Maintenance v6.0.2 - 11th May 2014  (Read 3033 times)

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Foob

Maintenance v6.0.2 - 11th May 2014
« on: 11 May 2014, 01:18:00 »
Hey guys,

The following changes have been made in this version of Noobstown:

- Mining World Reset with new Seed (Sorry for delayed refresh)
- Nether/End Reset with new Seeds (Sorry again for delay)
- Wilderness Chunky friends increase from 3 -> 6
- Wilderness Chunky builders limit increased from 10 -> 25
- Members can now set one home via /set home and /home
- Towns can now purchase Town bonuses via in-game money for 35,000 which will increase by 30% each new bonus claim (Maximum 100) (Also a donation perk)
- Town price increased from 850k > 900k
- Nation price increase from 1.7M > 1.8 M
- Outpost price increased from 425k > 450k
- Price per each claim block increased from 5000 > 5500
- Fixes made to dynamic spawning
- Various Towny related fixes
- Withers now track on enemies more efficiently to avoid farming
- Minechat users will be kicked from the game automatically (This is not longer allowed on Noobstown due to functionalities we weren't aware of which allowed auto AFKING).
- Easter Events removed
- New /spawn JUMP-TO portals to Wilderness/Mining
- Updates to Donation store | Extra category & Various Price Cuts
- Town applications approved
- Update 1.7.9
- Some TeamSpeak statistics now available on the site
- Town and Wilderness channels now merged into Global channel

« Last Edit: 12 May 2014, 17:41:57 by ItsLawrence »

leigh5556

Re: Maintenance v6.0.2 - 11th May 2014
« Reply #1 on: 11 May 2014, 01:36:22 »
awesome i would like to give my personal thanks for the extra wild friends im slightly upset about the increase in town prices but still nice work

gamergirlxo

Re: Maintenance v6.0.2 - 11th May 2014
« Reply #2 on: 11 May 2014, 01:43:24 »
Yes, thank you for the increase on wild friends. :)

Xavier1964

Re: Maintenance v6.0.2 - 11th May 2014
« Reply #3 on: 11 May 2014, 02:01:46 »
awesome i would like to give my personal thanks for the extra wild friends im slightly upset about the increase in town prices but still nice work


yeah idk the reasoning behind the increase in the prices and it is slightly upsetting. aw well finally mine world reset! and they fixed dynamic spawning? i guess mobs may spawn in the other worlds again. until the server is back, time for singleplayer worlds! i have a world in which i am experimenting with redstone and making this overly complicated minecart railroad system. finally got the tracks to move AND self reset

Foob

Re: Maintenance v6.0.2 - 11th May 2014
« Reply #4 on: 11 May 2014, 02:15:57 »
awesome i would like to give my personal thanks for the extra wild friends im slightly upset about the increase in town prices but still nice work


yeah idk the reasoning behind the increase in the prices and it is slightly upsetting. aw well finally mine world reset! and they fixed dynamic spawning? i guess mobs may spawn in the other worlds again. until the server is back, time for singleplayer worlds! i have a world in which i am experimenting with redstone and making this overly complicated minecart railroad system. finally got the tracks to move AND self reset

We realised that many people have been able to achieve the amount of money required to make a town, which is absolutely fantastic but now feel as we have quite a large influx of towns that increasing the threshold is needed and by increasing the running costs this will also mean less hoarding of extra cash in town banks.

Xavier1964

Re: Maintenance v6.0.2 - 11th May 2014
« Reply #5 on: 11 May 2014, 02:28:24 »
awesome i would like to give my personal thanks for the extra wild friends im slightly upset about the increase in town prices but still nice work


yeah idk the reasoning behind the increase in the prices and it is slightly upsetting. aw well finally mine world reset! and they fixed dynamic spawning? i guess mobs may spawn in the other worlds again. until the server is back, time for singleplayer worlds! i have a world in which i am experimenting with redstone and making this overly complicated minecart railroad system. finally got the tracks to move AND self reset

We realised that many people have been able to achieve the amount of money required to make a town, which is absolutely fantastic but now feel as we have quite a large influx of towns that increasing the threshold is needed and by increasing the running costs this will also mean less hoarding of extra cash in town banks.



so more towns have been made than originally anticipated with the 850k price so now a 900k price is needed to keep the creation of town to a minimal.

just trying to figure out if thats right. because that explanation confused me a little

Robin_Birds

Re: Maintenance v6.0.2 - 11th May 2014
« Reply #6 on: 11 May 2014, 02:40:47 »
When is  the server gonna be back?

