The Next Generation of Noobscraft!  (Read 23922 times)

0 Members and 1 Guest are viewing this topic.

flamez900

Re: The Next Generation of Noobscraft!
« Reply #25 on: 18 Mar 2013, 03:00:15 »
I'm sorry, but I feel this is punishing the hard working players and shows the administrative neglect on aspects of Noobscraft.com

1. Griefing should be controlled DAILY by the admin/mod team, not server wiped as lazy means to clean it up.

2. New players in a "black hole" ?  I started in Nov '12, I did not complain about being in a "black hole".  I now have a town and over 3M noobz worth of value. 

3. Loyal rollover members: They will not ALWAYS jump to the next version, after 5 resets, they will say enough is enough. IE: Don't depend and expect them to be the server's backbone and vet player-base every reset.

-------

FINAL: A hard reset is punishing the current loyal, hardworking player-base to cater to the "down-trotted new players" who feel that reaching certain stats is impossible.

I have donated well to this server (not affecting my opinions), and I will no longer continue to do so because of this reset model which punishes hardworking players.

Orpheus_only

Speechy speechy speech (Re: The Next Generation of Noobscraft!)
« Reply #26 on: 18 Mar 2013, 03:06:51 »
I'm a V5-er. I have never been a mayor, never had over 180k Noobz. The best power level I was able to do was 300 levels shy of entering the Top 10. I'm not saying I understand people's frustrations. (I will never be able to). I'm tempted to liken the reset to a natural calamity (in a sense, it just happens), where people just pick things up and move on. Fresh start. Lose some, but gain ...more than some. All these new features, larger maps, grief protection.

In the end, it was the experience that mattered. The thrill of level-grinding. Of proudly showing one's latest build. The ...coolness of making friends (and hitting them with a sword. Or stick or fish).

It's ...community.

So. While somewhat disheartening, it would be an honor to join the ranks of the veterans (not the rank, but the group of people who have seen a version change). I'm eager to see you guys in V6!

...with item frames! Please? :3

Foob

Re: The Next Generation of Noobscraft!
« Reply #27 on: 18 Mar 2013, 03:21:14 »
I'm sorry, but I feel this is punishing the hard working players and shows the administrative neglect on aspects of Noobscraft.com

1. Griefing should be controlled DAILY by the admin/mod team, not server wiped as lazy means to clean it up.

2. New players in a "black hole" ?  I started in Nov '12, I did not complain about being in a "black hole".  I now have a town and over 3M noobz worth of value. 

3. Loyal rollover members: They will not ALWAYS jump to the next version, after 5 resets, they will say enough is enough. IE: Don't depend and expect them to be the server's backbone and vet player-base every reset.

-------

FINAL: A hard reset is punishing the current loyal, hardworking player-base to cater to the "down-trotted new players" who feel that reaching certain stats is impossible.

I have donated well to this server (not affecting my opinions), and I will no longer continue to do so because of this reset model which punishes hardworking players.

Hey,

I appreciate your comments and opinion on the reset however you are wrong in the fact you state "administrative neglect", you aim this towards griefing. Since the server opened we have always been strict on griefing and have tried to combat it on several occasions, due to lack of tools and staff compared to the amount of people connecting we were never able to solve all of the problems.

We recently not that long ago introduced the /grief system, this had rapidly reduced the amount of active griefing to our members, but still each day the player would be griefed and it's the task of having to deal with an issue someone else has caused which is most annoying to the user. We could add these things on our current world and everything would be perfect, well... not really, the world is a huge mess (take a look at the live map) this would take a long time to clean up. No system in the world is going to fix the damage which has already been done to the world.

Only this...the concept of V6 states clearly the ability we now have to combat these issues and make a regenerative natural world that will ALWAYS feel new, therefore will last for a very, very long time. Of course you are unhappy about the lose of digits and social wealth that comes with your account but if you are able to look past that and look at the people around you, you'll see a great community. So, let's move on and forward to a better solution for the server. We are driven by the passion of our server, we want to make this the best Minecraft experience you can possibly have, if you do choose to stay with us throughout this horrible time then I'll be there to high five you when you reach those all important goals on the new version.

