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Topics - Debo37

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Market Place / Skyside Market Plaza!
« on: 31 Mar 2014, 01:27:15 »
Hello all, this will be the official post for the Skyside Market Plaza! Contained here is a map of the plaza and store locations, as well as frequently updated lists of the items sold by each shop there. Prices aren't listed here because they may change too often for updating to be possible, so check the shops themselves to be sure!

To visit the shops, type /t spawn Skyside and then run directly north up the staircase.

Anyhow, the shop district is set up like this - this is a current map of the shops in the Plaza:


Below are lists of items sold by each shop in the Skyside Market Plaza. Enjoy, and happy shopping!

guarner8 - Enchantments, Tools, & Armor
  • Diamond Swords (various enchantments)
  • Diamond Pickaxes (various enchantments)

MasterRahl1 - Ores & Mining
  • Most Ore Blocks

ummfredfelizco - Redstone
  • Pistons
  • Doors/Gates
  • Hoppers/Dispensers/Droppers
  • Buttons/Plates/Levers
  • Comparators/Repeaters/Torches
  • Redstone Dust/Blocks

Airyi - General
  • Potion Brewing Ingredients
  • Farmables
  • Ores
  • Fish
  • Mob Drops
  • Logs & Leaves

itisnotyou - Potions & More
  • Fire Resistance
  • Night Vision
  • Strength
  • Haste
  • Speed
  • Regeneration
  • Health
  • Absorption
  • Water Breathing
  • Invisibility
  • Leaping

craftymatt13 - Dyed Wool, Stained Glass, Dyed Clay
  • All 16 Wool Colors
  • All 17 Glass Colors
  • All 17 Hardened Clay Colors
  • Brick Blocks & Glowstone

Debo37 - Building Blocks
  • All Stone-Related Blocks and Variants
  • All Sand-Related Blocks and Variants
  • All Dirt-Related Blocks and Variants
  • All Log Blocks, Wood Plank Blocks, Leaf Blocks
  • All Nether & End Blocks
  • All Ice & Snow Blocks
  • Wheat Blocks, Bookshelves, Obsidian, Clay, Hardened Clay, and Brick Blocks

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Hey fellow Noobs,

I'm proud to announce that Skyside (/t spawn skyside) is recruiting new members to be part of the Skyside North Plaza. This is the first "window" in which we're opening admissions to the public. We plan to expand the town in phases, so after our North Plaza phase completes, we won't be adding new residents to the town for a period of time.


This is the kind of stuff we build.

What we're doing here is something very unique as far as towns go. We're not just admitting you, setting you up with a plot, and letting you be. That's not the Skyside way. We're a town with a huge emphasis on community - friendships with each other, cooperation to build huge things - and generally we're all about people who have a can-do spirit and like to have fun.

If you're looking to join a town with those qualities, keep reading - otherwise, feel free to check out some of the other towns on the server!

The North Plaza project is something that gives you the chance to be part of a community from the get-go. We will be recruiting up to 10 players, and all of you will be formally added to the town at the same time. Together, you will all build the Skyside North Plaza - a 5 plot by 5 plot square that will be the location of your future homes. You will be responsible for gathering the resources, planning all aspects of the design, and working out what you want to do for the plaza centerpiece as a team.

The North Plaza project will proceed with these steps:

1) Recruitment and Selection of the North Plaza Class
2) Building the Plaza framework as a team
3) Building the Plaza centerpiece as a team
4) Allocating House Plots among everyone in the Plaza Class
5) Building your houses, and becoming full residents of Skyside in the process!

Joining Skyside is for people who want to go all in, and have a really deep and rewarding experience with Noobscraft. If you're interested in being part of this select group, post a reply to this thread answering these following questions. Qualified applicants will be admitted first-come, first-serve in the order they replied to this thread!

Quote
What is your favorite thing about Minecraft?
Why do you want to be a part of Skyside?
What sort of team experience do you have in life or in video games?
Give us an example of your building skills (a screenshot uploaded to imgur.com would suffice!).
If you are admitted, do you promise to give your best effort in making our town and our community an awesome place to live and visit?

3
Towns & Nations / Skyside
« on: 22 Feb 2014, 21:28:03 »
Not a whole lot has been said about the third town founded in v6, so it's the aim of this post to fill you guys in a little bit about who we are and what we do. Skyside is a town where the focus is on a strong sense of community, wide open spaces, luxurious living, and massive build projects. The things we have built and will continue to build will shock and awe all who come to visit, but unfortunately now is not the time for visitors or new residents.

Our core team of staff is presently making Skyside awesome, and it'll take time before we have anything interesting to offer the general public or any potential residents. But if you're interested in living in a town like ours, keep us in mind - we'll be opening the doors in due time, and we expect a long line of worthy applicants.

Some people have been given private tours of town thus far, so I'd like to take this time to offer some completely made-up testimonials from those who have seen our new digs:

Quote from: DadJaeger
QUAAAAAAAAAARTZ! QUARTZ! Quartz! So much quartz. Too much quartz. Wanna go home, wanna go back to ShangriLa, too much quartz.

