer people starting big projects because they will be more expensive, and discourage a lot of people.
Hm, I don't really see big projects at risk. We had people in V5 that specialised in dealing with such bulkorders (without chestshops, some even had huge stockpiles of the most wanted blocks to fullfill orders faster). You told them how much you needed of a certain block and they told you the time they would need to get it. The prices were always quite reasonable and chestshops in V5 had the tendency to be empty when you needed huge amounts of blocks (i.e. 500 red & 250 white wool blocks or 500 stacks of sandstone).
My guess is that V6 will also have bulk-gatherers like these that are very willing to turn quite a profit on bigger orders, so the auctionsystem will not be the only way to do business. Especially in the period of time when all the new V6towns are being made (townprojects, streets, etc.) there could be quite a demand and therefore the chance for noob$ (and earning the reputation of being a reliable bulk-supplier).

9
Noobstown General / Re: A couple questions
« on: 20 Jan 2014, 11:58:23 »
Iron Golhm Generators are not allowed and are seen as exploitation.( I already Asked)
I dont really see whats wrong with iron golem generator, its like saying we cant have a cow farm but the drops are different, and does this mean we cant have gold farms?

Any type of exploitative farms that will alter the economy or give you an unfair advantage over other players aren't allowed... Waterworth is the person to ask if you have questions on any specifics
I dont really get how its an advantage over other players they can make one too.

But you do understand how drastically it will change the economy, right?

Adrian is right, an ironfarm will affect the market much more than a cowfarm (see attachment). So it is for the common good if some types of autofarms are not allowed.


There is also another aspect:
Cowfarms were intended/accepted by Mojang and this server. Irongolemfarms were not, that's why mojang even announced somewhere that they plan to remove that in a future patch. So it is an exploit of something unplanned by Mojang and those things are always considered "unwanted" on the server.

Maybe we will get a comment on this "stating if any"/"which types of" autofarms are actually allowed.

However it might be a good idea to not explain how to build them openly on the forum to not confuse anyone into thinking that they are allowed because they are explained here (unfortunately some people don't really read all off the thread).

10
Server Announcements / Re: Meet the Wild World
« on: 19 Jan 2014, 06:08:30 »
Ok, let's try to calm down everyone and be polite.

Careful Maxl, if you say you speak for all dedicated players, it would seem to mean that in your opinion Esp and me (and other people who you are not speaking for) are no dedicated players. Of course you could actually think that because we have not placed in some toplist of "time spent playing", in that case please be reminded that things like families or work can really be timekillers and the time online in a game doesn't necessarily reflect on the dedication to the project itself. But I'll just assume that this would actually be just a misinterpretation of your words and that you did not mean to imply such things.
However to avoid such missunderstandings please don't claim to speak for others unless they actually told you to do so and you really know their opinions, people might take offense in that and it might just lead to said misunderstandings and wrong impressions that I believe we all would rather avoid.
The same goes for the statement in the way of "I should have asked me because I'm Nr 10/5 in toplist XYZ", that statement might lead to the wrong impression that you put yourself and your opinions and ideas for the server above others who are not on that toplist. Let's just try to avoid such misunderstandings in the future.

Now don't get me wrong, you have of course the right to be annoyed, but Fatnoob has the same right, especially since he is the one who is putting a lot in this project - especially if people criticize things without even having seen them yet like real map ingame. Just wait untill you see the real map so you can be sure that your assumptions are not just based on a misleading map-perspective. So maybe it's time to ask yourself if what you have seen on Noobstown the last 3 years is good enough that you can actually give the serverteam the benefit of the doubt and trust that they will use their experience to make the choices that will be right for the majority of players.

