Noobstown - New districts and changes!  (Read 3792 times)

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Foob

Noobstown - New districts and changes!
« on: 8 May 2012, 23:25:53 »
Noobstown will be expanding the town offering two new districts; Town Recruitment and the good old Market District, these changes will hopefully make trading and joining towns easier. Which is good, right?

Brief explanation:


Town Recruitment


The Town recruitment district will offer a place for Town Mayor's to set up a small kiosk type building that will explain information about their town and why you should join it. This will be much easier for new users to interact and get involved with towns as they will know where to go and what they must do to be part of one.

This will help you as a player of Noobstown make the right choice when joining a town, you'll know exactly what they have to offer, their rules, the prices and much more!

All major's that are interested in setting up their kiosk in this district please contact me, we already have Forthwind, BlackThorn and Netherfrost set-up up and ready to go.

Market District

As some of you may remember during the first couple of months of Noobstown v5 we had a Market district that allowed players to own a shop to sell their items in, this shop was directly in the centre of Noobstown meaning they had many more customers visiting them. This was removed due to lack of available space, people leaving or abandoning their shops and having to manually set-up shops for people.


Bring back this district we are offering way more space, up to 50 plots of space. This will enable a good majority of people who are interesting in owning a market place to sell their goods. The shops will be closely monitored for stock levels and the merchants will be required to pay so much a day for tax.

Upcoming changes to the server

We are changing the way deaths deal with item loss as this has been causing quite a few issues and arguments on the server/website.

PVP

Being killed by a player will no longer enables the player to steal your items, you'll keep everything you had before you died. This makes PVP more fun and diverse for all players to get involved in. Arguments will be less frequent and the game will be more enjoyable for all.

VOID

If you happen to glitch, fall or be put into the void you will not lose any items upon death. This has become quite a talking point on the forum as many people have experienced some issues with this glitch, hopefully this will stop people complaining about lost items due to stupid and annoying glitches.

TUTORIAL & GUIDE

A tutorial and guide area will be build around the current member spawn allowing anyone to learn how to play the server, even if you have been playing a long time this may be of help to you. This will teach you about everything we have to offer and how to use these features. More importantly you can visit the tutorial area at any time, no more forgetting how to do something you'll always be able to remember!
« Last Edit: 8 May 2012, 23:30:38 by Fatnoob »

MagicMan27

Re: Noobstown - New districts and changes!
« Reply #1 on: 8 May 2012, 23:41:36 »
I would like to setup up a kiosk for kingdom.

fish_james

Re: Noobstown - New districts and changes!
« Reply #2 on: 9 May 2012, 00:47:23 »
I would like to open a shop in the marketing district as soon as its made available.  Also, I would also like to get a Stall for Oakvale.

Jayjay36

Re: Noobstown - New districts and changes!
« Reply #3 on: 9 May 2012, 00:53:01 »
I would like to add MapleForge to the town kiosk area.

Debo37

Re: Noobstown - New districts and changes!
« Reply #4 on: 9 May 2012, 10:16:35 »
If I may be allowed to do so, I would love to set up a town kiosk for Seaside.

Thanks for the update, and I look forward to seeing how things play out!

BIRDMAN2121

Re: Noobstown - New districts and changes!
« Reply #5 on: 9 May 2012, 13:19:37 »
Sounds good, I would like MorningWood to get a stall.

And if I may suggest a rule change?  Adding Border Griefing as a new rule because new members do not understand that just because you can destroy the land right outside a town does not mean that they should.  I have had many problems with this recently and I am sure everyone else has too.  I claimed alot of land after that but for smaller towns it would still be an issue since they can only claim about 30 blocks on average in the begining.  That is my only concern as of the moment if you are changing things.  Just consider it.  Thanks. =)

Miner_man123456

Re: Noobstown - New districts and changes!
« Reply #6 on: 9 May 2012, 14:28:32 »
I want Flintwood to have a board in the kiosk area

Also when will this be put in to the game any date or will it just happen under the next update ? :3

Seramoth

Re: Noobstown - New districts and changes!
« Reply #7 on: 9 May 2012, 14:39:05 »
i would like to make a stall for shelter

danniel1998

Re: Noobstown - New districts and changes!
« Reply #8 on: 9 May 2012, 15:25:57 »
Plots cost 30,000 Noobz. Just for future reference for people that would like to buy them. :)

achmedofhell

Re: Noobstown - New districts and changes!
« Reply #9 on: 13 May 2012, 19:07:51 »
once forthwind gets back on track, ill ask aj if we can make one of these.

DragonSoulSong

Re: Noobstown - New districts and changes!
« Reply #10 on: 13 May 2012, 20:19:51 »
I would like to see about getting a recruitment kiosk for DragonFire.

Techsam

Re: Noobstown - New districts and changes!
« Reply #11 on: 14 May 2012, 03:31:30 »
I would definatly like to see a market district setup on this server, I guess there would be a warp like /warp shops or something, but yea sounds cool, would love to get a shop once it is setup :D

MrLuettgen

Re: Noobstown - New districts and changes!
« Reply #12 on: 1 Jun 2012, 03:25:19 »
Like half of the other responses, once it comes out, i would like to set up one for sky :)

lindatjuh

Re: Noobstown - New districts and changes!
« Reply #13 on: 1 Jun 2012, 10:24:11 »
I would like to make a kiosk for Yama ^^
it's time I get back on track with my old gaming life that I left for exams (wich was horrible T.T)

Miner_man123456

Re: Noobstown - New districts and changes!
« Reply #14 on: 1 Jun 2012, 10:55:21 »
I would like to make a kiosk for Yama ^^
it's time I get back on track with my old gaming life that I left for exams (wich was horrible T.T)

Linda the kiosk area got removed cause of the new trade district fatnoob is building :)

EttaDreamfeather

Re: Noobstown - New districts and changes!
« Reply #15 on: 1 Jun 2012, 21:02:44 »
How would the kiosk area be removed because of the trading district? The two are completely different things having nothing to do with each other. I don't see why anyone would remove the kiosks simply because trading was happening.

MagicMan27

Re: Noobstown - New districts and changes!
« Reply #16 on: 28 Jun 2012, 05:41:29 »
I compleatly agree with twisted