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Messages - ItsLawrence
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576
« on: 18 May 2016, 21:52:45 »
I would like firespread to be optional on chunks too. Mainly because it makes removing water much easier.
For example, when making a giant underwater dome or building, the best way to empty the inside is either with a bunch of sponges, which are disabled, or filling the inside with wood and then burning it all out.
Using wood really doesn't seem like an efficient way to remove water  even if we allowed burning. Sponges will be coming as part of the updates this Summer along with lots of other things, so you'll be able to use them for that if you want to. For now though if you use sand and then place slabs or torches at the bottom as you dig it out you can easily dig out massive areas quite quickly  . I do appreciate you putting forward you like the idea of allowing it though, if anyone else has any comments too please put them forward.
577
« on: 18 May 2016, 17:59:47 »
... Okay straight into it alot of us know what it is like to by forest land in minecraft and be left with nothing but an enchanted axe for hours to tidy it all up so we can build a pretty little house right?
I don't mean to sound lazy but it really is a real tiring process and I was wondering is there any way it can be designed into the chunky system that fire spread will only work on the chunks that our owned by the land the source of a fire was sparked on.
So in basic form is there any way to make firespread that you can enable and disable and it won't attack anyone elses land  ...
We currently have the normal Minecraft fire ticks to be off completely, which means that fire doesn't spread or go out anywhere in any of the worlds. If we were to introduce your idea it would cause people who have got perpetual fire to lose the ability to light something and for it to stay lit forever. While I do understand your idea and reasoning behind it, I'm reluctant to change this because many people like the fact that fire lasts forever wherever you light it; we can't have both otherwise fires would never stop they'd just burn down everything on your land  . I am open to feedback and comments though, if enough people like your idea and agree that it would be better than the infinite fire then it is definitely something we could do. If you want to remove trees quickly for now use mcMMO's treefeller?
578
« on: 16 May 2016, 21:03:31 »
Please read If you use hoppers As several of you have noticed over the last few days the server has been experiencing some quite extreme lag, this appears to be caused by a problem relating to how hoppers deal with protecting the flow of items, every single second the server is having to check for thousands of different hoppers around the worlds and to try and limit these accordingly. This isn't sustainable for us going forward, so we're going to have a make a minor change to how hoppers and blocks which store items work on Noobstown. We obviously don't want to punish you for making big redstone machines, they're really cool, so we're not going to limit that in any way at this time. We do have a solution to this problem though which is like to solve the problem we've currently got. It will be happening in two stages to make sure you get chance to make your items safe, (these don't apply to the wilderness world since that uses the /wild unit protection which works differently): Stage 1 (Today Already Done):- You will no longer be able to place hoppers underneath or pointing into any block which can store items (chests, other hoppers, droppers, etc.) that you do not own (using LWC (/cprivate, /cpublic, etc.)
- You will no longer be able to place blocks which can store items (chests, hoppers, droppers, etc.) in a position where a hopper you don't own would be pointing into that block you're trying to place.
These two things should make safe any issues with people trying to steal your items or annoyingly give you items when you don't want them to. Stage 2 (Likely in a week or so):We're doing this at the earliest of this coming weekend to give you a few days to adjust the following on the tiny chance you fall into the situation explained below. - We will be turning off all hopper flow protections. Effectively meaning if you've got a block with a hopper flowing in or out of it then when we make this change the items will flow irrespective of any LWC permissions set on either of the blocks.
- Both the block (chests, etc.) and the hopper will be protected individually from players just looking and taking items manually, but moving forward items will freely flow between hoppers and blocks they connect with, irrespective of ownership. This really shouldn't be an issue for the majority of you, your items will still be safe because of the changes made in stage 1. The only issue is likely to arise if you already have a situation where you've already got a hopper following in or out of a block you don't own (or the other way around). If you have then you've got a few days to fix this by moving the blocks so they aren't touching or pointing into each other.
