Revised Wilderness Pricing  (Read 6661 times)

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HarryX11

Re: Revised Wilderness Pricing
« Reply #25 on: 24 Feb 2014, 20:18:20 »
Now all that needs to be done is reducing the prices of towns :P (just kidding)

bwhit1256

Re: Revised Wilderness Pricing
« Reply #26 on: 24 Feb 2014, 20:57:35 »
Getting far out in the wilderness was an issue i also had. Best way I found was to find someone far out and ask to tp to them, then take a journey to set up a home.

zeel01

Re: Revised Wilderness Pricing
« Reply #27 on: 24 Feb 2014, 22:35:29 »
While I appreciate the change I don't think it really fixes the core issue: I have to waste huge amounts of time essentially grinding to obtain the land I need. The problem isn't just the prices but the way income works. I have some thoughts on that, but I think they go a bit off topic so I have posted a new thread with my full write up:

Reconsidering the Economy - Chunk Prices Vs. Shop Usage

As far as traveling in the Wild goes, new players should visit the mining world to obtain some armor first if they aren't good at PVE (or at least avoiding it).  Running through the woods (especially with /kit food) is really pretty easy, and with a little time put into finding some iron it shouldn't challenge anyone. And really, it's the Wild a challenge should be expected.

Dopehead_NL

Re: Revised Wilderness Pricing
« Reply #28 on: 25 Feb 2014, 08:20:58 »
Ah come on, its not that hard to earn some money.......
I have already owned 10 chunks of vulcano, bought plots (unattached!) in a NPC village, sold the lot and now own 12 or 14 plots in a swamp. (selling plots does not restore your money, so I lost it all)
This all before they lowered the prices................
And I estimate I play 12-16 hours a week.
By now I must have generated 100-150K (can the mods look that up somewhere ?)
Granted I have some Veteran and Vip buffs, so moving around is a bit easier for me, but still....
« Last Edit: 25 Feb 2014, 08:22:30 by Dopehead_NL »

Citebafla

Re: Revised Wilderness Pricing
« Reply #29 on: 28 Feb 2014, 13:51:16 »
After having had some time to play around with the new plot prices, I still think they are SIMPLY TOO HIGH.

Once again I like to refer back to the promise you guys made back on the builder streams when you were still preparing for V6. Where you ENSURED ME IT WOULD BE NO PROBLEM TO COLLECT 400 CHUNKS FOR MY BUILD. Right now, I already had to tone down that 400 to 120 last week, and this week I had to lower it down even more to 95 because it just isn't possible to get many more chunks without spending too much real life money on it. And even to get to those 97 plots, that is 41 more since I already have 56 plots, I still need 15-20 MILLION NOOBZ FOR IT. Even if you do say, like you said last night, that the economy is set up to potentially be 10 times bigger, this amount of money would still take me 6 months to get if I compare it with my V5 earnings and multiply it by 10.

TL;DR
Right now it would only take me A WEEK TO GO OUT, GET A JOB, AND EARN THE MONEY I NEED TO BUY 40 MORE PLOTS, while it would take 6 MONTHS AT LEAST TO GET THE NOOBZ FOR IT.

You are just discouraging every fanatic builder from going for a nice, big wilderness build. In fact, even if I spent real life money on it, it would be like 6-8 times cheaper to just save up 850k for a town, and buy myself 400 towny plots for my original build than it would be to buy 40 extra plots for my current idea. You didn't make a lasting wilderness world. You made an empty one with small, useless buildings because everyone that likes to build big will just go to the towny world. I wouldn't mind it that much if you had told in the builder streams that it would be this much. What I do hate is that you guys don't keep promises you made and seem hellbent on destroying everyone's hope at getting a nice big wilderness build if they desire to do so.  Last night I even got told that having a lot of wilderness chunks is "endgame". It's not everyone's endgame dream to own a big piece of land. For me gettin the big area is just my early game. My endgame would be just grinding mcmmo and helping other players out by providing them with cheap/free resources. Sorry if I sound annoyed in this post, but I am pretty annoyed just because in everything they say and do the admins don't seem to want people building big stuff in the wild.

avoirdupois107

Re: Revised Wilderness Pricing
« Reply #30 on: 8 Mar 2014, 14:58:19 »
One of my issues with exploring in the wild is death from falls. I had a fall in the wild, and my stuff fell into a cave that was inaccessible, because I couldn't break or place blocks. I lost a really nice enchanted bow. I eventually got another one, but the frustration of seeing my items despawn when they were a couple blocks above my head was intense. That said, the danger of exploring does make me more excited about playing in the wild, but also less interested in striking out far from the spawn to see some of the biomes on the map. I realize now that I could have claimed the unclaimed chunk, placed/broken blocks, then unclaimed it, but I only had a couple minutes before my stuff despawned and I didn't think of that quickly enough.  Didn't v5 have a thing where falling into lava or dying from a fall didn't result in loss of your stuff? That kind of change would make me a lot more likely to roam the wild. An earlier commenter was stating that mobs are easy to avoid in the wild, and they are, especially if you have a horse, but there are a lot of dangerous ravines and pits that are hard to see over the "chunk loading" horizon before you're on top of them.
P.S. there is an awesome looking high plateau biome with waterfalls coming off of them that I'd love to explore (that's where I died), but it's really hard to scale cliffs without placing/breaking blocks, so I couldn't make it to the top. Any ideas on how to do that?

GrumpyV5

Re: Revised Wilderness Pricing
« Reply #31 on: 11 Mar 2014, 22:45:09 »
One of my issues with exploring in the wild is death from falls. I had a fall in the wild, and my stuff fell into a cave that was inaccessible, because I couldn't break or place blocks.
If VIP's are online you could ask them for help if ot happens again. They could /jump up there and get you your lost stuff before it despawns.
They could also jump up that cliff and let you tpa to them there.

gamergirlxo

Re: Revised Wilderness Pricing
« Reply #32 on: 6 Apr 2014, 04:48:39 »
All I'm going to contribute is that I think people complain too much and that more credit needs to be given than pointing out all the negatives. That is all. :)