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awesome i would like to give my personal thanks for the extra wild friends im slightly upset about the increase in town prices but still nice work
Quote from: leigh5556 on 11 May 2014, 01:36:22awesome i would like to give my personal thanks for the extra wild friends im slightly upset about the increase in town prices but still nice workyeah idk the reasoning behind the increase in the prices and it is slightly upsetting. aw well finally mine world reset! and they fixed dynamic spawning? i guess mobs may spawn in the other worlds again. until the server is back, time for singleplayer worlds! i have a world in which i am experimenting with redstone and making this overly complicated minecart railroad system. finally got the tracks to move AND self reset
Quote from: Xavier1964 on 11 May 2014, 02:01:46Quote from: leigh5556 on 11 May 2014, 01:36:22awesome i would like to give my personal thanks for the extra wild friends im slightly upset about the increase in town prices but still nice workyeah idk the reasoning behind the increase in the prices and it is slightly upsetting. aw well finally mine world reset! and they fixed dynamic spawning? i guess mobs may spawn in the other worlds again. until the server is back, time for singleplayer worlds! i have a world in which i am experimenting with redstone and making this overly complicated minecart railroad system. finally got the tracks to move AND self resetWe realised that many people have been able to achieve the amount of money required to make a town, which is absolutely fantastic but now feel as we have quite a large influx of towns that increasing the threshold is needed and by increasing the running costs this will also mean less hoarding of extra cash in town banks.
Quote from: Fatnoob on 11 May 2014, 02:15:57Quote from: Xavier1964 on 11 May 2014, 02:01:46Quote from: leigh5556 on 11 May 2014, 01:36:22awesome i would like to give my personal thanks for the extra wild friends im slightly upset about the increase in town prices but still nice workyeah idk the reasoning behind the increase in the prices and it is slightly upsetting. aw well finally mine world reset! and they fixed dynamic spawning? i guess mobs may spawn in the other worlds again. until the server is back, time for singleplayer worlds! i have a world in which i am experimenting with redstone and making this overly complicated minecart railroad system. finally got the tracks to move AND self resetWe realised that many people have been able to achieve the amount of money required to make a town, which is absolutely fantastic but now feel as we have quite a large influx of towns that increasing the threshold is needed and by increasing the running costs this will also mean less hoarding of extra cash in town banks.so more towns have been made than originally anticipated with the 850k price so now a 900k price is needed to keep the creation of town to a minimal. just trying to figure out if thats right. because that explanation confused me a little
Quote from: Xavier1964 on 11 May 2014, 02:28:24Quote from: Fatnoob on 11 May 2014, 02:15:57Quote from: Xavier1964 on 11 May 2014, 02:01:46Quote from: leigh5556 on 11 May 2014, 01:36:22awesome i would like to give my personal thanks for the extra wild friends im slightly upset about the increase in town prices but still nice workyeah idk the reasoning behind the increase in the prices and it is slightly upsetting. aw well finally mine world reset! and they fixed dynamic spawning? i guess mobs may spawn in the other worlds again. until the server is back, time for singleplayer worlds! i have a world in which i am experimenting with redstone and making this overly complicated minecart railroad system. finally got the tracks to move AND self resetWe realised that many people have been able to achieve the amount of money required to make a town, which is absolutely fantastic but now feel as we have quite a large influx of towns that increasing the threshold is needed and by increasing the running costs this will also mean less hoarding of extra cash in town banks.so more towns have been made than originally anticipated with the 850k price so now a 900k price is needed to keep the creation of town to a minimal. just trying to figure out if thats right. because that explanation confused me a littleWe don't necessary want to limit the amount of towns, we simply don't want to under-value them as they are hard to run. We feel that someone should 'earn' the right to gain access to run a town. Towns being priced the same throughout the version, despite changes to the shop and what not will simply result an overflow of towns that are not cared for, I think they should be a huge investment into your time playing on the server and something to be proud of. We love to see new applications from excited players looking to start up a town but also want to consider the impact of what a town means to the community, new and old players are always actively looking to join towns and be apart of that element of the server and we wan't the experience to be consistent throughout. Hope you understand!
I agree with anything staff does to benifit the server it is just awesome and great. All you staff members work very hard and it is appreciated.