What I honestly really fail to see (probably my mistake) is the big deal about what people here "have gone through" and what there is to be annoyed about that in the first place. The server wasn't availabe for a few months, we lost some virtual goods (that do not have any value in the real world).
That's really a small price for
1. getting a new server with new opportunities to play on
2. having a good live where this is actually something to "have gone through" compared to lives of people who have gone through real losses or real conflicts. Believe me, once you've seen people dying in your hands working in a hospital or saw what people are capable of doing in realworld wars words like "have gone through something" means a lot more than just a little serverdowntime and some blocks being lost due to a server upgrade.
Think about what you have really lost, realize that it was just a few pixels and bytes. Remeber the times you invested to get them and realize that you now have the chance to have that same fun and challenge again - Isn't virtual survival more fun if you start new than just sitting on a bunch of chests full of everything and being bored by the lack of challenge? ;).
Think about those ideas of yours that have not been implemented and realize that not everyone would have enjoyed those ideas and that the serverteam tries to reach a consensus that benefits all players alike.
Think about the time you couldn't play due to the upgrade and the rather unfortunate delay. And then remember how much fun it will be to see all those people again who have left the server bored of the old V5-stuff, returning to see the new V6-stuff.
Think about Fatnoob reacting a little annoyed in reaction to your annoyance, and realize that despite him being the one and only godly overlord of noobstown *praise be to his name* he too is actually just some dude working his butt off on this server and having feelings (and a justified pride in his work) and nerves (worn thin enough already by all the technical challenges). So cut this poor chap some slack and try to say something nice about the things you like about the V6 instead.

Maybe it will help you see that actually everything could work out just fine with V6.

Now all these changes, excitement for some/apparent disappointment for others, and of course the long wait (due to the unfortunate and long delay) are taking a toll on everyones nerves (including Fatnoob, Eps, me, herobrine). So maybe it is time to take a deep breath, look at the countdownclock and try to find inner peace, smile and repeating the mantra "All will be fine. All will be fine. All will be fine."

"All will be fine. All will be fine. All will be fine. All will be fine. Oh come on you darn thing start counting down!"

11
Server Announcements / Re: Meet the Wild World
« on: 19 Jan 2014, 04:28:44 »
I love both new maps. On the paper it might look artificial, but you have to take the sheer size in acount, you will not see that some biomes are circles because they are too huge too see the whole border. The sheer distances and a lot of details get lost in the birdseye view and due to technical limits of the preview map (so there might be flower forests, flowers are just not rendered by the map as the map as it is right now already is a big amount of data too handle). So don't let the maps view fool you.
On a sidenote (as this biome was mentioned earlier), I think (not 100% sure) I actually saw at least one roofed forest on the map (just can't load the map atm to get the coordinates, might do that later when the map is available again).
And honestly, in my opinion the original minecraft seeds found on most other servers/singleplayer are often simply boring (and repetitive) or outright ugly/useless - they might have a few nice spots, but unlike in singleplayer or much smaller servers on a server like this here with lots of people those few spots will not be enough for everyone. Those new chains of mountains with snowy tops, usefull rivers that are not interrupted by dry stretches (and connected with each other), volcanoes, plateaus, mesas, canyons (not just ugly ravines cutting through everything, but real canyons) - I simply love it. And I dare say that most of the people will be happy to see something different from the casual biomes of singleplayer and most other servers out there.
And what is the fun of exploring when all you see is just the usual biomes? This really is completely new terrain to explore (one reason I don't look for a buildingspot on the wildernessmap yet as I want to actually explore and dscover that spot myself). These are things you haven't really seen on a noobstown map yet. It really is a new world, not just another minecraftseed.



You might want think a moment about who really has a right to be annoyed at this point.
If this was a commercial server and we were customers I might agree with you - but this is their own private server they SHARE with us (for free!). They put a lot of work and money into it. So in my opinion (not in anyway related to fatnoobs opinion or the servers team) you might want to ask yourself the same question.
Ask yourself how it would feel if you spent 3 years providing a server for friends, costing you a lot of reallife money, nerves and time. The time THEY invested was for US, the time WE invested was for US as well (not them). They didn't gain anything from it - still they kept doing it - for us. It is their own private server, we are the guests they let play on it. so it is their vision that should be implemented. And despite that Fatnoob and the others still listened to every single idea that was put out, some were considered and implemented (like horses, seperating wilderness and townworld etc.), others were dismissed. If your ideas were among those not implemented that's sad but they might simply have a different vision for the server. And As everyone has to learn in their childhood you can't always get what you want (especially if it's others that have to do the work for it). Also don't forget that other players might simply disagree with your ideas (like using the original wilderness seed). If you want to see your own vision fullfilled there is an easy way - roll up your sleeves and create your own server, you probably won't have as much time to play then because a server is a lot of work but it will be just as you wanted it.

