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By blocks used is that like noteblocks and jukeboxes? Or is it blocks blased?
question: i am listed at # 20 with 157 lvls gained for almost everything i looked at, and i find 157 lvls gained for each skill hard to believe. very hard. it looks like these are not real statistics, but something guessed at? made up? can you explain a little better how you arrived at these numbers, please?thank you!
question: i am listed at # 20 with 157 lvls gained for almost everything i looked at, and i find 157 lvls gained for each skill hard to believe. very hard. it looks like these are not real statistics, but something guessed at? made up? can you explain a little better how you arrived at these numbers, please?...
Just a few suggestions:Could the Mcmmo skill be top 10 xp gained instead of top 10 levels so the higher level people have a better chance of getting top 10?And could top money made from /shop changed to to top money made in general so VIPs don't have the advantage?
VIP payed real money for an advantage, so give them this advantage, or just pay money and get VIP.
And for the mcmmo, just do a different skill. The higher skill you go the better xp you get, as the skill boosts what happens to level up that skill, which is then, an advantage to higher lvl players. I think it's good that everyone has a chance, and people who do other things still have a chance at top levels and such.
Not really. They bought VIP, and with it, special privileges. It would not be a fair purchase, to not count money made with their special purpose.Second edit: Think of it, as of you bought a life membership to an amusement park, but that amusement park didnt allow you to go on new rides, since you bought it before hand, or bought an advantage to go for life.
And if people like floris have a problem with it, they can then bring it up.
I've been checking and floris is at least top 10 in almost every skill anyways
...Could the Mcmmo skill be top 10 xp gained instead of top 10 levels so the higher level people have a better chance of getting top 10?...
...could top money made from /shop changed to to top money made in general so VIPs don't have the advantage?
was generally a fairer way overall; it gives those with lower levels a chance to actually hit the top 10 lists, rather than be swamped out simply because others have been around longer and have already passed that point
Just giving others access to the top list because they play, doesn't mean that it is any fairer, it is a top list, not a participation ribbon list. The argument of 'simply because others have been around longer', no - it's a monthly top 10. Sorry, but I disagree with this argument. Of course your staff thinks pushing players like me out of the top ten, it means they and their friends can make it (easier) to the top ten by doing less work and putting less hours in for the most gain.Expected backlash? Of course.. Because why would I even bother playing if there's no reward for the effort, and someone who joined yesterday who just stands there leeching levels gets 100+ levels while we grind our butts off for 10? The backlash is only from that small % of players who make it to the top 10, but not from the players who love doing way less hours and way less work and get way topped for it.Looking for some compelling arguments as to why I should bother playing when it comes to mcMMO when the reward is 'you get to play longer, and you get no fair listing for it, you get to enjoy diminishing return, and heck, once you cap it - we will probably raise it to 5000 or something at some point' ??Okay, now it's a complaint. Not just feedback to what I read.
I realise that you're in the group of those potentially negatively impacted, having got so many levels already. The staff and myself were deciding in the best interests of the majority of players and the server as a whole, not everything is decided just to impact you. As I said in my previous reply we were never going to please both sides, it was decided that for the benefits I previously listed that we'd be better basing it off mcMMO Levels rather than XP.Gains of mcMMO Levels are a diminishing return; I acknowledge that, which as I said in my previously reply is where you could focus on diversification of your skills, or you could use the extended perks (such as longer tree-feller, etc.) to your advantage to gain XP (and therefore levels) faster.If you individually don't want to take part in the Top 10s (or don't want to use any of the other features we've got to offer) that's completely your choice, you can simply give away or destroy any rewards that might be provided to you, that's up to you.If you (or anyone else) have got a suggestion to make this fairer so we don't impact either side (Levels or XP) then I'm definitely open to looking into that, but for now I feel that the Levels side is better for the majority of players.
I agree this is a little unfair, it's not particularly something I'd considered; but now you've pointed it out I don't particularly like it. I'm not keen on the idea that you could have previously paid and yet have a massive advantage here, that doesn't seem very fair; I don't want it to be a clear pay-to-win. I understand that it's a perk in that you gain more money, but I don't think that should impact the competition, it should be a level challenge for everyone (paying or not). I'll look into potentially levelling it out so it takes the base price only (even for VIP+'s), or to make it based on the sales numbers themselves.
Before the Top Players of the Month was released myself and the rest of the staff team had a discussion regarding this, and the outcome was that basing the top of each skill on Levels gained (rather than XP) was generally a fairer way overall; it gives those with lower levels a chance to actually hit the top 10 lists, rather than be swamped out simply because others have been around longer and have already passed that point. Also by the point that you're much higher in the levels you should be set up in such a way that gaining XP is actually easier than at lower levels (both because you get longer boosts, plus will have infrastructure set up such that you'll be able to gain them faster). Either way one group or another would be impacted and it was determined that allowing those with lower levels to have a chance was best; this also encourages diversification of skills levelled.
Maybe so it by whatever done? What I mean is, instead of levels or xp, it's based off of tasks to get xp. So like for herbalism it's by plants broken. For acro its blocks fallen, repair would be pieces restored, etc. This way, it's completely fair to anyone on how to do this.
I was not going to participate in this discussion, but since it is my name that keeps being used as an example, I would like to clarify one thing.