I realise this change might not be something you all want, but it will make things safer in the long term, we need to consider the well-being of the server as a whole in terms of the lag being caused by this. The impact of this change is likely to be non-existent for the majority of you and only minimal for those it does effect. This might have been quite a confusing post because of the specifics of the issue, so if you've got any questions please do feel free to ask them, I'll happily demonstrate what the change is and how to solve it etc. in-game if you contact me.
579
« on: 15 May 2016, 20:31:11 »
Wait I'm confused... It takes items out of chests? Or does it put items in the chests?
Using hoppers you can now both put items into Chestshop chests and take items out of Chestshop chests  . Both, either, and neither all work  .
580
« on: 15 May 2016, 00:06:09 »
Just a small update to let you all know that earlier today we introduced a change to Chestshops such that you can now use hoppers to take directly out of the chest that is the shop. (As long as it already has rights to do so due to other locks.)It wasn't possible to do this before, and it is obviously only a minor change; but this now allows for you to easily and quickly make automatic refilling/emptying shops as well as have mass purchasing with just 1 sign. It's a small change which could allow for some really cool automated shops if you make the most of it. All shop chests now automatically allow this, so if you've got any with hoppers below already, they are likely to already have begun emptying. I hope you enjoy this change but as always any feedback is appreciated.
581
« on: 11 May 2016, 18:10:21 »
Todays my birthday may 10th I'm 13!!! I'm officially a teen!!!!! 
A day late now, but Happy Birthday!
582
« on: 7 May 2016, 12:26:17 »
Have the April winners been announced?
As explained in the post about us bringing them back about: ...We'll be posting the top voters each month hopefully within the first weekend after each month ends...
We'll try to do them in the first weekend of each month, might be late a few times, but that's our plan anyway. This weekend is the first full weekend in May (because last Saturday was still in April  ), I've now done them though: https://www.noobscraft.com/events/top-voters-of-the-month-april-2016/. Just be aware though that the next month starts automatically on the 1st without the post so you don't need to worry about the months having odd numbers of days because we do it later one month compared to another.
583
« on: 7 May 2016, 12:16:53 »
Great thanks to everyone who voted last month we got a total of 666  recorded votes (slightly down on last month, but still a great amount). We're very grateful for everyone who voted and remember every single vote gets you 2,500Nbz straight away, plus enters you into this competition. The Top Voters for April 2016 were as follows: They've all won themselves the money prizes plus Othyem has earned the rare head for being the top voter again. Those with + amounts next to their name have earned the bonuses for being in last month too! The base prizes are as follows: Rank 1 - 100,000Nbz Rank 2 - 80,000Nbz Rank 3 - 60,000Nbz Rank 4 - 50,000Nbz Rank 5 - 40,000Nbz Rank 6 - 30,000Nbz Rank 7 - 25,000Nbz Rank 8 - 20,000Nbz Rank 9 - 15,000Nbz Rank 10 - 10,000Nbz If any of those in the top 10 list make it into next month's list too they'll earn a bonus 10,000Nbz on top of the prize for their rank too for each consecutive month they've been in the top 10 for! (So those with +10k this month could get a bonus 20k next month  , and the rest still +10k if they keep in the top 10!) For more information about this read this post. May's competition already started on the 1st so be sure to take part to try and get into the top 10 for this month! Use /vote in-game or visit Noobscraft.com/pmc! The Top Voters for this month (May) will be announced hopefully in the first full weekend in June!
584
« on: 7 May 2016, 11:57:46 »
Just a quick update to let you know that the Mining world, Nether and End worlds have all been reset for May!  We're now also using Minecraft's built-in world borders for all of those worlds too, so you should be easily able to see the border from a distance now (big flashy wall now), but be warned if you've got any homes, etc. which were set outside the border previously, because you will be hurt slowly if you are outside of it now.
Another note: earlier in the week we adjusted a few things about spawning of mobs in the Nether, so hopefully Wither Skeletons should be easier to find now, sorry about that issue if anyone couldn't find any  .
