Firstly thank-you for putting forward some honest feedback, I very much appreciate that you've done so. I will however try to go through and bring forward a discussion on a few of the points you've made, hopefully so we can either look into how we could solve your concerns or to clarify things. I'd appreciate a rebuttal if you have any feedback on what I've said though; I'm happy to have an open discussion.
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First off around 50% of the nbz are owned by 10 players who aren't really spending it, I read on a post about v6 was to try improve the economy and more trading between players, but when 50% of nbz is staying with 10 players (Start of 2016 was only 35%) who don't spend it and probably 48% of the left-over nbz are in banned or inactive players.
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I can understand what you're saying but despite the fact they might hold many millions of the overall economy that doesn't mean they're not specifically spending it; any smaller transactions they make are more likely to go unnoticed because it makes up a smaller percentage of their overall wealth.
Secondly just because they hold this money it doesn't mean that other players can't hold it too, as Adam suggested above. Unlike in the real world the economy where wealth is disproportionately actually shared out, in Noobstown the total amount of money is seemingly infinite, so just because one player has a million Nbz, that doesn't mean it's any harder or less likely for you to get that too. They've spent years building that money up over time, which is something you or any other player could do too.
Lastly on this point, them holding that money shouldn't really impact you or any other player in any way, it's not like we're all relying on them to share it out for us to get money. If you literally just ignore the fact they've got that money it doesn't change how the server operates at all, if anything them having it is a benefit in that they could share it if they wanted to.
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not much nbz are in player to player trades.
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While I agree that the amount of money generated from
/shop way exceeds the total values of player-to-player trades, it still doesn't mean that there aren't player trades. Barring a few gimmicky items from villager trades, there is currently no ability to purchase anything directly from the server; if you want to buy something the only way to do this is from another player at the moment. Since the chest shop sign changes in September last year there have been over 50 million Nbz in trades through the signs, and that's made up of the average transaction being just over 1.2k Nbz. That's quite a lot considering the player numbers we have had more recently. Plus there is
/auction and direct trades between players, which normally tend to be higher value 'one of a kind' type items or bulk trades.
I agree that a lot of the money has become locked in to certain players, but that has been built up over the years by those players, and it doesn't in any way mean there isn't still an infinite amount of money for everyone else.
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So I think a v7 will help clear all the nbz being stuck in like a black hole.
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Surely in that sense we'd just end up in this exact same point again in a few years? If you have a way you think we could combat the
black hole I'd love to hear and potentially implement something.
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Also how good was v5 to others. I didn't come in v5 but I've read and heard so much about how good it was and a bit about v5 wild world. After reading all about this I've started feeling a bit emotional over v5 being gone even though I didn't play v5 and came in v6. I see a lot of the older players really missing v5
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I think a lot of what you hear about V5 stems from a
nostalgia effect that things seemed 'better back then', when really we were at a much worse point for progression than we are now.
While I agree the player numbers were higher back then I don't think that's because the server was any
better at that time, it was different though. As both Adam and Pidge above suggest, V5 had a number of major problems which meant we needed to act and move forward if we wanted to sustain the server longer term. The economy was different because of the server shops available (it again had the money pooling with certain players) but also suffered from constantly reducing prices as players attempted to undercut others. Because of the free-build options much of the world was completely trashed, something that either meant it was difficult for new players to find a nice unaltered spot, or put off players when the first thing they saw was a world of dirt pillars or big pits. There was also constant mass-griefing and stealing of blocks because we had no protected areas outside of towns, this meant if you lived in the wilderness you had to be constantly monitoring your things or simply hide away from anyone new.
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and I think if we do a v7 like a v5 we could go back to the 45-60 players on. (I've heard it was around 45-60 players been on at once before).
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I do hope we'll attract both new players back to the server and see some of the older players come back, and I have been worked on and am still working on loads of changes to make the server easier to play on and hopefully more enjoyable, this does take time though.
The numbers changed dramatically between V5 and V6 for a number of reasons. Firstly many people didn't want us to reset at the time (something that might cause similar upset with your V7 idea) so fought back at the idea of doing so. Several things meant there was a long delay between the versions that caused certain people to give up on waiting for V6 to arrive, and once it did arrive there were people who didn't like the limitation changes we'd initially implemented, since then we have addressed most of those initial complains in some way though.
Just to touch a bit on what Pidge's reply explained, I believe that the people who play on Minecraft servers as a whole has changed massively since V6 started. I'm going to generalise a lot here, but most of the new Minecraft players are younger people who simply want a few minutes of fun with instant gratification or to do something that they compete against their friends with potentially very specific predefined goals they can hop on and do. Noobstown offers limited options for both of those things, we cater for a completely different audience in some senses; we offer a very long-term gameplay option with levelling up taking literally years and don't force anyone into doing things they don't want to, Noobstown is offering a survival experience where you set your own aims and work towards them as you want to. The Minecraft player base generally has moved away from a pure survival experience; either people have grown out of the game as they've played it for years and decided to move on, or most of those players who are still interested in survival will have already found somewhere they enjoy sticking at, in the same way that we have many dedicated players who stick to Noobstown.
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I heard it was free wild world when you didn't need to claim chunks like you had like no limits. So you could build rail tracks to your friends houses.
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You are correct in that the wilderness areas were completely free-build, but see above for why we chose a different approach in V6. If you can think of a nice way we could allow you to build between land (for things like tracks) but still keep things fair and safe I'd love to hear it and see what I can do about implementing it.
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After all I think if we did a v7 something like a v5 the server would grow more.
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Just to round things off I can definitely understand why you might think that, the fresh options would give everyone a level field and a chance to start over. My concern in doing so would be that we'd alienate the smaller numbers of existing players we have right now. Lots of players who are here right now don't want to lose the things that they've spent literally years working on or they're in the middle of doing. If we look back to the experience of a lot of players between V5 and V6 there was a lot of backlash over our plan to reset things.
I'd much rather try to fix the concerns you've got currently than simply declare them as unsolvable and just delete thousands of hours of hard work and memories of hundreds of people.
As I said right at the start, I am open for a discussion of this topic, while I have tried to explain my reasoning I would love for you to make comments back of your opinion on anything I've said so I can try to solve or address some of your concerns.