Foob

Re: Maintenance v6.0.2 - 11th May 2014
« Reply #7 on: 11 May 2014, 02:55:36 »
awesome i would like to give my personal thanks for the extra wild friends im slightly upset about the increase in town prices but still nice work


yeah idk the reasoning behind the increase in the prices and it is slightly upsetting. aw well finally mine world reset! and they fixed dynamic spawning? i guess mobs may spawn in the other worlds again. until the server is back, time for singleplayer worlds! i have a world in which i am experimenting with redstone and making this overly complicated minecart railroad system. finally got the tracks to move AND self reset

We realised that many people have been able to achieve the amount of money required to make a town, which is absolutely fantastic but now feel as we have quite a large influx of towns that increasing the threshold is needed and by increasing the running costs this will also mean less hoarding of extra cash in town banks.



so more towns have been made than originally anticipated with the 850k price so now a 900k price is needed to keep the creation of town to a minimal.

just trying to figure out if thats right. because that explanation confused me a little

We don't necessary want to limit the amount of towns, we simply don't want to under-value them as they are hard to run. We feel that someone should 'earn' the right to gain access to run a town. Towns being priced the same throughout the version, despite changes to the shop and what not will simply result an overflow of towns that are not cared for, I think they should be a huge investment into your time playing on the server and something to be proud of. We love to see new applications from excited players looking to start up a town but also want to consider the impact of what a town means to the community, new and old players are always actively looking to join towns and be apart of that element of the server and we wan't the experience to be consistent throughout. Hope you understand!

Xavier1964

Re: Maintenance v6.0.2 - 11th May 2014
« Reply #8 on: 11 May 2014, 02:58:26 »
awesome i would like to give my personal thanks for the extra wild friends im slightly upset about the increase in town prices but still nice work


yeah idk the reasoning behind the increase in the prices and it is slightly upsetting. aw well finally mine world reset! and they fixed dynamic spawning? i guess mobs may spawn in the other worlds again. until the server is back, time for singleplayer worlds! i have a world in which i am experimenting with redstone and making this overly complicated minecart railroad system. finally got the tracks to move AND self reset

We realised that many people have been able to achieve the amount of money required to make a town, which is absolutely fantastic but now feel as we have quite a large influx of towns that increasing the threshold is needed and by increasing the running costs this will also mean less hoarding of extra cash in town banks.



so more towns have been made than originally anticipated with the 850k price so now a 900k price is needed to keep the creation of town to a minimal.

just trying to figure out if thats right. because that explanation confused me a little

We don't necessary want to limit the amount of towns, we simply don't want to under-value them as they are hard to run. We feel that someone should 'earn' the right to gain access to run a town. Towns being priced the same throughout the version, despite changes to the shop and what not will simply result an overflow of towns that are not cared for, I think they should be a huge investment into your time playing on the server and something to be proud of. We love to see new applications from excited players looking to start up a town but also want to consider the impact of what a town means to the community, new and old players are always actively looking to join towns and be apart of that element of the server and we wan't the experience to be consistent throughout. Hope you understand!


ok thanks for the clarification and i couldnt understand it past "the large influx of towns" my understanding kinda crumbled because i have never heard the word "influx" before.

Olah0001

Re: Maintenance v6.0.2 - 11th May 2014
« Reply #9 on: 11 May 2014, 03:33:15 »
ok, cool

DrewG2001

Re: Maintenance v6.0.2 - 11th May 2014
« Reply #10 on: 11 May 2014, 12:58:36 »
Foob, I like all the updates, but there were three of us who put in town apps before the town price went up. Do we have to pay the 900k now too? (Mines been in for over a week now)

Thanks
-Drew

danniel1998

Re: Maintenance v6.0.2 - 11th May 2014
« Reply #11 on: 11 May 2014, 13:25:00 »
I'm happy to see that town prices are going up but I don't think it's enough. The 50k Nbz increase feels too little, towns should be something people work incredibly hard for and I feel as if there's going to be a massive amount of towns with only small amounts of residents living in them, which seems really unnecessary when there are people out there working hours on end to keep their town running and to accommodate for the residents they want to join their town. Too many people are seeing running a town as something easy and fun to do, when in reality it should be seen as something only for the most responsible and dedicated players on the server. I'm not suggesting to completely discourage people from wanting to run a town but it just seems too "easy" to get a town. You just get the money (mostly from a group of people) and submit an application which always gets accepted. Hmm.

gamergirlxo

Re: Maintenance v6.0.2 - 11th May 2014
« Reply #12 on: 11 May 2014, 21:14:50 »
Although people can get a little help from their friends, the money doesn't stop after they've bought the town and some people don't realize this. Towns are hard work, even after you've bought the town. I'm constantly buying plots, losing money from those plots and having to get more money for the town.

sir_Andrew99876

Re: Maintenance v6.0.2 - 11th May 2014
« Reply #13 on: 11 May 2014, 23:34:02 »
I agree with anything staff does to benifit the server it is just awesome and great.  :)
All you staff members work very hard and it is appreciated.
« Last Edit: 11 May 2014, 23:36:52 by sir_Andrew99876 »

gamergirlxo

Re: Maintenance v6.0.2 - 11th May 2014
« Reply #14 on: 12 May 2014, 00:16:28 »
I agree with anything staff does to benifit the server it is just awesome and great.  :)
All you staff members work very hard and it is appreciated.

Thank you Andrew.