585
« on: 4 May 2016, 23:05:20 »
586
« on: 2 May 2016, 17:37:46 »
Just a small change: we've changed it so that you no longer see the "You Died!" screen with the respawn button when you die on the server now. You will now automatically instantly respawn in the world at your appropriate spawning spot. (Normally wherever your /spawn takes you), with a new 'You Died!' message shown instead. This should hopefully stop the issue of getting stuck on the death screen too!Along with the instant respawning, now when you die we've made it show the world and coordinates you were at just as you died. This should make attempting to find your previous spot much easier for those of you without the /back options and might just be useful in general to know generally where you were. I hope you like this small change, but any feedback on it would be appreciated.
587
« on: 2 May 2016, 04:51:52 »
I think that you should make /shop as part of member so it's more of an insentive
If you read the post it explains we don't want to exclude those who aren't Members, we don't want to limit their features; the only limits that they'll have going forward are those which involve the site in some way, that's the whole point of this change: to remove any of the previous member-only exclusive features. We want people to be able to play without having to sign up now if they don't want to, /shop is an enormous part of how to get started on the server and it would be extremely difficult to play without it, so I'm not really sure that it would be a good idea to limit that for anyone. We could maybe consider making it give less money if you're not a member, but removing it would make it far too difficult to get started when not wanting to join the site and would be a step backwards in limiting things in my opinion. If anyone else has an opinions on this though please put them forward.
588
« on: 1 May 2016, 22:24:11 »
As originally announced just under a month ago we've made further changes to the old [New] rank Noobstown today. From today new players who connect will simply be referred to as a [Player] (and [P] in tab), they'll still be in the grey colour but won't be branded as being 'new' anymore. We no longer require them to register for an account for most of the perks in-game so we feel it best to reflect this with the rank. They are no longer limited by land or channel changes, etc. These new players will now have almost all of the same perks as being a Member but obviously will be limited for several of the site features and a few things in-game related to that, but they should be considered just as welcome as any Member. We really hope you'll all embrace this change and begin welcoming the new players as though they are part of the community already and not someone who has to register to join us  . Obviously they can become a Member by registering, but this isn't required for them to be a part of the community. There will be further changes to the tutorials and guides to reflect these changes soon. Any feedback about this will be gladly accepted too though.
589
« on: 30 Apr 2016, 19:16:40 »
...so anyway Im having computer problems, like a broken screen so I may be gone a little longer so II was wondering if I do end up hitting the 3 month mark will I lose all my stuff anyway from an automated system or is there a way to postpone all of that? If their is a way to plz feel free to let me in thx BTW-writing all this on a phone is not easy XD
I've added your name to the list of people whose land shouldn't be removed for the time being, it's not an automated system anyway so all going well as long as you're back reasonably soon your wilderness things should be still here when you get back. If you're in a town you'll need to contact the town staff separately though. I look forward to seeing you back on again soon  .
590
« on: 18 Apr 2016, 18:04:19 »
For the new towny update will it be like a v7 so everything resets or just everything in town world or nothing?
Apologies I should have explained this in the original post, no it isn't another version, this will be simply replacing the Towny system we currently use, almost everything will still exist when we change over. The change is simply to allow us to fix some on-going bugs, to support updates faster and to introduce new highly requested features which aren't likely to be supported by the current third-party developers which make Towny at the moment. No builds, towns or plots will be cleared or lost because of the update, some things will be changing which will be explained in the update post I mentioned above, but your builds won't disappear. This is part of the reason why the development has taken so long because we want to support the current towns, plots and world. We created Version 6 for it to be continuous and for us to be able to keep introducing features over time without completely deleting everything, it was designed to be the last version of Noobstown. We have resetting resource worlds and the natural land in both the Town world and Wilderness can't be griefed or ruined since you have to own it. The worlds are more than big enough to support the players we have, and no one has even reached the cap in any of the mcMMO skills yet. We really have no plans to ever move beyond V6, there are/will be sub-versions for some of the larger updates, but not likely to ever be a whole reset like previously again; and that's true for the Noobstowny update too.
591
« on: 17 Apr 2016, 13:21:26 »
... Also will the snowball rewards be using the existing tokens?
They will be using the Snowball Winners Tokens which are given to the winner of each game.