Quote from: deebles17
Dude. Dude. Duuuuuuude. It's dangerous here, people could like, fall off and stuff. You should sell drowning insurance.

Quote from: fish_james
I liked Seaside. But SKYside? You're reaching for names there man. Get it together. You even built it over the sea. Why not call it Seaside 2? I'm going to call my new town Oakvale 2. Or Dark Oakvale, like Oakvale's twin in the negative universe.

Quote from: HarryX11
I'm a wizard. My last name is Potter. And Skyside is way cooler than Hogwarts, take it from me.

Quote from: Duelcon
Debo honestly I don't have any idea why you're so adamant about hyping this tow-(interview ended)

It will be our honor to reveal our town to you in due time, but for now we remain private, off the grid. Waiting to open the floodgates. Wait with us, and you might just find yourself a new home and community. Feel free to ask questions of us in this thread, we'll respond to whatever we're able to disclose, and if we can't answer your question directly we'll happily answer it in cryptic and slightly annoying fashion.

Much <3,

The Skyside Team

4
Towns & Nations / v6 Town Recruiting (PICTURES)
« on: 16 May 2013, 03:58:46 »
Hey all,

I know I haven't been super active on the server in the past few months, but since I'll only be working ~40 hrs/week this summer, I'm going to have plenty of time for Minecraft!

That being said, plans are in the works for a v6 town, and it's going to be 10x the awesome that Seaside is. Seaside TAs and their irl friends are automatically grandfathered in if they want to be initial town residents or investors, but we will be accepting a select few who apply in this thread.

The current list of those grandfathered into participating are as follows (people on this list, if you have any friends you want added to it, let me know):
  • Debo37
  • tmccarvel
  • TheNuffimNom
  • ChopNukeHank
  • sirkraigers
  • Dobsnick
  • itisnotyou
  • SmurfStompa
  • MasterRahl1
  • SachimoX13
  • Craftixen
  • Leopardo1
  • MeAndBob
If you are not on this list, the only way you will be able to be a part of the town for its first month or so will be if you:
  • Submit an application on this thread
  • Invest an initial capital amount into the town (several packages will be available, prices will be set once v6's economy stabilizes in the first week or so)
  • Contribute resources and time to constructing the town's initial framework
Those of us on the list will first be focused on accumulating money to create the town; simultaneously we will be building the town's spawn. We will be living communally from the spawn's chunks until we have enough money to claim enough chunks for each of our homes. This is going to be a Herculean effort, but I assure you all it will be totally worth it.

At adequate completion of the spawn area, we will invite no more than ten people who have submitted satisfactory applications to this thread to join town and invest; we will have four price points for potential investors, each corresponding to a number of plots. I can't reveal too much without spoiling the coolest aspect of our town, so just understand that investing at this phase will give you a significant degree of control in deciding the design of your estate, and definitely know that this will be the cheapest getting into our town will ever be.

The aim of the new town is to build a jaw-droppingly beautiful city that will also be incredibly efficient economically - we will have the best of the best when it comes to farming facilities, the most reliable marketplace, and a bevy of recreational buildings for people to tour and amuse themselves in. When new people join Noobscraft, I want this town to be the first town they want to visit.

To that end, only the most dedicated Noobscrafters will be sought out to join and have a hand in building the greatest empire this community has ever seen! If you want to apply, copy/paste the questionnaire below and fill it out in your response to this post. If you want to ask questions about the town, feel free as well, but understand that I'm going to be purposely vague. This new town won't open to public /t spawning until it's ready and awesome. ;)

Quote
Why do you want to be a part of this town?
What are your favorite things to do in Minecraft?
How will you make Noobz in-game to contribute to the town? (Farming/Mining/etc.)
Are you interested in possibly owning a shop in the new town's market district? If so, why, and what would you want to sell?
What towns have you been a part of in v5?
Are you dedicated enough to spend weeks at a time building MASSIVE structures?
What is your favorite biome type in Minecraft? (Tundra/Desert/Grassland/Forest/Ocean/Nether/etc.)

5
Suggestions & Ideas / SkyBlock-esque World in Noobstown?
« on: 2 Sep 2012, 10:33:06 »
Hey all. During my time traveling this summer and not having access to the Internet (and therefore not being on Noobstown), I played a lot of single player Minecraft. Fortunately for me, I had downloaded the map SkyBlock, and it was quite the fun diversion. However, now that I'm back online, I had a few very interesting ideas concerning SkyBlock and potential fun that could be had if some of the SkyBlock concepts were integrated into a new world in Noobstown.



For those of you unaware with SkyBlock, the basic concept is that you start the game on a small dirt island, floating in the sky. All of the standard blocks from the world are deleted, save for the small little island you start on. Typically you get a tree, a chest with a water/lava bucket, and various plant seeds. The objective of the survival map is to accomplish a series of challenges - building a cobble generator, building a mob grinder, collecting enough string to craft wool, building a lake for squid to spawn, etc. The underlying principle is that you can build a whole lot of things from nothing - and often final SkyBlock maps are quite impressive indeed.