Want anymore information on the changes? PM me!
« Last Edit: 18 Mar 2013, 03:24:23 by Fatnoob »

Wizikz

Re: The Next Generation of Noobscraft!
« Reply #28 on: 18 Mar 2013, 03:22:43 »
I have a few questions:

Are we going to be able to buy unlimited wilderness plots?
Will there still be there still be a market place?
Will the prices on the server shop be the same?
Will we still be able to vote?
Will we still get the same amount of money for voting?
Can we get starter money?

Suggestions:

You should keep the main world as the town world, and just add a wilderness world.(If possible)
Another suggestion is, we should be able to keep our money at least, as many people have worked extremely hard to get it.

In, conclusion I am excited about the added new worlds and reset because I want to buy land in the wild, but I think that the people who have been working this whole time for the there money should be about to keep it, or at least some. Also another problem will be food. With a world reset, no one will have enough food. Although there are a lot of positives to this, I think that the negatives are about equal or greater than the positives. I am still kind of looking forward to the event, but slightly upset that all my hard work will be taken away.
« Last Edit: 18 Mar 2013, 03:34:08 by Wizikz »

Foob

Re: The Next Generation of Noobscraft!
« Reply #29 on: 18 Mar 2013, 03:30:08 »
I love it! I love the fact that you can only build on what you have claimed or own! I love the fact that there will be two worlds, but I still love the Mining world. So does that mean the the Mining world will become the Wilderness? Another tweak that might be interesting is not being able to spawn to another city unless you are a member there. In that way minecarts will become a new form of transportation. I just like the idea of riding a minecart to someone else's city and this would promote it.

Anyhow, I love it.

Sorry I think the failure to mention our sub-type worlds whilst wrapped up in the whole concept of TWO MAIN WORLDS has slipped past our minds. Yes of course, we aren't removing the mining world the sub-type worlds including the following

- Mining
- Nether
- End

Are Semi-permanent, meaning these will reset every month or so the mining world is an important feature to the world as ores in the ground don't last forever, they will eventually all be mined (at least by yourself this time hehe) so yes, to answer your question of course it will be in the release.

Trader_Jorvin

Re: The Next Generation of Noobscraft!
« Reply #30 on: 18 Mar 2013, 03:40:14 »
I'm sorry, but I feel this is punishing the hard working players and shows the administrative neglect on aspects of Noobscraft.com

1. Griefing should be controlled DAILY by the admin/mod team, not server wiped as lazy means to clean it up.

2. New players in a "black hole" ?  I started in Nov '12, I did not complain about being in a "black hole".  I now have a town and over 3M noobz worth of value. 

3. Loyal rollover members: They will not ALWAYS jump to the next version, after 5 resets, they will say enough is enough. IE: Don't depend and expect them to be the server's backbone and vet player-base every reset.

-------

FINAL: A hard reset is punishing the current loyal, hardworking player-base to cater to the "down-trotted new players" who feel that reaching certain stats is impossible.

I have donated well to this server (not affecting my opinions), and I will no longer continue to do so because of this reset model which punishes hardworking players.

Hey,

I appreciate your comments and opinion on the reset however you are wrong in the fact you state "administrative neglect", you aim this towards griefing. Since the server opened we have always been strict on griefing and have tried to combat it on several occasions, due to lack of tools and staff compared to the amount of people connecting we were never able to solve all of the problems.

We recently not that long ago introduced the /grief system, this had rapidly reduced the amount of active griefing to our members, but still each day the player would be griefed and it's the task of having to deal with an issue someone else has caused which is most annoying to the user. We could add these things on our current world and everything would be perfect, well... not really, the world is a huge mess (take a look at the live map) this would take a long time to clean up. No system in the world is going to fix the damage which has already been done to the world.