592
« on: 17 Apr 2016, 01:03:28 »
Awesome! will Sponges be the 1.8 type or the old type of soaking up water? I think the old type is much better!
They'll be normal vanilla sponges.
593
« on: 16 Apr 2016, 21:43:30 »
An update about what we're up to and our plans for things to come later this year - The Biggest change since Version 6 began over two years ago! As many of you will have noticed over the last few weeks our player numbers have dropped quite dramatically, we just want to make an update post to let you know that we've definitely not just abandoned Noobstown, we're working hard behind the scenes to bring you a number of highly anticipated updates later this year. There are still a large number of you, but at the moment it seems you're sticking around on the server for less time, this is just to update you about what we've got planned to make sure you know we're not just letting things slip away. Firstly I just want to remind you all that you can have your say on what we should be working on sooner by voting at https://www.noobscraft.com/work/. Over the last few months I have personally put an enormous amount of work into making a large number of the features you all requested, ready to be put into place, our plan is to make one massive update to the server later this year which is why it might seem like things have slowed down at the moment, but the work being put in definitely hasn't slowed! On to what we've got planned as part of this massive change though. These things aren't just what we're hoping to work on this year, but they will be all released this Summer (likely June or July) or certain parts before if we're ready to go with them early. Just to be clear , they will be released later this year, they're not here just yet. I know we've not been good with release dates previously, but these things will actually all be ready for release this Summer! Almost a year ago we announced that we'd be moving to our own system for Towns, and yes we finally will be this year. This Summer Noobstowny will actually be coming to Noobstown! The system itself is almost completely done, it's going to go into a private testing phase soon, but will definitely be ready for release this Summer! As explained when we first announced it, it is based heavily off the existing town system, if you've used Towny on Noobstown already you should have no problems with the new system, but there'll be a post explaining a few of the changes we've decided in a few weeks. We'd love your feedback on that to help shape it to be a system you want to use and enjoy, keep an eye out for that announcement. ( The Work item) This change will also allow us to support many of the great features which the Wilderness currently offers but because of the lack of protection the old town system didn't, look forward to that! For example Armour Stands ( The Work item). It has been over a year since Mojang began allowing you to change your Minecraft username, since then if you've changed your name after playing on Noobstown we've blocked your access. However this is likely to change this Summer! Over the last few weeks I've put into place a number of the last few steps to allow us to move to allowing you to keep playing on Noobstown if you've changed your name. This will hopefully be available at the same time as the release of Noobstowny. Again we will announce this beforehand, along with how exactly it will work ( don't update your name yet because your access will still be blocked for now), but this is definitely coming this Summer too! I know a number of you are waiting for this and we really appreciate your patience with that so you can keep playing Noobstown, but it will soon be possible, just a few more months to wait! ( The Work item) There have been a large number of Wilderness changes which have been requested and issues reported to me. A large number of these will be fixed too! Specifically we will definitely be introducing a free Wilderness chunk count command, so you can see how many free chunks you've got left to use up ( The Work item). Plus there will be a number of fixes to some small bugs which have been reported over the last few months. ( This Work item) - We'll finally be adding a Head Shop so you can buy everyday heads for decorative use around your builds! (This Work item)
- Sponges! We'll be allowing sponges to be used to soak up water like they normally should in Minecraft in all worlds! (This Work item)
- We'll finally get round to updating the VIP Shop to work similar to the new /shop option. (This Work item)
- We'll begin to allow slime blocks to be pushed/pulled by pistons within your land in both Towns and the Wilderness! This is something which will allow for some really cool redstone creations to be possible but also still be safe. (This Work item)
- As explained above we'll begin supporting armour stands in the Town world too! (This Work item)
- We'll actually get round to releasing some rewards for playing Snowball! (This Work item)
That should complete 10 work items from the list, including a few massive ones! There may be more too as we work things out more specifically. We're really excited about what is to come, and I appreciate that not much might be happening right now, but things really are coming very soon. There will continue to be monthly themes going forward, but we'll be stepping up our game with these again over the Summer too, especially with our new 'Content Creator' rank! We're a community which runs and survives for you guys, and we really appreciate that you've chosen to play here, and especially those of you who have stuck around while we've been a bit quieter. We're really planning to push ourselves forward to try and bring us back to a stage we used to be at over the next few months, so be excited for the things we've got to come! Thanks!