The Pitch:

I think it would be really cool to have a SkyBlock-style world added to the server for one to two months, as a fun little diversion from the standard modes of play on the server. My proposition is the creation of a world (accessible from the world junction) that is completely cut off economically, MCMMO-wise, etc. from the rest of Noobstown. It would be its own isolated economy, and players' inventories would not carry over.

That being said, I think Towny, MCMMO, BetterShop, ChestShop, and the other plugins that the server uses could be integrated into a SkyBlock-esque world in interesting ways, to create a truly enjoyable play experience that would also be an interesting lesson in economics. Because such a world would have natural scarcity embedded in it, BetterShop could be leveraged to effectively create "exchange rates" between Sky world-obtainable blocks and ones that would otherwise be inaccessible. Towny would be used to encourage players to cooperate to create the best sky cities possible, and ChestShop would allow the players themselves to develop their own economy.

The best practice for doing this, in my opinion, is for Admins/Mods to select 5 to 10 players to "start" the towns that will exist in the world. In principle, these first towns could effectively be "competing" to accomplish some sort of goal or goals established by site staff. I think it would be really cool for the whole Sky World experience to be tied to some sort of significant reward in the main Noobstown - like a 10,000 nbz prize for all residents of the town judged to "win" by the staff at the end of the whole experiment. Even a concept like "coolest town wins" would be a lot of fun.

The world would be laid out like so - there would be a default spawn area, with signs and such explaining the world. This spawn area would be entirely enclosed, so as to prevent players from leaving spawn any other way than joining a town, which they would do by asking over chat (or all towns would be set to open membership). To keep towns' economies initially separated, /spawn would be disabled, as would public /town spawn commands. These initial towns would all be placed quite far away from one another in the world, so as to give them space to grow and to keep them initially isolated from each other. Each town founder would receive a "starter chunk" initially serving as the homeblock of the town - something along the lines of a 16x16x16 dirt cube (with grass on top) and a chest with the materials necessary for starting the game would do nicely. I've put together a quick little list of things that could be included:
  • 10 Water Buckets
  • 10 Lava Buckets
  • 5 Oak Saplings
  • 5 Spruce Saplings
  • 5 Birch Saplings
  • 5 Jungle Saplings
  • 5 Melon Seeds
  • 5 Pumpkin Seeds
  • 5 Sugar Cane
  • 5 Red Mushrooms
  • 5 Brown Mushrooms
  • 5 Cocoa Beans
  • 5 Cactus
  • 64 Sand
  • 64 Soul Sand

From these starting items, much could be created. The natural progress for each island initially would be to get wood, make a cobble generator, begin the process of creating chests/furnaces/etc, then farming. Cobblestone creation would likely become the major economic activity, as it works well to expand the initial island's area. From that point, each town would have to create a mob grinder to collect bones, then use those bones to bonemeal the initial grass and collect seeds to start a wheat farm. From then on, many courses of action could be pursued - collecting string from spiders to make wool, iron from zombies to make armor/tools/more buckets, smelting cobble to build stone/stone brick structures, etc.

In default SkyBlock, the toolset you are given isn't expandable past a certain point. But with BetterShop, we can change that - allowing items like cobble and wood to be sold to the global shop at a fixed rate would allow people to accumulate wealth. They could then potentially spend that wealth on unlimited global shop supplies of things like redstone, rare ores, and otherwise unattainable blocks (glowstone, netherrack, etc.). So, for instance, if cobble could be sold to the global shop for 1 unit of currency, perhaps a diamond could cost something like 3000 units of currency. This balance could be tweaked by the staff to create a fun but challenging economy in which towns become richer through working, and that work manifests itself in cooler and cooler-looking towns. Additionally, finite resources like dirt, sand, and soul sand are needed in infinite quantities for towns to expand - therefore, there should be a set exchange rate in the BetterShop for their purchase.

Now, in addition to the fixed-rate exchange of the global shop, I mentioned earlier that it would be cool to see players using ChestShops. I also mentioned that the towns in the world should be initially isolated from one another. My logic is that eventually, interest will grow among all of the towns to "connect" to each other, both to look at how other towns are developing, and to potentially trade items. I think the whole process of bridge building and adventuring would be really interesting to watch and participate in, and would to a degree imitate the modern process of globalization. Naturally, these floating wilderness roads wouldn't be grief proof, so I could envision all sorts of things happening - towns giving jobs to residents related to maintaining the roads, or even towns severing ties with other towns for whatever reason. I think the incentive of trading plus general curiosity would really lead to some cool things being built - the world itself would be much more impressive if roadbuilding became a central part of town management. Plus, rounding up a group of people to go adventuring throughout the world by way of floating roads would just be too much fun to pass up.


Conclusion:

So, that's my idea in a nutshell. I think the people of Noobstown are quite a creative bunch, and I think doing this for a month or two would really add some spice to the experience on the server, and leave us all with some killer memories. Additionally, there are all kinds of ways that this idea could be expanded - for instance, Admins could conceivably use WorldEdit to act as puzzle masters and create "dungeons" in the middle of the sky wilderness with chests containing rare items to spur exploration. I can see a lot of fun being had. If anyone has other ideas that they want to contribute to the general concept, or wants to give feedback, by all means go ahead. Thanks for taking the time to read this!

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