Only this...the concept of V6 states clearly the ability we now have to combat these issues and make a regenerative natural world that will ALWAYS feel new, therefore will last for a very, very long time. Of course you are unhappy about the lose of digits and social wealth that comes with your account but if you are able to look past that and look at the people around you, you'll see a great community. So, let's move on and forward to a better solution for the server. We are driven by the passion of our server, we want to make this the best Minecraft experience you can possibly have, if you do choose to stay with us throughout this horrible time then I'll be there to high five you when you reach those all important goals on the new version.

Want anymore information on the changes? PM me!

Can I get a high-five too?!?   :D

Nebih

Re: The Next Generation of Noobscraft!
« Reply #31 on: 18 Mar 2013, 03:40:34 »
I'm sorry, but I feel this is punishing the hard working players and shows the administrative neglect on aspects of Noobscraft.com

1. Griefing should be controlled DAILY by the admin/mod team, not server wiped as lazy means to clean it up.

2. New players in a "black hole" ?  I started in Nov '12, I did not complain about being in a "black hole".  I now have a town and over 3M noobz worth of value. 

3. Loyal rollover members: They will not ALWAYS jump to the next version, after 5 resets, they will say enough is enough. IE: Don't depend and expect them to be the server's backbone and vet player-base every reset.

-------

FINAL: A hard reset is punishing the current loyal, hardworking player-base to cater to the "down-trotted new players" who feel that reaching certain stats is impossible.

I have donated well to this server (not affecting my opinions), and I will no longer continue to do so because of this reset model which punishes hardworking players.
I disagree with this entirely. I do not see how the punishes hardworking players. If anything the admins a are rewarding us with new features. And I have stayed through all 5 versions and I intend to stay. Last I checked mods work their butts off to control griefing spam etc.

-Nebih

Foob

Re: The Next Generation of Noobscraft!
« Reply #32 on: 18 Mar 2013, 03:41:27 »
I have a few questions:

Are we going to be able to buy unlimited wilderness plots?
Will there still be there still be a market place?
Will the prices on the server shop be the same?
Will we still be able to vote?
Will we still get the same amount of money for voting?
Can we get starter money?

Suggestions:

You should keep the main world as the town world, and just add a wilderness world.(If possible)

1. Each player will start with a 16x16 Wilderness plot, this will be a free plot they can place in any free-area in that world, upon claiming your chunk so to speak you'll eventually be able to expand this over time. We are going to allow a base amount of claims (Example 5 Chunks) you can take, each claim of course will cost a little extra money the more connected chunks to your home chunk will start increasing the price of the next purchase so on, so forth. You'll be able to unlock more chunks after you have used up the base amount by game-time, showing that you are are dedicated active member of the community will unlock the ability to expand your land. I hope that explains your first point, if not PM me.

2. No, there will however be a Villager trading market that offers some emerald hard-currency type trades in the spawn. We feel the server market is flawed. Although the concept may seem great, the way in which a layout can effect the popularity of your shop sucks! The advantage of our Online Auction means if you are a cheap seller.. you are going to get those trades! Its a far better solution to the traditional market shops, although I'd like to point out we are still going to offer Chest based shops to users in their own towns and homes.. etc.

3. Since we are adding a global trading solution to players that's simplistic and easy to use, we don't feel the need to ruin the economy with false server-side shops, you guys can run the economy and sell your goods to one another.

4. Yes! Voting has been broken for quite some time on v5 and we want to fix that, make it more rewarding after all it does help the community grow!

5. As I have said above Yes, and more so.

6. Each account will have a starter balance. However the amount is still currently undecided.

Response to Suggestion -

Although it would be an easy solution to make the current world the town world, this will not be practical in the long run, there are still flaws such as lack of space for Towns to grow - Abandoned Wilderness houses all over the place and then you have to think of those who lived in the Wilderness with the new system they wouldn't be able to build on their old houses due to the main world being town only building.