Did you ever consider asking some of your most dedicated players what they might like or not like for V6 before all the development work started? I know I was in the top 10 in total time spent in V5.
Everyone was able to give their feedback and ideas in the forum, although most preferred to do so by chatting directly with someone in the servers team. Of course not everyones ideas fit the servers vision, so not every idea was aggreed with.
If this was your baby who would you rather ask. Those who invested a lot of time for their own playing experience - or those who invested their time to help others (like the mods) and those who gave a lot of money (speaking of more than 100$ here - not for the shop but for the purpose of supporting).
I can't say that I myself feel in any way overlooked with my opinions. Whatever was written in the forums/chats was acknowledged (a simple "We'll think about it" is enough for me as i trust into the fact that they'll really do think about it). So from my point of view I'm very happy with all the efforts and ideas * the servers team put into V6.

* Even those ideas I don't agree with, as I can easily accept that the admins have to take into consideration whats best for the majority.

12
Server Announcements / Re: Meet the Wild World
« on: 18 Jan 2014, 14:41:07 »
I think there are tons of opportunities to create more than a "featureless place with houses".
Of course it depends on the creativity of the townmakers. It will end up rather featureless (in regard of the terrain, not the architecture and such) if the town is created at the drawingboard with symetrical roads cutting everything in squares (like many new american cities). But if the features of the terrain are kept alive in a town by fitting it into the landscape (allowing for free natural space between plots or plots and riversides/waterfronts/hillsides) than it will be a much nicer visual experience.
And the map seems to offer both. There are big flat plains for more towns that prefer a more modern aproach of symetrical roads/plots (where the land is flattened to create an efficint use of space). But there are also lots of opportunities to let the features shape the town (see attachment for just a few examples).

13
Server Announcements / Re: Happy New Year!
« on: 17 Jan 2014, 17:16:01 »
The only downside to a 1.8 update would be that the plugins would still have to be altered to work with the new update, and people who use mods like Optifine, such as myself, in order to play the game effectively would have to wait some time for that to happen, as Optifine is not even updated 100% to 1.7 yet.


However, I can't wait for the server to finally release. I haven't played survival since V5 went down, and have only played a game type called Dwarves vs. Zombies.
What's actually the current version I would need for texturepacks and mods (minimap) on the sevrer? 1.7.2?
Haven't played in a while and apparently I'm already to old to keep up with these constant changes. :P

Dwarfes vs. Zombies? Isn't that what minecraft is like when nebih or DwarfLeon are around? Well, still harmless compared to Tidal vs. Zombies - the things that she can do to a zombie with her axe... there is a reason creepers are afraid of kittens.
It's really time to see all you frea~ uhm lovely people again, playing guildwars instead is really getting boring.


Hm new year, if there was a big fireworks party planned for New Year that we had to miss - we could still have that. Jan 31st is Chinese new year in Asia and they love fireworks.

14
Server Announcements / Re: Meet the Town World
« on: 17 Jan 2014, 16:58:29 »
It's like the lakes and boats in an amusement park.

15
Set up a basecamp and start exploring untill I find a nice spot.

Or try to get a bunker built before all these mad scientists and warlocks reach the volcanoes.

I wonder if it would be a lucrative idea to set up a "Mount Doom s****yard and pawnshop! We buy your gold/magic artefact! Hobbits welcome!"

16
Server Announcements / Re: Meet the Wild World
« on: 17 Jan 2014, 16:53:05 »
Hey Joe, could you show me a few screenshots of this area? Just so me and Esp can confirm we want this volcano? ;)Small Volcano but an island of desolation, gravel and dead trees etc.

ooh thanks :) I think that might work.. Esp?? Thoughts? :3
Esp already told you his thoughts a few posts earlier, why does he answer your question before you asked it? Have you guys messed with a timeexperiment again? You always mess up both of your timelines with that!
No more timeexperiments for you, try something usefull for a change. Like geothermic magma-energycores or some highly flammable and combustible plasmathingies - just don't TRY TO MIX BOTH.