594
« on: 13 Apr 2016, 21:59:11 »
I thought dadjaeger stepped down as a moderator or something, but [content] is a [mod] too, i guess.. what if it's a [builder] that has done quest stuff and is rewarded [content], or is it limited to mods and not [member] [builder] or eh [veteran] etc?
anyway, glad to see jaeger still doing its thing as a mod.
DadJaeger is still a mod yeah, he hasn't stepped down, but now also has the ability to help us with quests and other themed things. Currently we're only giving DadJaeger the 'Content' rank but there will likely be others in the future too; it will most likely be players who have already been part of the Moderation team since the rank has the ability to do things which require a large amount of trust from us. But again that might change in the future as we progress and begin to make use of the new rank more. The 'Content' rank has all moderation rights too though so they should still be treated as a Moderator with extra abilities. If you've got any ideas for Quests or themed months please suggest them and we'll definitely consider them, and if you're interested in being staff yourself please feel free to apply too.
595
« on: 9 Apr 2016, 20:16:00 »
All old Supporters should now be a Veteran both on the server and the site now! If you've got any problems with this please let me know  .
596
« on: 6 Apr 2016, 21:54:24 »
What if we have applied in the past? Do we have to reapply?
If you have already applied you can re-apply if you want to, but you don't have to. You can do so either by editing your existing post if it will let you, or just post another reply.
If we have applied for a Staffing role previously, would it be an idea to spruce up our applications and make them a bit more 'up-to-date' so to speak, because I know I talk not only for myself but a few others that have applied months ago but are still interested but may be a little concerned because our applications where from a while back they might be skipped over.
Also, in regards to the Builder and Content rank, you mention it's not possible to apply for and will only be given to those that directly contribute, my question is what is the best way to get our foot in the door per-say' and help with future builds and quests with no direct way of 'Applying'. Will you just ask people, or should we contact a staff member privately about wanting to help out, or something else entirely. I only ask this because again I know of a couple people who would be interested but maybe aren't entirely sure on how to get involved. ...
Feel free to adjust your application if you want to, or make another post if you feel it would be better, but it isn't necessary if you already have one the content you provide in your applications won't be the deciding factor, it's just to register your interest and let us know a bit about you and why you would like to join the team. We're way more interested in if you're actually being helpful to others in-game. As for the Content rank, that is currently only likely to be given to existing staff which we have already (obviously if you apply and become a Chatmod you could work up to it though), it has a lot of extra powers for allowing the creation of the Quests, etc. so it will only be given to a select few as we need them. As for Builders they are selected by Foob when he needs assistance, so you can't directly apply for that, although if you speak to Foob ( if you can manage to actually see him in-game  ) he might be interested.
... if we applied and are still interested in applying, do we update our applications? especially if they are way back a bit, are all the applications in the whole thread for active players still going to be considered?
As I said above, if you want to you can update your applications, but you don't need to. We will look back through the applications as we need staff so don't worry if you make yours some time ago; but if you want to apply with an updated version feel free ( but don't just repost exactly what you did previously).
Hopefully that answers you all, if you've got anymore questions/feedback please just say  .