I hope this answers all of your questions/suggestions if you have any further please PM me.
« Last Edit: 18 Mar 2013, 03:44:46 by Fatnoob »

Foob

Re: The Next Generation of Noobscraft!
« Reply #33 on: 18 Mar 2013, 03:42:06 »
I'm sorry, but I feel this is punishing the hard working players and shows the administrative neglect on aspects of Noobscraft.com

1. Griefing should be controlled DAILY by the admin/mod team, not server wiped as lazy means to clean it up.

2. New players in a "black hole" ?  I started in Nov '12, I did not complain about being in a "black hole".  I now have a town and over 3M noobz worth of value. 

3. Loyal rollover members: They will not ALWAYS jump to the next version, after 5 resets, they will say enough is enough. IE: Don't depend and expect them to be the server's backbone and vet player-base every reset.

-------

FINAL: A hard reset is punishing the current loyal, hardworking player-base to cater to the "down-trotted new players" who feel that reaching certain stats is impossible.

I have donated well to this server (not affecting my opinions), and I will no longer continue to do so because of this reset model which punishes hardworking players.

Hey,

I appreciate your comments and opinion on the reset however you are wrong in the fact you state "administrative neglect", you aim this towards griefing. Since the server opened we have always been strict on griefing and have tried to combat it on several occasions, due to lack of tools and staff compared to the amount of people connecting we were never able to solve all of the problems.

We recently not that long ago introduced the /grief system, this had rapidly reduced the amount of active griefing to our members, but still each day the player would be griefed and it's the task of having to deal with an issue someone else has caused which is most annoying to the user. We could add these things on our current world and everything would be perfect, well... not really, the world is a huge mess (take a look at the live map) this would take a long time to clean up. No system in the world is going to fix the damage which has already been done to the world.

Only this...the concept of V6 states clearly the ability we now have to combat these issues and make a regenerative natural world that will ALWAYS feel new, therefore will last for a very, very long time. Of course you are unhappy about the lose of digits and social wealth that comes with your account but if you are able to look past that and look at the people around you, you'll see a great community. So, let's move on and forward to a better solution for the server. We are driven by the passion of our server, we want to make this the best Minecraft experience you can possibly have, if you do choose to stay with us throughout this horrible time then I'll be there to high five you when you reach those all important goals on the new version.

Want anymore information on the changes? PM me!

Can I get a high-five too?!?   :D

As long as you continue to make those epic drop party rooms, sure.

Nebih

Re: The Next Generation of Noobscraft!
« Reply #34 on: 18 Mar 2013, 03:47:54 »

6. Each account will have a starter balance. However the amount is still undecided.
I hope this answers all of your questions/suggestions if you have any further please PM me.
I think all members from v5 or sooner should start with 5000 and new members with 50. So then players feel like they have some compensation

Minkz96

Re: The Next Generation of Noobscraft!
« Reply #35 on: 18 Mar 2013, 04:01:34 »
This is going to be great for Noobstown!

I'll probably be back after this loss of interest in Minecraft, and if I do come back, I'll be excited to see what's happened  :D

Miner_man123456

Re: The Next Generation of Noobscraft!
« Reply #36 on: 18 Mar 2013, 04:04:13 »
As many people already have stated, losing Money, items, levels etc is off course a bad thing, but I am gone try and go on Tyja, Geo, Nebih, Fatnoob and all does that has actually been on this server for ages side, cause personally I think this is a good thing, and I will explain why *I* think this is a good thing below.

Let's start with the current economy and everything that falls around that, when I started on the server over a year ago, as an example towns were 100k, which over the time I been playing here has changed to 500k, and you know why? Because, It. Is. To. Much. Money. On. The. SERVER... simple as that, people earn money in a easier way, and this is slowly but surely killing the economy more and more, I was recently suspended from the server for approx 2 months, and over that time the economy just changed stupidly, literally, it was stupid to come back to the server seeing all the stuff I once had of great value, had just dropped in the thousands cause of it just simply being to many ways of earning money, and that makes the money (Noobz) worth way less then what it once used to be worth, which then off course as I just stated, makes items less worth.


