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Yes, I can finally expand my wool business Although I wonder: Why 3 million for a spawner?
That is excised news, is there a way to make a numerous amount of peaceful mob spawners be activated? Also would the ratios of animals being spawned be the same or a lower/combined ratio if the spawner were by itself and activation ? With spawners will the goods produced by the normal breeding of animals be effected in ways ?How does adding spawners effect the gameplay that was functions before the adding of spawners for V6 ?Are there any/what are the differences between the spawners obtainable useing /spawners and the ones on the donation page ? Also what are the different uniqu perposes of the spawners purchasable in game and from donating ?
Spawners allow a constant supply of mobs in the location it is placed, allowing you to always have mobs in that area. 3 million for a personal spawner is fair and 3 million for a town is nothing, if your residents band together and purchase one for the town its a very small price to pay.
So spawners are only allowed in Towny, because you said "town"?
No, personal spawners in wild are very much so possible. He just said that, for a town, 3 million is absolutely nothing. A bunch of active players can easily get that together in a week or so.
Just one question: Why not make spawners that can spawn hostile mobs?
...1. Spawners will only spawn up until there's 15 mobs in a chunk, as there's a 15 mob per chunk limit [so I believe], yes? So as soon as you kill off the mobs within the chunk they should start spawning again?2. If you have a spawner in one chunk and a second spawner in another chunk directly beside it will they interfere with each other? As in, if they spawn 15 in one chunk would it cause it not to spawn in the other chunk? Or anything like that at all?3. How quickly do these spawners spawn on the server? I remember in V5 it could take a ridiculous amount of time for something to spawn. We had one spawner per chunk in a 2x4 grid and it could take minutes on end for one of the spawners to spit out a mob. It made it pathetically slow to get anything useful out of the mobs there, especially important leather.4. If two spawners are in the same chunk would they both spawn until the 15 mob limit is reached or will only one work?5. Do spawners need to be at a certain Y value, or have dirt/grass around them in order to work? I also presume they need to be lit up unlike with hostile mob spawners?P.S. .....Why bat spawners? They don't really do anything, they don't even drop xp. So I'm kind of curious why the addition of that, haha.