I wonder how much they listened this time.

17
Server Announcements / Re: Meet the Wild World
« on: 17 Jan 2014, 16:43:57 »
At which coordinates will we spawn in the wilderness? 0,65,0?

Close enough, it'll be more central to the large open plains we mapped for the spawn/chunky tutorial zone.

-504 65 -416
Thanks

18
Server Announcements / Re: Meet the Wild World
« on: 16 Jan 2014, 14:18:36 »
At which coordinates will we spawn in the wilderness? 0,65,0?

19
Server Announcements / Re: Meet the Wild World
« on: 15 Jan 2014, 19:49:30 »
Even the villagers love V6, they were used to ravines going through their villages, caves full of zombies or even old mines with spiderspawners. But in V6? They will find next to their village - a colf course!

Luckily I don't like golf, so they are safe from me :P

20
Server Announcements / Re: Meet the Wild World
« on: 15 Jan 2014, 10:03:37 »
Well, it would make sense when the upload of the maps on the site (and probably the upload on the server as well) are part of the last tests and preparations that will determine if and how much there still needs to be done (bugfixing etc.). These might be the final preparations and if they are successfull we might get a rather short countdown. And a shorter but safer countdown would probably be a wiser move than a longer but not that certain countdown (that could pe stopped/postponed by suddenly occuring bugs in the final preparations).

In short, they might just want to be on the safe side this time and rather make sure everything runs fine instead of risking another long countdown that might get stopped by problems.

21
Server Announcements / Re: Meet the Wild World
« on: 15 Jan 2014, 08:42:48 »
This was the last info about launch I remember:
... However, we have quite a large break which will roughly last until the 20-29th of January which we plan to slot the release sometime during the 2nd-29th. Unfortunately, I cannot give a specific date but use that as a rough estimate. When we feel it is appropriate to restart the launch clock we will do so. ...

Is the map currently offline or is my internet sabotaging me again (town map worked fine for me yesterday, not today though)?

22
Server Announcements / Re: Meet the Town World
« on: 14 Jan 2014, 19:56:51 »
Hm, very interesting terrainfeatures. Volcanoes, glaciers, good rivernetworks, huge canyons and cliffsides and lots of nice little details.

If I was planning to build a town though (which I'm not) my favourite spot would actually be the simple (but quite big) island at -1'000,65,10'000 - reminds me of Manhattan or Paris L´Ile de la cité, Venice, Cologne.
And it has place for a great natural harbour (you could even sell townplots for shipbuilders). It would also allow for nice huge bridges once it expands to the other riversides.

That would be pretty awesome, or how about a town inspired by Venice, Italy ;) something to think about
Hm yes the small Islands could be used for that (the big one would need a few artificial channels like real Venice). 8000,65,-5000 would also be suitable for something in the style of Venice.

But I just realized what that bay/peninsula next to the Island reminded me of (I just had to turn the map 90° to see it) see attachment

23
Server Announcements / Re: Meet the Town World
« on: 14 Jan 2014, 18:08:43 »
Hm, very interesting terrainfeatures. Volcanoes, glaciers, good rivernetworks, huge canyons and cliffsides and lots of nice little details.

If I was planning to build a town though (which I'm not) my favourite spot would actually be the simple (but quite big) island at -1'000,65,10'000 - reminds me of Manhattan or Paris L´Ile de la cité, Venice, Cologne.
And it has place for a great natural harbour (you could even sell townplots for shipbuilders). It would also allow for nice huge bridges once it expands to the other riversides.

24
News / Re: So Snowy
« on: 10 Dec 2013, 10:38:54 »
No snow over here yet, just the usual smog (around 400) which would turn any snow into a dark grey mass within an hour anyway.

25
Server Announcements / Re: Unexpected Sad News!
« on: 1 Nov 2013, 17:41:05 »
100th comment.  8)
Stay on topic please or Waterworth might have to ban you.

 :P

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