Now for the items side of things, many people have items in the thousands, maybe some in the hundred thousands, it sucks a lot to lose all the stuff that you worked so hard to get, then just see it disappear, I been thru several server restarts, but not one that affect me this much, cause I do actually have a lot of stuff, more then I can handle, and it is slowly just killing the purpose of minecraft, PLAYING THE GAME, cause I already got EVERYTHING that I need right in my storage area, I still mine and cut wood etc don't get me wrong, but that is not cause of the items, it is cause of the MONEY and the LEVELS, cause that is what V5 is currently going around.


And now to finish off my 3 subjects, I end with the levels, off course people have spent countless hours just grinding, and grinding, and maybe little bit more grinding, just cause they can.
Levels in general is just a way to show off, show that you spend a lot of time on the server just having fun, doing what you love, but cause it isn't really only levels, it is a bunch of over powered abilities coming with them, I personally love the abilities, but when EVERYONE got them, as an example the double drops from mining, skills are there on the server, so you got something to do, when you just want to relax, do some leveling, and just enjoy Mcmmo doing it's thing.
If we go back a year, to about the day when I started playing, levels were not even close to what they are now, the top level person was Emperormyrf at the time, with around 1800 levels I believe, and this according to him a while back was NOT from grinding, this was levels gotten from actually playing minecraft, not sitting in your farm harvesting rows, and rows, and more rows of sugar cane, just to level up your skills to look like the cool guy.
------------------------------------------------------------------------------------------------------------------------


The server, if I am allowed to say is just a place filled with money hungry people, kinda like myself, just wanting to be on the top, which off course is in the end what a server is all about, being on the top, but this isn't really what minecraft is all about, it is about having fun, playing with your friends, hanging around with the community and so on, and Noobscraft really don't have that anymore... it has kinda lost the glory it once had, where people had fun, hanging around and just literally creating fun, laughter, maybe a few tears? Who knows, but it was better then what it is now.
I am not saying it is the Community's fault, but it also kinda is, as we are the once that run the inside of the server, what happens on the server, while the staff team handles the outside, that everything goes smoothly, nothing breaks, everyone is having a good time doing their thing.


Now to end of the topic, cause this topic is just getting stupidly big of me rambling on with both Good sides and Bad sides about the situation, IT IS NOT A BAD THING, even tho you lose stuff you been working on, who cares? Do it again! Go back to day 1, the day you joined the server, had nothing, didn't know anyone, didn't know what to do, pretend the server is new, but you just dragged a long A LOT of friends to play with.

LETS BRING BACK HER GLORY!
LETS BRING BACK WHAT SHE ONCE WAS!
LETS MAKE NOOBSCRAFT ONCE AGAIN THE BEST SERVER OUT THERE!

FOR NOOBSCRAFT!








craftymatt13

Re: The Next Generation of Noobscraft!
« Reply #37 on: 18 Mar 2013, 05:04:35 »
OH NO NOT A RESET!! THIS is horrible!!
All my Noobz...All my chests...my build...GONE!


Seriously, this sounds like a great opportunity for all. As for as losing every thing, oh well. When I joined in Sept, I had nothing. I can do this again. I played single player for a long time before going online.

Love the idea of a grief free wilderness world. The Mods spend way too much time dealing with griefs (they shouldn't have to deal with it at all, stinking griefers-there are servers that allow griefing). I have one question about the separation of town and wilderness and the grief protection- Why join a town? What advantages will there be to joining a town? The server messages in chat only mention grief protection.

Still, the opportunity to be a part of a Town re-founding Team could be pretty cool. I played single player before joining, and I have played pretty much single player and the server. I seem to have passed over the fun of interacting with my fellow minecrafters. Maybe this server change will change my playing style as well.

If I understand correctly, the server shop will be gone completely. Bummer, that was a handy way to ditch cobble will mining and make a little cash. and stone. and dirt. and gravel. With the auction system, I guess it will be like everybody having a shop.