597
« on: 5 Apr 2016, 18:11:06 »
598
« on: 4 Apr 2016, 21:13:15 »
As part of our ongoing process to try and improve Noobstown we've decided to make a few adjustments and changes to some of the ranks on Noobstown that have remained reasonably constant for the last few years. The following changes will be coming to Noobstown in stages over the next few days/weeks. Firstly we're introducing a whole new rank of people who will assist the Admin team with the direct creation of Quests and themed items. These people will have the new [Content] prefix in-game and will be in light blue. They're still moderators too on top of that though. We'd also like to give a great welcome to the first member of the Content team: DadJaeger, he has already assisted us with consistent moderation for many years and with previous quests too, so we think it's a great role for him to move on to. Other players will likely get this role in the future too, but for now it's just him. We hope this new rank will allow us to bring you more and better Quests going forward with the ability for more than just myself and Foob directly creating them in-game, look forward to some of the improvements from this soon hopefully! It will not be possible to apply for this rank directly, it will be given to those who we believe are suitable to have it.Secondly we're going to be phasing out the 'Supporter' rank. This rank was created many years ago for those player's who donated for something other than VIP or when they're VIP ran out, it hasn't be possible to gain for many years now, gives you no extra perms and we think it's time to phase it out. As a thank-you though; all existing Supporters will be upgraded to Veteran for free, giving them all access to the perks of that rank. This change will be happening over the next few days. Next we're going to renaming the rare 'Architect' rank to be 'Builder', this rank was never publicly announced previously, however it's for those players who currently are or have previously contributed large builds to the public areas of the server, such as the spawns. They don't have any extra special abilities or permissions, it's just our way of saying thank-you. Again it isn't directly possible to apply for this, we will give it to those we believe deserve it and have actually contributed to the server builds.All other ranks will remain the same for now. As always we're still on the look out for people to join the ChatMod team, you can apply here. If you're considering this role now might be a good time to apply if you haven't yet *hints*.I hope you enjoy these changes, if you have any questions or useful constructive feedback on this please say in a reply below. We will be making a number of other changes to some things over the next coming weeks and months, along with long-awaited new Town System, hopefully you'll all enjoy the direction Noobstown is going in. - ItsLawrence
599
« on: 3 Apr 2016, 13:45:09 »
A quick update to let you know that the Mining World, Nether and End have all been reset for April! The Easter quests and trades will still be available for a few more days so make the most of them while they're here!
600
« on: 3 Apr 2016, 00:04:57 »
For those of you who weren't aware Noobstown has for sometime had a Web Inventory feature allowing you to store unlimited amounts of items away from the server for collection at any point. This is an update regarding that feature. When we launched Version 6 of Noobstown over 2 years ago now, we had plans to introduce a web marketplace for you to trade and buy items while not on the server, which is exactly what we did; the Web Auction. Since then we noticed that this plan wasn't working as we'd hoped so we scaled back this feature, moving to an in-game system ( /auction) as it allows you to quickly and easily trade items between players without the need to keep checking the site. This change meant the need for the existing web inventories we had became reduced, we then moved to plans to introduce a form of web-based trading so you could give other players items without being on the server once again (something we never released publicly though), however since then we've introduced popular features such as /gift and /trade which have greatly reduced the need for this feature on the site. It is therefore after a few years of this feature and its more recent lack of use, that I'm announcing the future closure and discontinuation of the Web Inventory. From early-mid July all items left in your Web Inventory will be deleted forever. We're giving you many months to collect things so don't worry too much though. What is happening to my items?There are currently 251,707 items awaiting collection in all of the Web Inventories together so be sure not to lose them and collect them from one of the many collection points on the server. Nothing has been lost yet so don't worry about that, everything has been moved to your collection inventory so all you need to do is visit a collection chest somewhere on the server and empty it! If you don't know where there is a collection point you can always use the one at /warp spawn. All physical deposit points on the server have now been removed, anything deposited beyond this point will be lost though. My town has a deposit/collection point, what do I have to do?Those towns which had a collection/deposit point for the Auction and then Web Inventory will still do at this time, all deposit points have been disabled, however your collection points will still work. If you want these removing please just contact me and I'll do it for you now. After the Web Inventory closes completely in July these will all be removed and all chest locks removed anyway though. How do I check what is in my Web Inventory?You can view the contents of your Web Inventory at Noobscraft.com/inventory, or from any of the Collection chests around the server. All items which were previously in the Ingoing inventory have been moved ready for immediate collection!
If you have any questions about this change please feel free to ask them, I just want to remind everyone again, nothing has been lost yet you'll still be able to collect things until July. - ItsLawrence
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