The world map is really neat. I see what is meant by crowded. I see why I had a tough time finding a place for my build. It will make finding a build site easier. And easier to drop in on friends. and easier to find a new friend whose build is on the other side of the mountain. There sure is a lot of water in the main world.

One more thing- The server tracks our cash, the blocks we place, what we have in chests, when we joined. When the server resets, would it be possible for the server to total up everyone's individual total net worth? A "final score" if you will? Not that it really matters, but it would be fun to see what I accumulated and my average daily income. How many pick axes I made. How many times I died. How many time I teleported. Whatever the server tracks that could be re-distributed to us would be cool.

I'm sure this will be a lively topic for the next couple of months. Looking forward (nervously) to the change-over.

Techsam

Re: The Next Generation of Noobscraft!
« Reply #38 on: 18 Mar 2013, 05:07:46 »

 Whatever the server tracks that could be re-distributed to us would be cool.


I think that sounds like a neat idea. Like have all the stats of individual players, or the whole server. Such as, Total Noobz, Total blocks placed, mined, total hours/days spent on server by all people total, ect. I think that I would be cool to see all the stats from Noobscraft V5.

Also for Noobscraft V6 I would suggest more in depth details and statistics for individual players by using plugins like:

http://forums.bukkit.org/threads/inactive-info-statistician-v1-3-extremely-detailed-player-server-stats-tracking-953.22765/

http://dev.bukkit.org/server-mods/lolmewnstats/

http://mcdigr.com/
« Last Edit: 18 Mar 2013, 05:16:49 by Samson4258 »

Orpheus_only

Re: The Next Generation of Noobscraft!
« Reply #39 on: 18 Mar 2013, 05:20:17 »
One more thing- The server tracks our cash, the blocks we place, what we have in chests, when we joined. When the server resets, would it be possible for the server to total up everyone's individual total net worth? A "final score" if you will? Not that it really matters, but it would be fun to see what I accumulated and my average daily income. How many pick axes I made. How many times I died. How many time I teleported. Whatever the server tracks that could be re-distributed to us would be cool.
Try /lb me, and /lb page #. Should show you the breakdown of each type of block you placed/destroyed, and how many.
Although... The Game Statistics says that "Top 10 by Blocks Placed" is periodically reset, so these may be only accurate until the past few months, in the same way Top 10 by In-Game Time is too. And I take it we wanna see where we rank over all, and with other stats included.

Entangled

Re: The Next Generation of Noobscraft!
« Reply #40 on: 18 Mar 2013, 06:59:35 »
I believe this was levels gotten from actually playing minecraft, not sitting in your farm harvesting rows, and rows, and more rows of sugar cane, just to level up your skills to look like the cool guy.

Hey now, I didn't harvest rows and rows and rows of sugar cane to look like the cool guy - I did it for the money.  So I could buy stacks and stacks of diamond blocks, diamond ore, and a stack of spawners and look like the cool guy.  That, and to pump hundreds of thousands of noobz into the town bank to put Dragonfire ahead of Flintwood :p

I too have mixed feelings about change, particularly changes that mean leaving behind my power level and vast riches.  I'll say that in my 10 months playing V5, I've had a great time scrambling to make it on various top 10 lists for MCMMO stats, MCMMO overall, time online, richest players, and wealthiest towns.  I'd never played on a multiplayer server prior to Noobstown, and having been here exclusively thus far, I think it's safe to say I'll be here 'til the end. 

I'll agree that the level of grief is getting pretty hard to deal with, particularly now that I've got an enormous town in the back yard of my wilderness hideout.  With the current system and rate of new member registrations, V5 just doesn't seem sustainable.  The server is growing at an incredible rate, and some manner of change is going to be necessary in order to put things back in balance. 

Are the proposed plans for V6 the solution to all of Noobstown's problems?  I don't know.  But at the end of the day, the fact remains: The administrative staff has done a pretty amazing job over the past two years, or we all wouldn't still be here.  I've no reason to believe that, come a year from now at the 3rd birthday party, anyone will look back with regret for this change. 

So long, V5!  It's been fun!

Dopehead_NL

Re: The Next Generation of Noobscraft!
« Reply #41 on: 18 Mar 2013, 08:47:41 »
As a veteran I have seen world resets before, and when you first enter a newly reset world you sure feel lost, naked and poor.
But after a few world resets I can honestly say, they ARE worth it.

To those how might feel 'robbed' of their skills, levels, money and property :
It was the journey that brought you joy, not the destination, think about it....

In the new Town and Wilderness world you will start this journey again, with equal or more joy.

On a personal note, I love the new setup, exploring is my thing, so a new and triple size wilderness is to good to be true.
Being able to protect a small plot in the wilderness is a bonus.

All in all I am very pleased with the progress the Noobscraft team have made.

No downsides ? maybe one, the 2 month wait for this reset to happen might disrupt 'normal' life on the current world I fear.
But hey, good things take time, I am confident all will turn out well, as always with this dedicated staff.

« Last Edit: 18 Mar 2013, 08:49:26 by Dopehead_NL »

Cartoonii

Re: The Next Generation of Noobscraft!
« Reply #42 on: 18 Mar 2013, 09:52:55 »
I like the sound of that :)

globug100

Re: The Next Generation of Noobscraft!
« Reply #43 on: 18 Mar 2013, 10:26:54 »
When I first heard about the new version, I was surprised... but, I'm kinda excited about it. Yes we may lose everything.. but, the reason I go on the server is to be with my friends. Yes I may miss my house, the town I am in but, I'm not losing my friends, which is the most important to me ^_^. I may lose the old places that have memories, but I wont forget the memories and, the new clear, better world, will be a place to have new memories.  :) So, Thank you Admins and Mods for working hard to keep making this server great, and I hope everything will go well when the change happens ^_^!

HelloPriyanshu

Re: The Next Generation of Noobscraft!
« Reply #44 on: 18 Mar 2013, 11:08:05 »
I think it gonna be quite cool with V6. I might have spent a lot of money on my houses and stuff but who cares! I have stuff worth about 500k but who cares, it isn't a challenge anymore. I think refreshing the server will help people learn from their previous mistakes. Also People have a better chance of competing for various skill (fishing, acrobatics and mining)

My advice is when the server resets then we should go to the mining world can mine like crazy so we can make about 10k using cobble stone...

Foob

Re: The Next Generation of Noobscraft!
« Reply #45 on: 18 Mar 2013, 12:16:42 »
When I first heard about the new version, I was surprised... but, I'm kinda excited about it. Yes we may lose everything.. but, the reason I go on the server is to be with my friends. Yes I may miss my house, the town I am in but, I'm not losing my friends, which is the most important to me ^_^. I may lose the old places that have memories, but I wont forget the memories and, the new clear, better world, will be a place to have new memories.  :) So, Thank you Admins and Mods for working hard to keep making this server great, and I hope everything will go well when the change happens ^_^!

Hey Glo,

Glad to see you'll be joining us in this adventure, let many memories and fun times be shared in v6 - See you there! :)

Gigabyteme1

Re: The Next Generation of Noobscraft!
« Reply #46 on: 18 Mar 2013, 13:39:55 »
First off I am a fairly new Noob!  Joined in Nov/Dec 12 timeframe - and I must say that I am as happy as a clam to be a part of this great Family!

At first I was like what does this mean?  After rereading the original post over and all the comments I understand better now.  My first thought was ahhhhhh, but oh well its just a game that I play to relieve the stress of work and make new friends, and to bond with the rugrat.  Then what popped into my head was, Ok Im cool with this now I just have to explain this to my kid - YIKES.  Who I am sure will be PO'd at first but he will come to accept the new and improved Noobstown.

I only have a couple comments.

1. Thank you Fatnoob and all the admins/mods and players!  You have made the MC noob a happy camper!

2. 2 months will be a tough haul, but I understand that change takes time.  If there is any way to make it happen quicker I am all for it.

3. Regarding the auction house.  I am a bit sceptical since before MC I was a longtime WOW player.  In WOW the AH got to become quite cutthroat.  Let me give you an MC example.  I put up a Diamond for 200 noobs, Player A decides to undercut me to sell theirs first so now the going price is 190, then player B says well how about 170, and over and over.  So my diamond just sits there since I am the most expensive, so I have to repost it now for 170 or less. You now end up with a new starting price for diamonds of 170 and the price reduction starts all over again.  It can become a vicious cycle and you end up with items that are basically being given away.

Just my 2 cents regarding the AH concept, something to watch closely.  I know its not much different then the current market, other then the fact that you have a 1 stop shop for everyone now.


Emrys_Myrddin

Re: The Next Generation of Noobscraft!
« Reply #47 on: 18 Mar 2013, 14:14:35 »
Hey guys! Personally i think it is an amazing idea! yes you lose everything, i know i am only here to build in an awesome environment! i can always build again, the buildings i have i have screen shots of. so i will never forget them.

the V6 SOUNDS awesome!! so many new things i cant wait for it to come out, but i agree with some of you, 2 months is along time to wait :S.

Great job guys! :)

Foob

Re: The Next Generation of Noobscraft!
« Reply #48 on: 18 Mar 2013, 14:40:47 »
First off I am a fairly new Noob!  Joined in Nov/Dec 12 timeframe - and I must say that I am as happy as a clam to be a part of this great Family!

At first I was like what does this mean?  After rereading the original post over and all the comments I understand better now.  My first thought was ahhhhhh, but oh well its just a game that I play to relieve the stress of work and make new friends, and to bond with the rugrat.  Then what popped into my head was, Ok Im cool with this now I just have to explain this to my kid - YIKES.  Who I am sure will be PO'd at first but he will come to accept the new and improved Noobstown.

I only have a couple comments.

1. Thank you Fatnoob and all the admins/mods and players!  You have made the MC noob a happy camper!

2. 2 months will be a tough haul, but I understand that change takes time.  If there is any way to make it happen quicker I am all for it.

3. Regarding the auction house.  I am a bit sceptical since before MC I was a longtime WOW player.  In WOW the AH got to become quite cutthroat.  Let me give you an MC example.  I put up a Diamond for 200 noobs, Player A decides to undercut me to sell theirs first so now the going price is 190, then player B says well how about 170, and over and over.  So my diamond just sits there since I am the most expensive, so I have to repost it now for 170 or less. You now end up with a new starting price for diamonds of 170 and the price reduction starts all over again.  It can become a vicious cycle and you end up with items that are basically being given away.

Just my 2 cents regarding the AH concept, something to watch closely.  I know its not much different then the current market, other then the fact that you have a 1 stop shop for everyone now.

Hey,

I have also played WoW in the past and this auction is heavily based off that exact concept. However, with those issues in mind we are going to combat that. 1. After an initial price has been for an item you won't be able to undercut by a certain amount, if the item begins to drop in value you won't be able to post it any lower than a set amount as an attempt to bring the item back up to speed, we may also limit the amount of that item being posted for a set amount of time to increase the value long term. Lot's to think about and sort out regarding this auction system, we hope we can make something that will work for everyone.

Thanks for the feedback!

86maxsmart

Re: The Next Generation of Noobscraft!
« Reply #49 on: 18 Mar 2013, 14:53:59 »
We’re supposed to start over and all is well.

We’re supposed to wipe away all those hours spent fishing and mining working on mcmmo skill levels and all is well.

We’re supposed to watch vanish all our work building homes, shops, and towns and all is well.

We’re supposed to watch repeat and malicious banned members (epictaco, in my case) get reinstated and all is well.

We’re supposed to watch friends leave as a result and all is well.

Or am I mistaken?

I know there are no guarantees and I understand and support some of the reasons for the reset.  I cherish all people I've met, the friends and, most of all, my best and close friend.

This news has caused me to pause, reflect, and consider what comes next.

Max